Onyx Lord
Fought in 3 places, from 4,058 HP to 5,190 HP at Caelid · Sellia Crystal Tunnel: each place carries its own area scaling. It takes the most damage from Standard and the least from Magic.
- HP (NG)
- 4,058–5,190
- HP in NG+7
- 7,375
- Stance
- 65
- Weakest to
- Standard 10%
- Resists most
- Magic 20%
- Nearest grace
- Sellia Crystal Tunnel
How Onyx Lord fights
At Caelid · Sellia Crystal Tunnel, its toughest placement: 5,190 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Gravity Orb Push (1)1 hit · first hit after 0.7 s | No | Yes | 363magic |
| Pull X21 hit · first hit after 1.8 s | No | Yes | 473magic |
| 2-hit thrust combo (sword)2 hits · first hit after 0.9 s | Hit 1 | Yes | 582pierce |
| Sword Running2 hits · first hit after 1.3 s | Yes | Yes | 764slash |
| 2-hit slash combo (sword)2 hits · first hit after 1.1 s | Yes | Yes | 655slash |
| Slash (sword) (1)1 hit · first hit after 0.7 s | Yes | Yes | 582slash |
| Slash (sword) (2)1 hit · first hit after 0.9 s | Yes | Yes | 582slash |
| Punch (1)1 hit · first hit after 1.1 s | Yes | Yes | 509strike |
| Turn Attack (1)1 hit · first hit after 1.0 s | Yes | Yes | 655slash |
| Turn Attack (2)1 hit · first hit after 1.0 s | Yes | Yes | 655slash |
| Gravity Orb Push (2)1 hit · first hit after 1.1 s | No | Yes | 472363 strike · 109 magic |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (sword) (3)1 hit · first hit after 1.1 s · after 2-hit slash combo (sword) | Yes | Yes | 582slash |
| 3-hit slash combo (sword)3 hits · first hit after 0.5 s · after Slash (sword) (3) and 2-hit thrust combo (sword) or 1 more | Yes | Yes | 655slash |
| Punch (2)1 hit · first hit after 0.5 s · after Slash (sword) (3) and 2-hit thrust combo (sword) or 1 more | Yes | Yes | 509strike |
| 2 Hand1 hit · first hit after 1.3 s · after 3-hit slash combo (sword) and Punch (2) or 1 more | Yes | Yes | 909slash |
| Pull Real1 hit · first hit after 1.8 s · after Pull X1 and 3-hit slash combo (sword) or 3 more | No | Yes | 473magic |
| Sword Grab1 hit · first hit after 1.4 s · after Pull Real and Pull X1 or 1 more | No | No | 1,019physical, if it catches you |
| Pull X11 hit · first hit after 1.8 s · after Pull X2 | No | Yes | 473magic |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Gravity Orb Push (1)
- Pull X2
- 2-hit thrust combo (sword)
- Sword Running
- 2-hit slash combo (sword)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 3–5 m | Moving or other actions 20% · 2-hit thrust combo (sword) 20% · Pull X2 20% |
| 5–8 m | Sword Running 30% · Moving or other actions 25% · Gravity Orb Push (1) 20% |
| 8–15 m | Gravity Orb Push (1) 50% · Moving or other actions 30% · Pull X2 20% |
| 15 m + | Moving or other actions 100% |
- Attacks
- 18
- With a cooldown
- 8 5–20 s
- Walk in before attacking
- 14 from up to 10 m
What hurts it most
- Standard10%
- Slash10% ±0
- Strike10% ±0
- Pierce10% ±0
- Magic20% −11%
- Fire20% −11%
- Lightning20% −11%
- Holy20% −11%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 367 | 879 | 65,223 buildup |
| Frost | Immune | ||
| Poison | 367 | 957 | 65,223 buildup |
| Scarlet Rot | 367 | 2,191 | 31,587 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Abandoned Coffin | 4,058 | 65 | ×5.376 |
| Capital Outskirts · Divine Tower of West Altus: Gate | 4,907 | 65 | ×6.5 |
| Caelid · Sellia Crystal Tunnel | 5,190 | 65 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Altus Plateau · Abandoned Coffin
Capital Outskirts · Divine Tower of West Altus: Gate
Caelid · Sellia Crystal Tunnel
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Altus Plateau · Abandoned Coffin
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 330 | 428 | 718 | 1,175 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | Immune | |||
| Sleep | 240 | 282 | 380 | 670 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Divine Tower of West Altus: Gate
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | Immune | |||
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 367 | 465 | 755 | 1,212 |
| Frost | Immune | |||
| Sleep | 267 | 309 | 407 | 697 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Sellia Crystal Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,190 | 5,268 | 5,795 | 6,058 | 6,322 | 6,849 | 7,112 | 7,375 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP671→755
- Runes5,337→4,852
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Pierce negation20%→10%
Every changed value (10)
Value Before to After Change Key changes 6 HP 671 755 +84+13% Runes 5,337 4,852 −485−9.1% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts Pierce negation 20% 10% −10 pts Linked data 3 SpEffect ID [14] 90,200 0 changed SpEffect ID [21] 4,301 -1 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 100 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed