Sourcemined
Elden Ring
BossAltus PlateauCapital OutskirtsChanged in 2 patchesVerified on build 25827938

Onyx Lord

Fought in 3 places, from 4,058 HP to 5,190 HP at Caelid · Sellia Crystal Tunnel: each place carries its own area scaling. It takes the most damage from Standard and the least from Magic.

HP (NG)
4,058–5,190
HP in NG+7
7,375
Stance
65
Weakest to
Standard 10%
Resists most
Magic 20%
Nearest grace
Sellia Crystal Tunnel

How Onyx Lord fights

At Caelid · Sellia Crystal Tunnel, its toughest placement: 5,190 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Gravity Orb Push (1)1 hit · first hit after 0.7 sNoYes363magic
Pull X21 hit · first hit after 1.8 sNoYes473magic
2-hit thrust combo (sword)2 hits · first hit after 0.9 sHit 1Yes582pierce
Sword Running2 hits · first hit after 1.3 sYesYes764slash
2-hit slash combo (sword)2 hits · first hit after 1.1 sYesYes655slash
Slash (sword) (1)1 hit · first hit after 0.7 sYesYes582slash
Slash (sword) (2)1 hit · first hit after 0.9 sYesYes582slash
Punch (1)1 hit · first hit after 1.1 sYesYes509strike
Turn Attack (1)1 hit · first hit after 1.0 sYesYes655slash
Turn Attack (2)1 hit · first hit after 1.0 sYesYes655slash
Gravity Orb Push (2)1 hit · first hit after 1.1 sNoYes472363 strike · 109 magic
7 more attacks it chains after another one
AttackParryBlockDamage
Slash (sword) (3)1 hit · first hit after 1.1 s · after 2-hit slash combo (sword)YesYes582slash
3-hit slash combo (sword)3 hits · first hit after 0.5 s · after Slash (sword) (3) and 2-hit thrust combo (sword) or 1 moreYesYes655slash
Punch (2)1 hit · first hit after 0.5 s · after Slash (sword) (3) and 2-hit thrust combo (sword) or 1 moreYesYes509strike
2 Hand1 hit · first hit after 1.3 s · after 3-hit slash combo (sword) and Punch (2) or 1 moreYesYes909slash
Pull Real1 hit · first hit after 1.8 s · after Pull X1 and 3-hit slash combo (sword) or 3 moreNoYes473magic
Sword Grab1 hit · first hit after 1.4 s · after Pull Real and Pull X1 or 1 moreNoNo1,019physical, if it catches you
Pull X11 hit · first hit after 1.8 s · after Pull X2NoYes473magic

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • Gravity Orb Push (1)
  • Pull X2
  • 2-hit thrust combo (sword)
  • Sword Running
  • 2-hit slash combo (sword)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–5 mMoving or other actions 20% · 2-hit thrust combo (sword) 20% · Pull X2 20%
5–8 mSword Running 30% · Moving or other actions 25% · Gravity Orb Push (1) 20%
8–15 mGravity Orb Push (1) 50% · Moving or other actions 30% · Pull X2 20%
15 m +Moving or other actions 100%
Attacks
18
With a cooldown
8 5–20 s
Walk in before attacking
14 from up to 10 m

What hurts it most

  1. Standard10%
  2. Slash10% ±0
  3. Strike10% ±0
  4. Pierce10% ±0
  5. Magic20% −11%
  6. Fire20% −11%
  7. Lightning20% −11%
  8. Holy20% −11%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed36787965,223 buildup
FrostImmune
Poison36795765,223 buildup
Scarlet Rot3672,19131,587 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 3

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Altus Plateau · Abandoned Coffin4,05865×5.376
Capital Outskirts · Divine Tower of West Altus: Gate4,90765×6.5
Caelid · Sellia Crystal Tunnel5,19065×6.875

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce10%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Altus Plateau · Abandoned Coffin

Physical110
Magic110
Fire110
Lightning110
Holy110

Capital Outskirts · Divine Tower of West Altus: Gate

Physical111
Magic111
Fire111
Lightning111
Holy111

Caelid · Sellia Crystal Tunnel

Physical120
Magic120
Fire120
Lightning120
Holy120

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Altus Plateau · Abandoned Coffin

Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
Bleed3304287181,175
FrostImmune
Sleep240282380670
MadnessImmune
Death BlightImmune

Capital Outskirts · Divine Tower of West Altus: Gate

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed3324307201,177
FrostImmune
Sleep242284382672
MadnessImmune
Death BlightImmune

Caelid · Sellia Crystal Tunnel

Status1st proc2nd3rd4th
Poison3674657551,212
Scarlet Rot3674657551,212
Bleed3674657551,212
FrostImmune
Sleep267309407697
MadnessImmune
Death BlightImmune

HP in each journey

At Caelid · Sellia Crystal Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,1905,2685,7956,0586,3226,8497,1127,375

Kill-speed simulator New

How many hits Onyx Lord takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Onyx Lord

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP671→755
    • Runes5,337→4,852
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 6
    HP×3 variants671755+84+13%
    Runes5,3374,852−485−9.1%
    Standard negation×3 variants20%10%−10 pts
    Slash negation×3 variants20%10%−10 pts
    Strike negation×3 variants20%10%−10 pts
    Pierce negation×3 variants20%10%−10 pts
    Linked data 3
    SpEffect ID [14]×2 variants90,2000changed
    SpEffect ID [21]×2 variants4,301-1changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×3 variants16100changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×3 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×3 variants0-1changed

    Other bosses in Altus Plateau