Misbegotten Warrior
3,569 HP at Caelid · Redmane Castle Plaza and its 1 other place, with the area's scaling applied. It takes the most damage from Slash and the least from Magic.
- HP (NG)
- 3,569
- HP in NG+7
- 7,391
- Stance
- 80
- Weakest to
- Slash 0%
- Resists most
- Magic 20%
- Nearest grace
- Redmane Castle Plaza

How Misbegotten Warrior fights
At Altus Plateau · Unsightly Catacombs, its toughest placement: 3,569 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Roar1 hit · first hit after 0.9 s | No | Yes | 180holy |
| Holy AoE1 hit · first hit after 1.6 s | No | Yes | 560holy |
| Single hit (1)1 hit · first hit after 1.0 s | Yes | Yes | 400physical |
| Single hit (2)1 hit · first hit after 0.8 s | Yes | Yes | 400physical |
| Single hit (3)1 hit · first hit after 1.8 s | No | Yes | 400physical |
| Single hit (4)1 hit · first hit after 1.1 s | No | Yes | 700physical |
| 2-hit combo (1)2 hits · first hit after 0.7 s | No | Yes | 240physical |
| Single hit (5)1 hit · first hit after 1.7 s | Yes | Yes | 500physical |
| Jump Shockwave2 hits · first hit after 1.3 s | No | Yes | 500physical |
| 3-hit combo (feet)3 hits · first hit after 1.2 s | Hit 1 | Yes | 600physical |
| Stomp3 hits · first hit after 0.7 s | Hits 2 and 3 | Yes | 400physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (6)1 hit · first hit after 1.0 s · after Single hit (1) | Yes | Yes | 400physical |
| Single hit (7)1 hit · first hit after 0.8 s · after Single hit (1) | No | Yes | 240physical |
| 2-hit combo (2)2 hits · first hit after 0.8 s · after Single hit (6) and Single hit (2) | Hit 1 | Yes | 600physical |
| Single hit (8)1 hit · first hit after 1.0 s · after Single hit (6) and Single hit (2) | No | Yes | 600physical |
| 2-hit combo (3)2 hits · first hit after 0.9 s · after Single hit (1) | Hit 1 | Yes | 600physical |
| Single hit (9)1 hit · first hit after 1.1 s · after 2-hit combo (2) and Single hit (3) | No | Yes | 400physical |
| 2-hit combo + projectile3 hits · first hit after 1.2 s · after Holy AoE | No | Yes | 680400 physical · 280 holy |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables.
- Roar
- Holy AoE
- Single hit (1)
- Single hit (2)
- Single hit (3)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | Roar 24% · Holy AoE 24% · 2-hit combo (1) 17% |
| 1.5–4 m | Roar 27% · Holy AoE 27% · Single hit (1) 15% |
| 4–7 m | Single hit (4) 25% · Single hit (1) 19% · Moving or other actions 13% |
| 7–10 m | Moving or other actions 20% · Single hit (5) 20% · Single hit (3) 20% |
- Attacks
- 18
- With a cooldown
- 13 10–30 s
- Walk in before attacking
- 5 from up to 10.5 m
What hurts it most
- Slash0% +11%
- Fire0% +11%
- Standard10%
- Strike10% ±0
- Pierce10% ±0
- Magic20% −11%
- Lightning20% −11%
- Holy20% −11%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 330 | 635 | 65,001 buildup |
| Frost | 330 | 387 | 109,701 buildup |
| Poison | 330 | 855 | 53,826 buildup |
| Scarlet Rot | 330 | 1,928 | 2758 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Unsightly Catacombs | 3,569 | 80 | ×5.376 |
| Caelid · Redmane Castle Plaza | 3,569 | 80 | ×5.376 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 330 | 428 | 718 | 1,175 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | 330 | 428 | 718 | 1,175 |
| Sleep | 330 | 428 | 718 | 1,175 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Redmane Castle Plaza: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 3,569 | 5,279 | 5,807 | 6,071 | 6,335 | 6,863 | 7,127 | 7,391 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP590→664
- Standard negation20%→10%
- Slash negation20%→0%
- Strike negation20%→10%
- Pierce negation20%→10%
Every changed value (7)
Value Before to After Change Key changes 5 HP 590 664 +74+13% Standard negation 20% 10% −10 pts Slash negation 20% 0% −20 pts Strike negation 20% 10% −10 pts Pierce negation 20% 10% −10 pts Linked data 1 SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 40 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [19] -1 13,086 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed