Sourcemined
Elden Ring
BossAltus PlateauMt. GelmirChanged in 3 patchesVerified on build 25080141

Wormface

Fought in 8 places, from 1,669 HP to 5,876 HP at Altus Plateau · Forest-Spanning Greatbridge: each place carries its own area scaling. It takes the most damage from Slash and the least from Holy.

HP (NG)
1,669–5,876
HP in NG+7
10,662
Stance
80
Weakest to
Slash -10%
Resists most
Holy 40%
Nearest grace
Forest-Spanning Greatbridge
Wormface, rendered from the game's 3D model
Rendered from the game's model

How Wormface fights

At Altus Plateau · Forest-Spanning Greatbridge, its toughest placement: 5,876 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2 projectiles (1)2 hits · first hit after 1.0 sNoYes423physical
6 projectiles (1)6 hits · first hit after 1.1 sNoYes423physical
2 projectiles (2)2 hits · first hit after 0.8 sNoYes423physical
6 projectiles (2)6 hits · first hit after 0.8 sNoYes423physical
2 projectiles (3)2 hits · first hit after 2.9 sNoYes423physical
5 projectiles5 hits · first hit after 4.1 sNoYes423physical
Strike (1)1 hit · first hit after 2.1 sYesYes670strike
Strike (2)1 hit · first hit after 2.1 sYesYes670strike
Strike (3)1 hit · first hit after 1.3 sNoYes670strike
Strike (4)1 hit · first hit after 1.9 sYesYes670strike
2 projectiles (4)2 hits · first hit after 1.1 sNoYes423physical
6 more attacks it chains after another one
AttackParryBlockDamage
Strike (5)1 hit · first hit after 1.9 sYesYes670strike
Strike (6)1 hit · first hit after 2.1 sYesYes670strike
Strike (7)1 hit · first hit after 1.3 sYesYes670strike
2 projectiles (5)2 hits · first hit after 0.8 sNoYes423physical
Projectile (1)1 hit · first hit after 1.5 sNoYes423physical
Projectile (2)1 hit · first hit after 1.5 sNoYes423physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 18 sets of tables by state; the main one is shown).

  • 2 projectiles (1)
  • 6 projectiles (1)
  • 2 projectiles (2)
  • 6 projectiles (2)
  • 2 projectiles (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
5–10 m2 projectiles (1) 50% · 6 projectiles (1) 30% · Moving or other actions 20%
5–10 m6 projectiles (2) 30% · 2 projectiles (1) 30% · 6 projectiles (1) 20%
10–15 mMoving or other actions 25% · 6 projectiles (1) 25% · 2 projectiles (2) 25%
10–15 m2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20%
15 m +Moving or other actions 25% · 6 projectiles (1) 25% · 2 projectiles (2) 25%
15–20 m2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20%
20–25 m2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20%
25 m +2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20%
Attacks
17
With a cooldown
13 5–40 s

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic0% ±0
  6. Fire0% ±0
  7. Lightning0% ±0
  8. Holy40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed33598165,031 buildup
Frost335618109,751 buildup
Poison3351,00065,031 buildup
Scarlet Rot3352,30231,491 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 8

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Altus Plateau · Bower of Bounty ×151,66965×2.688
Altus Plateau · Forest-Spanning Greatbridge ×16 · one entry of this fight1,66965×2.688
Altus Plateau · Rampartside Path1,66965×2.688
Altus Plateau · Road of Iniquity Side Path1,66965×2.688
Altus Plateau · Windmill Village1,66965×2.688
Mt. Gelmir · Bridge of Iniquity1,66965×2.688
Crumbling Farum Azula · Crumbling Beast Grave4,07565×6.563
Crumbling Farum Azula · Crumbling Beast Grave Depths ×94,07565×6.563
Altus Plateau · Forest-Spanning Greatbridge · one entry of this fight5,87680×3.703

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty, Mt. Gelmir · Bridge of Iniquity and 3 more

Physical110
Magic110
Fire110
Lightning110
Holy110

Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave

Physical118
Magic118
Fire118
Lightning118
Holy118

Altus Plateau · Forest-Spanning Greatbridge

Physical113
Magic113
Fire113
Lightning113
Holy113

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty, Mt. Gelmir · Bridge of Iniquity and 3 more

Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
Bleed3304287181,175
Frost3304287181,175
Sleep3304287181,175
MadnessImmune
Death BlightImmune

Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave

Status1st proc2nd3rd4th
Poison3464447341,191
Scarlet Rot3464447341,191
Bleed3464447341,191
Frost3464447341,191
Sleep3464447341,191
MadnessImmune
Death BlightImmune

Altus Plateau · Forest-Spanning Greatbridge

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed3354337231,180
Frost3354337231,180
Sleep3354337231,180
MadnessImmune
Death BlightImmune

HP in each journey

At Altus Plateau · Forest-Spanning Greatbridge: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,8767,6168,3778,7589,1399,90010,28110,662

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty

Wormface drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Gold-Tinged Excrement25%40%50%57.1%9
Sacrificial Twig2.5%4.88%7.14%9.3%91

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Altus Plateau · Bower of Bounty, Altus Plateau · Forest-Spanning Greatbridge, Mt. Gelmir · Bridge of Iniquity

Wormface drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Gold-Tinged Excrement25%40%50%57.1%9
Sacrificial Twig2.5%4.88%7.14%9.3%91

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave

Wormface drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Gold-Tinged Excrement25%40%50%57.1%9
Sacrificial Twig2.5%4.88%7.14%9.3%91

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Wormface takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Wormface

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes707→541
    • Slash negation0%→-10%
    • Runes2,246→1,872
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 3
    Runes×2 variants707541−166−23%
    Slash negation×4 variants0%-10%−10 pts
    Runes2,2461,872−374−17%
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1644changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [18]×4 variants-116,595changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×4 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×4 variants0-1changed

      Other bosses in Altus Plateau