Wormface
Fought in 8 places, from 1,669 HP to 5,876 HP at Altus Plateau · Forest-Spanning Greatbridge: each place carries its own area scaling. It takes the most damage from Slash and the least from Holy.
- HP (NG)
- 1,669–5,876
- HP in NG+7
- 10,662
- Stance
- 80
- Weakest to
- Slash -10%
- Resists most
- Holy 40%
- Nearest grace
- Forest-Spanning Greatbridge

How Wormface fights
At Altus Plateau · Forest-Spanning Greatbridge, its toughest placement: 5,876 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2 projectiles (1)2 hits · first hit after 1.0 s | No | Yes | 423physical |
| 6 projectiles (1)6 hits · first hit after 1.1 s | No | Yes | 423physical |
| 2 projectiles (2)2 hits · first hit after 0.8 s | No | Yes | 423physical |
| 6 projectiles (2)6 hits · first hit after 0.8 s | No | Yes | 423physical |
| 2 projectiles (3)2 hits · first hit after 2.9 s | No | Yes | 423physical |
| 5 projectiles5 hits · first hit after 4.1 s | No | Yes | 423physical |
| Strike (1)1 hit · first hit after 2.1 s | Yes | Yes | 670strike |
| Strike (2)1 hit · first hit after 2.1 s | Yes | Yes | 670strike |
| Strike (3)1 hit · first hit after 1.3 s | No | Yes | 670strike |
| Strike (4)1 hit · first hit after 1.9 s | Yes | Yes | 670strike |
| 2 projectiles (4)2 hits · first hit after 1.1 s | No | Yes | 423physical |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (5)1 hit · first hit after 1.9 s | Yes | Yes | 670strike |
| Strike (6)1 hit · first hit after 2.1 s | Yes | Yes | 670strike |
| Strike (7)1 hit · first hit after 1.3 s | Yes | Yes | 670strike |
| 2 projectiles (5)2 hits · first hit after 0.8 s | No | Yes | 423physical |
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 423physical |
| Projectile (2)1 hit · first hit after 1.5 s | No | Yes | 423physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 18 sets of tables by state; the main one is shown).
- 2 projectiles (1)
- 6 projectiles (1)
- 2 projectiles (2)
- 6 projectiles (2)
- 2 projectiles (3)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 5–10 m | 2 projectiles (1) 50% · 6 projectiles (1) 30% · Moving or other actions 20% |
| 5–10 m | 6 projectiles (2) 30% · 2 projectiles (1) 30% · 6 projectiles (1) 20% |
| 10–15 m | Moving or other actions 25% · 6 projectiles (1) 25% · 2 projectiles (2) 25% |
| 10–15 m | 2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20% |
| 15 m + | Moving or other actions 25% · 6 projectiles (1) 25% · 2 projectiles (2) 25% |
| 15–20 m | 2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20% |
| 20–25 m | 2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20% |
| 25 m + | 2 projectiles (3) 20% · 2 projectiles (2) 20% · 6 projectiles (2) 20% |
- Attacks
- 17
- With a cooldown
- 13 5–40 s
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 335 | 981 | 65,031 buildup |
| Frost | 335 | 618 | 109,751 buildup |
| Poison | 335 | 1,000 | 65,031 buildup |
| Scarlet Rot | 335 | 2,302 | 31,491 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 8
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Bower of Bounty ×15 | 1,669 | 65 | ×2.688 |
| Altus Plateau · Forest-Spanning Greatbridge ×16 · one entry of this fight | 1,669 | 65 | ×2.688 |
| Altus Plateau · Rampartside Path | 1,669 | 65 | ×2.688 |
| Altus Plateau · Road of Iniquity Side Path | 1,669 | 65 | ×2.688 |
| Altus Plateau · Windmill Village | 1,669 | 65 | ×2.688 |
| Mt. Gelmir · Bridge of Iniquity | 1,669 | 65 | ×2.688 |
| Crumbling Farum Azula · Crumbling Beast Grave | 4,075 | 65 | ×6.563 |
| Crumbling Farum Azula · Crumbling Beast Grave Depths ×9 | 4,075 | 65 | ×6.563 |
| Altus Plateau · Forest-Spanning Greatbridge · one entry of this fight | 5,876 | 80 | ×3.703 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty, Mt. Gelmir · Bridge of Iniquity and 3 more
Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave
Altus Plateau · Forest-Spanning Greatbridge
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty, Mt. Gelmir · Bridge of Iniquity and 3 more
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 330 | 428 | 718 | 1,175 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | 330 | 428 | 718 | 1,175 |
| Sleep | 330 | 428 | 718 | 1,175 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 346 | 444 | 734 | 1,191 |
| Scarlet Rot | 346 | 444 | 734 | 1,191 |
| Bleed | 346 | 444 | 734 | 1,191 |
| Frost | 346 | 444 | 734 | 1,191 |
| Sleep | 346 | 444 | 734 | 1,191 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Altus Plateau · Forest-Spanning Greatbridge
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 335 | 433 | 723 | 1,180 |
| Scarlet Rot | 335 | 433 | 723 | 1,180 |
| Bleed | 335 | 433 | 723 | 1,180 |
| Frost | 335 | 433 | 723 | 1,180 |
| Sleep | 335 | 433 | 723 | 1,180 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Altus Plateau · Forest-Spanning Greatbridge: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,876 | 7,616 | 8,377 | 8,758 | 9,139 | 9,900 | 10,281 | 10,662 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Altus Plateau · Forest-Spanning Greatbridge, Altus Plateau · Bower of Bounty
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 25% | 40% | 50% | 57.1% | 9 | |
| 2.5% | 4.88% | 7.14% | 9.3% | 91 |
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Altus Plateau · Bower of Bounty, Altus Plateau · Forest-Spanning Greatbridge, Mt. Gelmir · Bridge of Iniquity
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 25% | 40% | 50% | 57.1% | 9 | |
| 2.5% | 4.88% | 7.14% | 9.3% | 91 |
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Crumbling Farum Azula · Crumbling Beast Grave Depths, Crumbling Farum Azula · Crumbling Beast Grave
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 25% | 40% | 50% | 57.1% | 9 | |
| 2.5% | 4.88% | 7.14% | 9.3% | 91 |
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes707→541
- Slash negation0%→-10%
- Runes2,246→1,872
Every changed value (5)
Value Before to After Change Key changes 3 Runes 707 541 −166−23% Slash negation 0% -10% −10 pts Runes 2,246 1,872 −374−17% Linked data 1 SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 44 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [18] -1 16,595 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed