Home Elden Ring Patch history 1.05 Verified on build 25827938 Regulation 1.05 from 1.04.2 Patch 1.05 Regulation 1.04.2 → 1.05: 12 numbers changed across 6 entries. Open any entry to see every value that moved, before and after, with the change and the percentage.
What the developer said Patch Notes Version 1.05 · 13 Jun 2022 · 46 listed changes: 39 fixes, 3 additions, 4 other 18 named items, 0 paired with a row below. Our short labels; the full wording is in the official notes.
Bone Peddler's Bell Bearing, Meat Peddler's Bell Bearing and 2 more: changed · not visible in the data we compare War Cry: fix · not visible in the data we compare Barbaric Roar, War Cry, Troll's Roar: fix · not visible in the data we compare Determination, Royal Knight's Resolve: fix · not visible in the data we compare Ice Spear: fix · not visible in the data we compare Golden Vow: fix · not visible in the data we compare Seppuku: fix · not visible in the data we compare Seppuku: fix · not visible in the data we compare Hoarah Loux's Earthshaker: fix · not visible in the data we compare Waves of Darkness: fix · not visible in the data we compare Magma Shot, Roiling Magma: fix · not visible in the data we compare Claw Talisman, Starscourge Greatsword: fix · not visible in the data we compare Golem's Halberd: fix · not visible in the data we compare Pulley Crossbow: fix · not visible in the data we compare God-Devouring Serpent: fix · not visible in the data we compare Alexander, Warrior Jar: fix · not visible in the data we compare Starscourge Radahn: fix · not visible in the data we compare Sentry's Torch: fix · not visible in the data we compare Also listed without a named item: 22 fixes, 3 buffs, 2 additions. See the official notes
Changed but not in the notes 5 Rows below that changed in the file while no note item names them (the notes may still cover them in general terms).
Weapons Grafted Dragon , Rotten Greataxe , Warpick
Enemies Blaidd the Half-Wolf , Fire Giant
Below: what actually changed in the game's balance file, value by value. The developer's notes describe intent; the file shows every number.
In short Passive effect 1 changed on Rotten Greataxe Passive effect 2 changed on Rotten Greataxe Added: 1 enemy 45 player attacks changed (motion values, stance damage and similar) 52 enemy attacks changed Also changed: player attack behaviours, projectiles (spells, arrows, thrown items), enemy drops, enemy AI, weapon upgrade scaling, status effects and buffs, weapon skills, grabs Grafted Dragon Fist 1 value Internal values only (Passive SpEffect 1) Value Before to After Change Linked data 1 Passive SpEffect 1 -1 → 18,671 changed
Grafted Dragon Copy link
Rotten Greataxe Colossal Weapon 3 values Passive effect 1 105,200 → 6,603 Value Before to After Change Key changes 2 Passive effect 1Blood 105,200 → 6,603 changed Passive effect 2Blood -1 → 105,200 changed
1 technical value (sorting, effects, display) Value Before to After Change Attack Material 2 → 0 changed
Rotten Greataxe Copy link
Warpick Hammer 1 value ▲ 1 Attack Attribute [1] 1 → 2 Value Before to After Change Damage 1 Attack Attribute [1] 1 → 2 +1 +100%
Warpick Copy link
Blaidd the Half-Wolf 1 value Internal values only (Disable Init Dead) 1 technical value (sorting, effects, display) Value Before to After Change Disable Init Dead 0 → 1 changed
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Fire Giant 2 values ▲ 2 Capsule Radius 11 → 7 Value Before to After Change Other numbers 2 Capsule Radius×3 variants 11 → 7 −4 −36% Chr Capsule Radius×3 variants 11 → 7 −4 −36%
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Also changed 45 player attacks (motion values, stance damage and similar)52 enemy attacksPlayer attack behaviours Projectiles (spells, arrows, thrown items) Enemy drops Enemy AI Weapon upgrade scaling Status effects and buffs Weapon skills Grabs 7 technical tables (sound, visual effects, graphics)