Sourcemined
Elden Ring
Verified on build 25827938Regulation 1.05from 1.04.2

Patch 1.05

Regulation 1.04.2 → 1.05: 12 numbers changed across 6 entries. Open any entry to see every value that moved, before and after, with the change and the percentage.

What the developer said

  • Patch Notes Version 1.05 · 13 Jun 2022 · 46 listed changes: 39 fixes, 3 additions, 4 other

    18 named items, 0 paired with a row below. Our short labels; the full wording is in the official notes.

    • Bone Peddler's Bell Bearing, Meat Peddler's Bell Bearing and 2 more: changed · not visible in the data we compare
    • War Cry: fix · not visible in the data we compare
    • Barbaric Roar, War Cry, Troll's Roar: fix · not visible in the data we compare
    • Determination, Royal Knight's Resolve: fix · not visible in the data we compare
    • Ice Spear: fix · not visible in the data we compare
    • Golden Vow: fix · not visible in the data we compare
    • Seppuku: fix · not visible in the data we compare
    • Seppuku: fix · not visible in the data we compare
    • Hoarah Loux's Earthshaker: fix · not visible in the data we compare
    • Waves of Darkness: fix · not visible in the data we compare
    • Magma Shot, Roiling Magma: fix · not visible in the data we compare
    • Claw Talisman, Starscourge Greatsword: fix · not visible in the data we compare
    • Golem's Halberd: fix · not visible in the data we compare
    • Pulley Crossbow: fix · not visible in the data we compare
    • God-Devouring Serpent: fix · not visible in the data we compare
    • Alexander, Warrior Jar: fix · not visible in the data we compare
    • Starscourge Radahn: fix · not visible in the data we compare
    • Sentry's Torch: fix · not visible in the data we compare

    Also listed without a named item: 22 fixes, 3 buffs, 2 additions. See the official notes

Changed but not in the notes 5

Rows below that changed in the file while no note item names them (the notes may still cover them in general terms).

Weapons Grafted Dragon, Rotten Greataxe, Warpick

Enemies Blaidd the Half-Wolf, Fire Giant

Below: what actually changed in the game's balance file, value by value. The developer's notes describe intent; the file shows every number.

In short

  • Passive effect 1 changed on Rotten Greataxe
  • Passive effect 2 changed on Rotten Greataxe
  • Added: 1 enemy
  • 45 player attacks changed (motion values, stance damage and similar)
  • 52 enemy attacks changed
  • Also changed: player attack behaviours, projectiles (spells, arrows, thrown items), enemy drops, enemy AI, weapon upgrade scaling, status effects and buffs, weapon skills, grabs

Weapons 3

▲ 1▼ 0

Grafted DragonFist1 valueInternal values only (Passive SpEffect 1)
ValueBeforetoAfterChange
Linked data 1
Passive SpEffect 1-118,671changed

Grafted Dragon

Rotten GreataxeColossal Weapon3 valuesPassive effect 1 105,200 → 6,603
ValueBeforetoAfterChange
Key changes 2
Passive effect 1Blood105,2006,603changed
Passive effect 2Blood-1105,200changed
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Attack Material20changed

Rotten Greataxe

WarpickHammer1 value▲ 1Attack Attribute [1] 1 → 2
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]12+1+100%

Warpick

Enemies 3

▲ 1▼ 0

Blaidd the Half-Wolf1 valueInternal values only (Disable Init Dead)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Disable Init Dead01changed

Fire Giant2 values▲ 2Capsule Radius 11 → 7
ValueBeforetoAfterChange
Other numbers 2
Capsule Radius×3 variants117−4−36%
Chr Capsule Radius×3 variants117−4−36%

New in 1.05 1

  • Bloodhound Knight

Also changed

  • 45 player attacks (motion values, stance damage and similar)
  • 52 enemy attacks
  • Player attack behaviours
  • Projectiles (spells, arrows, thrown items)
  • Enemy drops
  • Enemy AI
  • Weapon upgrade scaling
  • Status effects and buffs
  • Weapon skills
  • Grabs
  • 7 technical tables (sound, visual effects, graphics)