Rotten Greataxe
With its requirements met (Str 30 · Dex 10), Rotten Greataxe reaches 480 attack rating at +25; the strongest affinity at those stats is Fire at 698.
Drop: Grave Warden Duelist · Consecrated Snowfield
- Attack rating (+25)
- 480
- Scaling (+25)
- Str D · Dex B
- Class
- Colossal Weapon
- Weight
- 20
- Requires
- Str 30 · Dex 10
- Skill
- Endure · FP 9
- Passive
- Causes scarlet rot buildup (65)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 30 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 184 | 480 +25 | Physical 480 | Str DDex BInt –Fai –Arc – |
| Heavy | 206 | 590 +25 | Physical 590 | Str BDex –Int –Fai –Arc – |
| Keen | 172 | 447 +25 | Physical 447 | Str EDex AInt –Fai –Arc – |
| Quality | 184 | 509 +25 | Physical 509 | Str BDex BInt –Fai –Arc – |
| Fire | 298 | 698 +25 | Physical 342Fire 356 | Str CDex EInt –Fai –Arc – |
| Flame Art | 277 | 687 +25 | Physical 337Fire 350 | Str EDex DInt –Fai CArc – |
| Lightning | 269 | 618 +25 | Physical 313Lightning 305 | Str EDex CInt –Fai –Arc – |
| Sacred | 245 | 687 +25 | Physical 337Holy 350 | Str EDex DInt –Fai CArc – |
| Magic | 245 | 686 +25 | Physical 331Magic 355 | Str EDex EInt CFai –Arc – |
| Cold | 255 | 582 +25 | Physical 349Magic 233 | Str DDex BInt DFai –Arc – |
| Poison | 155 | 439 +25 | Physical 439 | Str DDex BInt –Fai –Arc D |
| Blood | 155 | 439 +25 | Physical 439 | Str DDex BInt –Fai –Arc D |
| Occult | 161 | 445 +25 | Physical 445 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | 480 | – |
| 13 | 497 | – |
| 16 | 515 | – |
| 19 | 533 | – |
| 22 | 548 | – |
| 25 | 563 | – |
| 28 | 578 | – |
| 30 | – | 480 |
| 31 | 592 | – |
| 33 | – | 484 |
| 34 | 606 | – |
| 36 | – | 488 |
| 37 | 620 | – |
| 39 | – | 492 |
| 40 | 633 | – |
| 42 | – | 496 |
| 43 | 646 | – |
| 45 | – | 499 |
| 46 | 659 | – |
| 48 | – | 503 |
| 49 | 671 | – |
| 51 | – | 506 |
| 52 | 682 | – |
| 54 | – | 509 |
| 55 | 693 | – |
| 57 | – | 512 |
| 58 | 702 | – |
| 60 | – | 514 |
| 61 | 709 | – |
| 63 | – | 516 |
| 64 | 717 | – |
| 66 | – | 518 |
| 67 | 725 | – |
| 69 | – | 521 |
| 70 | 733 | – |
| 72 | – | 523 |
| 73 | 741 | – |
| 75 | – | 525 |
| 76 | 749 | – |
| 78 | – | 528 |
| 79 | 757 | – |
| 81 | – | 529 |
| 82 | 762 | – |
| 84 | – | 530 |
| 85 | 765 | – |
| 87 | – | 531 |
| 88 | 768 | – |
| 90 | – | 532 |
| 91 | 771 | – |
| 93 | – | 533 |
| 94 | 774 | – |
| 96 | – | 534 |
| 97 | 777 | – |
| 99 | 779 | 535 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 10–18: +6 · 18–60: +4.24 · 60–80: +2.7 · 80–99: +1 | 779 from 480 |
| Strength | 60, 80 | 30–60: +1.13 · 60–80: +0.75 · 80–99: +0.32 | 535 from 480 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Fire
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Fire | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 184 | 298 | 277 | 245 |
| 1 | 195 | 313 | 293 | 263 |
| 2 | 207 | 328 | 309 | 280 |
| 3 | 218 | 343 | 325 | 297 |
| 4 | 229 | 358 | 341 | 314 |
| 5 | 241 | 374 | 357 | 331 |
| 6 | 252 | 390 | 373 | 349 |
| 7 | 264 | 405 | 390 | 366 |
| 8 | 275 | 422 | 406 | 384 |
| 9 | 287 | 438 | 422 | 403 |
| 10 | 299 | 454 | 439 | 420 |
| 11 | 310 | 470 | 455 | 438 |
| 12 | 322 | 485 | 472 | 455 |
| 13 | 334 | 502 | 488 | 473 |
| 14 | 346 | 518 | 505 | 491 |
| 15 | 358 | 534 | 521 | 508 |
| 16 | 370 | 551 | 539 | 527 |
| 17 | 382 | 567 | 556 | 545 |
| 18 | 394 | 583 | 572 | 562 |
| 19 | 406 | 600 | 589 | 581 |
| 20 | 418 | 617 | 606 | 599 |
| 21 | 431 | 633 | 622 | 616 |
| 22 | 443 | 649 | 638 | 634 |
| 23 | 455 | 665 | 655 | 652 |
| 24 | 468 | 682 | 671 | 669 |
| 25 | 480 | 698 | 687 | 687 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 96 | 97 | 83 |
| 1 | 98 | 98 | 84 |
| 2 | 100 | 100 | 86 |
| 3 | 102 | 102 | 88 |
| 4 | 105 | 103 | 89 |
| 5 | 107 | 105 | 91 |
| 6 | 109 | 107 | 92 |
| 7 | 111 | 108 | 94 |
| 8 | 114 | 110 | 95 |
| 9 | 116 | 112 | 97 |
| 10 | 118 | 113 | 98 |
| 11 | 121 | 115 | 100 |
| 12 | 123 | 117 | 101 |
| 13 | 125 | 118 | 103 |
| 14 | 127 | 120 | 104 |
| 15 | 130 | 122 | 106 |
| 16 | 132 | 123 | 107 |
| 17 | 134 | 125 | 109 |
| 18 | 137 | 127 | 110 |
| 19 | 139 | 128 | 112 |
| 20 | 141 | 131 | 113 |
| 21 | 143 | 133 | 115 |
| 22 | 146 | 134 | 116 |
| 23 | 148 | 136 | 118 |
| 24 | 150 | 138 | 119 |
| 25 | 153 | 140 | 121 |
#20 of 20 colossal weapon weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 480 | 14.4 | 20.6 | 0.77 s |
| R1 2Standard | 102 | 490 | 14.4 | 20.6 | 0.87 s |
| R1 3Standard | 108 | 519 | 14.4 | 20.6 | 0.93 s |
| R2Standard | 130 | 624 | 14.4 | 30.9 | — |
| Charged R2Standard | 178 | 855 | 36 | 41.2 | 1.90 s |
| R2 2Standard | 130 | 624 | 14.4 | 30.9 | — |
| Charged R2 2Standard | 178 | 855 | 36 | 41.2 | 1.60 s |
| Running R1Standard | 105 | 504 | 14.4 | 24.7 | 0.77 s |
| Running R2Standard | 120 | 576 | 14.4 | 30.9 | 0.73 s |
| Rolling R1Standard | 90 | 432 | 14.4 | 16.5 | 0.63 s |
| Backstep R1Standard | 95 | 456 | 14.4 | 16.5 | 0.77 s |
| Jumping R1Standard | 107 | 514 | 14.4 | 16.5 | 0.53 s |
| Jumping R2Standard | 130 | 624 | 24 | 30.9 | 0.63 s |
| Guard counterStandard | 125 | 600 | 36 | 30.9 | 0.93 s |
Two-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 114 | 569 | 18.7 | 24.7 | 0.73 s |
| R1 2Standard | 117 | 584 | 18.7 | 24.7 | 0.83 s |
| R1 3Standard | 125 | 624 | 18.7 | 24.7 | 0.90 s |
| R2Standard | 145 | 724 | 18.7 | 37.1 | — |
| Charged R2Standard | 198 | 989 | 36 | 49.4 | 1.93 s |
| R2 2Standard | 145 | 724 | 18.7 | 37.1 | — |
| Charged R2 2Standard | 205 | 1,024 | 36 | 49.4 | 1.90 s |
| Running R1Standard | 124 | 619 | 18.7 | 28.8 | 0.73 s |
| Running R2Standard | 137 | 684 | 18.7 | 37.1 | 0.80 s |
| Rolling R1Standard | 112 | 559 | 18.7 | 20.6 | 0.63 s |
| Backstep R1Standard | 113 | 564 | 18.7 | 20.6 | 0.77 s |
| Jumping R1Standard | 112 | 559 | 18.7 | 20.6 | 0.53 s |
| Jumping R2Standard | 135 | 674 | 26.4 | 37.1 | 0.63 s |
| Guard counterStandard | 143 | 714 | 39.6 | 37.1 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 52 + 168 | 1,057 | 0 | 25.8 | 0.53 s |
| RiposteStandard · 2 hits | 53 + 210 | 1,264 | 0 | 25.8 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 184 | 184 | — |
| +1 | 195 | 195 | Smithing Stone [1] × 2 |
| +2 | 207 | 207 | Smithing Stone [1] × 4 |
| +3 | 218 | 218 | Smithing Stone [1] × 6 |
| +4 | 229 | 229 | Smithing Stone [2] × 2 |
| +5 | 241 | 241 | Smithing Stone [2] × 4 |
| +6 | 252 | 252 | Smithing Stone [2] × 6 |
| +7 | 264 | 264 | Smithing Stone [3] × 2 |
| +8 | 275 | 275 | Smithing Stone [3] × 4 |
| +9 | 287 | 287 | Smithing Stone [3] × 6 |
| +10 | 299 | 299 | Smithing Stone [4] × 2 |
| +11 | 310 | 310 | Smithing Stone [4] × 4 |
| +12 | 322 | 322 | Smithing Stone [4] × 6 |
| +13 | 334 | 334 | Smithing Stone [5] × 2 |
| +14 | 346 | 346 | Smithing Stone [5] × 4 |
| +15 | 358 | 358 | Smithing Stone [5] × 6 |
| +16 | 370 | 370 | Smithing Stone [6] × 2 |
| +17 | 382 | 382 | Smithing Stone [6] × 4 |
| +18 | 394 | 394 | Smithing Stone [6] × 6 |
| +19 | 406 | 406 | Smithing Stone [7] × 2 |
| +20 | 418 | 418 | Smithing Stone [7] × 4 |
| +21 | 431 | 431 | Smithing Stone [7] × 6 |
| +22 | 443 | 443 | Smithing Stone [8] × 2 |
| +23 | 455 | 455 | Smithing Stone [8] × 4 |
| +24 | 468 | 468 | Smithing Stone [8] × 6 |
| +25 | 480 | 480 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Rotten Greataxe
Dropped by 1
| Enemy | Where | Chance per kill | Kills for 90% |
|---|---|---|---|
| Grave Warden DuelistBoss | Consecrated Snowfield · Ordina, Liturgical Town | 100% · once | 1 |
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 630 in 1.02.1 → 646 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.04.1from 1.03.3
- Physical guard negation63→78
- Guard boost42→52
- 1.05from 1.04.2
- Passive effect 1105,200→6,603Blood
- Passive effect 2-1→105,200Blood
Every changed value (3)
Value Before to After Change Key changes 2 Passive effect 1 105,200 6,603 changed Passive effect 2 -1 105,200 changed 1 technical value (sorting, effects, display)
Value Before to After Change Attack Material 2 0 changed - 1.09from 1.08.1
- Dexterity scaling55→60Standard
- Strength scaling43→46Heavy
- Strength scaling14→15KeenLightning
- Dexterity scaling54→57Keen
- Strength scaling49→53Quality
- Dexterity scaling49→53Quality
- Strength scaling28→30Fire
- Dexterity scaling14→15Fire
- Dexterity scaling16→18Flame ArtSacredMagic
- Faith scaling25→27Flame ArtSacred
- Dexterity scaling28→30Lightning
- Intelligence scaling28→30Magic
- Dexterity scaling49→54Cold
- Intelligence scaling25→26Cold
- Dexterity scaling52→57PoisonBlood
- Passive effect 16,603→105,200Blood
- Passive effect 2105,200→6,603Blood
- Dexterity scaling22→24Occult
- Arcane scaling61→65Occult
Every changed value (20)
Value Before to After Change Key changes 19 Dexterity scaling 55 60 +5+9.1% Strength scaling 43 46 +3+7% Strength scaling 14 15 +1+7.1% Dexterity scaling 54 57 +3+5.6% Strength scaling 49 53 +4+8.2% Dexterity scaling 49 53 +4+8.2% Strength scaling 28 30 +2+7.1% Dexterity scaling 14 15 +1+7.1% Dexterity scaling 16 18 +2+13% Faith scaling 25 27 +2+8% Dexterity scaling 28 30 +2+7.1% Intelligence scaling 28 30 +2+7.1% Dexterity scaling 49 54 +5+10% Intelligence scaling 25 26 +1+4% Dexterity scaling 52 57 +5+9.6% Passive effect 1 6,603 105,200 changed Passive effect 2 105,200 6,603 changed Dexterity scaling 22 24 +2+9.1% Arcane scaling 61 65 +4+6.6% Linked data 1 Behavior Variation ID 2,300 2,312 changed - 1.12.1from 1.10
- Stamina damage78→84
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 78 84 +6+7.7% Health, stamina and weight 1 Weapon Regain HP Amount 70 105 +35+50%
Other colossal weapons with similar AR
- Duelist Greataxe 502
- Bloodfiend's Arm 517
- Ghiza's Wheel 566
- Golem's Halberd 581
- Watchdog's Staff 593
- Rotten Staff 601
- Axe of Godfrey 638
- Dragon Greatclaw 650
Overview
- Class
- Colossal Weapon
- Weight
- 20
- Requires
- Str 30 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
23150000