Sourcemined
Elden Ring
BossLimgraveLiurnia of the LakesChanged in 2 patchesVerified on build 25080141

Tibia Mariner

Fought in 6 places, from 3,176 HP to 20,618 HP at Charo's Hidden Grave · Charo's Hidden Grave: each place carries its own area scaling. It takes the most damage from Strike and the least from Lightning.

HP (NG)
3,176–20,618
HP in NG+7
39,450
Stance
80
Weakest to
Strike -40%
Resists most
Lightning 40%
Nearest grace
Charo's Hidden Grave

How Tibia Mariner fights

At Charo's Hidden Grave · Charo's Hidden Grave, its toughest placement: 20,618 HP.

Phases by HP verified

15%
  • Its script checks its HP at 15% when it chooses what to do.
Attack patterns in its script
17

What hurts it most

  1. Strike-40% +56%
  2. Holy-40% +56%
  3. Standard10%
  4. Slash10% ±0
  5. Magic20% −11%
  6. Fire20% −11%
  7. Pierce35% −28%
  8. Lightning40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet Rot4084,69054,216 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and each attack's name and its parry and block flags aren't mapped yet, so attacks aren't listed by name.

Where you fight it 6

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Summonwater Village Outskirts3,17680×1.656
m60_45_39_103,17680×1.656
Liurnia of the Lakes · Jarburg5,15580×2.688
Mt. Gelmir · Seethewater River7,91180×4.125
Mountaintops of the Giants · Castle Sol Main Gate9,29080×4.844
Charo's Hidden Grave · Charo's Hidden Grave20,61880×10.75

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike-40%
Pierce35%
Magic20%
Fire20%
Lightning40%
Holy-40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

m60_45_39_10, Limgrave · Summonwater Village Outskirts

Physical103
Magic103
Fire103
Lightning103
Holy103

Liurnia of the Lakes · Jarburg

Physical110
Magic110
Fire110
Lightning110
Holy110

Mt. Gelmir · Seethewater River

Physical114
Magic114
Fire114
Lightning114
Holy114

Mountaintops of the Giants · Castle Sol Main Gate

Physical115
Magic115
Fire115
Lightning115
Holy115

Charo's Hidden Grave · Charo's Hidden Grave

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

m60_45_39_10, Limgrave · Summonwater Village Outskirts

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot3164147041,161
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Jarburg

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot3304287181,175
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Mt. Gelmir · Seethewater River

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot3384367261,183
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Mountaintops of the Giants · Castle Sol Main Gate

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot3404387281,185
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Charo's Hidden Grave · Charo's Hidden Grave

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot4085067961,253
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Charo's Hidden Grave · Charo's Hidden Grave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
20,61828,17830,99632,40533,81436,63238,04139,450

Kill-speed simulator New

How many hits Tibia Mariner takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Tibia Mariner

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,705→1,918
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation-20%→-40%
    • Pierce negation40%→35%
    • Runes2,656→4,234
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 6
    HP×4 variants1,7051,918+213+12%
    Standard negation×4 variants20%10%−10 pts
    Slash negation×4 variants20%10%−10 pts
    Strike negation×4 variants-20%-40%−20 pts
    Pierce negation×4 variants40%35%−5 pts
    Runes2,6564,234+1,578+59%
    Linked data 2
    SpEffect ID [31]×3 variants-14,301changed
    Team Type×2 variants733changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×4 variants1629changed
  2. 1.12.1from 1.10
      Every changed value (3)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×4 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×4 variants0-1changed
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Is Considered Undead×4 variants01changed

    Other bosses in Limgrave