Sourcemined
Elden Ring
BossMountaintops of the GiantsChanged in 2 patchesVerified on build 25827938

Commander Niall

15,541 HP at Mountaintops of the Giants · Castle Sol Rooftop, with the area's scaling applied. It takes the most damage from Pierce and the least from Slash.

HP (NG)
15,541
HP in NG+7
25,914
Stance
90
Weakest to
Pierce 0%
Resists most
Slash 35%
Nearest grace
Castle Sol Rooftop
Commander Niall, rendered from the game's 3D model
Rendered from the game's model

How Commander Niall fights

At Mountaintops of the Giants · Castle Sol Rooftop, its toughest placement: 15,541 HP.

Phases by HP verified

60%40%
  • Its script checks its HP at 60%, 40% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
3 projectiles3 hits · first hit after 0.6 sNoYes973physical
Single hit (halberd) (1)1 hit · first hit after 1.5 sYesYes746physical
Single hit (halberd) (2)1 hit · first hit after 1.0 sYesYes681physical
Thrust (halberd) (1)1 hit · first hit after 1.0 sYesYes648pierce
Single hit (halberd) (3)1 hit · first hit after 1.6 sYesYes746physical
2-hit combo (halberd) (1)2 hits · first hit after 1.0 sYesYes648physical
Lightning Kick (1)2 hits · first hit after 1.5 sYesYes810486 lightning · 324 slash
Single hit (halberd) (4)1 hit · first hit after 1.9 sYesYes778physical
Lightning Kick (2)2 hits · first hit after 1.8 sYesYes810486 lightning · 324 slash
Lightning Kick (3)2 hits · first hit after 1.1 sYesYes810486 lightning · 324 slash
Lightning Kick (4)3 hits · first hit after 1.2 sHits 2 and 3Yes972486 slash · 486 lightning
Halberd Big Spin5 hits · first hit after 1.9 sHits 1, 2, 3 and 4Yes810physical
Projectile (1)1 hit · first hit after 1.4 sNoYes810physical
Halberd Charge Spin4 hits · first hit after 0.5 sYesYes810physical
13 more attacks it chains after another one
AttackParryBlockDamage
Kick1 hit · first hit after 1.3 sYesYes551strike
Single hit (halberd) (5)1 hit · first hit after 1.7 s · after Thrust (halberd) (1)YesYes713physical
Single hit (halberd) (6)1 hit · first hit after 2.6 sYesYes778physical
Projectile (2)1 hit · first hit after 1.8 s · after Single hit (halberd) (2) and Single hit (halberd) (3)NoYes810physical
Projectile (3)1 hit · first hit after 1.8 s · after Halberd Charge SpinNoYes810physical
Lightning Kick (5)2 hits · first hit after 1.5 sYesYes810486 lightning · 324 slash
Lightning Kick (6)2 hits · first hit after 1.7 sYesYes810486 lightning · 324 slash
2-hit combo (halberd) (2)2 hits · first hit after 1.1 sYesYes746physical
2-hit combo (halberd) (3)2 hits · first hit after 1.1 sYesYes746physical
5-hit combo (halberd)5 hits · first hit after 0.5 s · after 3 projectilesYesYes810physical
Thrust (halberd) (2)1 hit · first hit after 1.3 sYesYes648pierce
Single hit (halberd) (7)1 hit · first hit after 1.2 s · after Single hit (halberd) (1)YesYes713physical
Single hit (halberd) (8)1 hit · first hit after 0.8 sYesYes681physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).

  • 3 projectiles
  • Single hit (halberd) (1)
  • Single hit (halberd) (2)
  • Thrust (halberd) (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 mMoving or other actions 50% · Single hit (halberd) (1) 17% · Single hit (halberd) (2) 17%
5–8 mMoving or other actions 60% · 3 projectiles 15% · Single hit (halberd) (1) 10%
8–15 mMoving or other actions 79% · 3 projectiles 21%
15 m +Moving or other actions 100%
Attacks
27
With a cooldown
18 5–60 s

What hurts it most

  1. Pierce0% +11%
  2. Standard10%
  3. Strike10% ±0
  4. Magic20% −11%
  5. Fire20% −11%
  6. Lightning20% −11%
  7. Holy20% −11%
  8. Slash35% −28%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3432,43176,267 buildup
Frost3431,584109,831 buildup
Poison3431,609109,831 buildup
Scarlet Rot3433,86853,891 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Mountaintops of the Giants · Castle Sol Rooftop15,54190×5.484

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce0%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical117
Magic117
Fire117
Lightning117
Holy117

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison3434417311,188
Scarlet Rot3434417311,188
Bleed3434417311,188
Frost3434417311,188
Sleep3434417311,188
MadnessImmune
Death BlightImmune

HP in each journey

At Mountaintops of the Giants · Castle Sol Rooftop: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
15,54118,51020,36121,28622,21224,06324,98825,914

Kill-speed simulator New

How many hits Commander Niall takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Commander Niall

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,519→2,834
    • Standard negation20%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 4
    HP2,5192,834+315+13%
    Standard negation20%10%−10 pts
    Slash negation40%35%−5 pts
    Strike negation20%10%−10 pts
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1642changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

    Other bosses in Mountaintops of the Giants