Sourcemined
Elden Ring
BossStormhillWeeping PeninsulaChanged in 2 patchesVerified on build 25827938

Guardian Golem

Fought in 20 places, from 2,786 HP to 56,287 HP at Ancient Ruins of Rauh · Rauh Ancient Ruins, East: each place carries its own area scaling. It takes the most damage from Strike and the least from Fire.

HP (NG)
2,786–56,287
HP in NG+7
107,695
Stance
120
Weakest to
Strike 0%
Resists most
Fire 40%
Nearest grace
Rauh Ancient Ruins, East

How Guardian Golem fights

At Ancient Ruins of Rauh · Rauh Ancient Ruins, East, its toughest placement: 56,287 HP.

Phases by HP verified

70%
  • Its script checks its HP at 70% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit combo2 hits · first hit after 2.5 sNoYes1,208physical
Strike + 2 projectiles (1)3 hits · first hit after 1.3 sNoYes1,208755 magic · 453 physical
Strike + 2 projectiles (2)3 hits · first hit after 2.7 sNoYes1,283755 magic · 528 physical
Single hit (1)1 hit · first hit after 2.2 sNoYes1,019physical
2-hit combo + 2 projectiles4 hits · first hit after 1.8 sNoYes1,208755 magic · 453 physical
4-hit strike combo + 8 projectiles12 hits · first hit after 0.6 sNoYes1,208755 magic · 453 physical
Single hit + projectile (1)2 hits · first hit after 2.5 sNoYes1,208physical
Single hit + projectile (2)2 hits · first hit after 4.1 sNoYes1,359755 magic · 604 physical
Single hit (2)1 hit · first hit after 1.7 sNoYes906physical
Projectile (1)1 hit · first hit after 3.9 sNoYes1,019fire
Single hit + 2 projectiles3 hits · first hit after 1.1 sNoYes1,208755 magic · 453 physical
Projectile (2)1 hit · first hit after 7.7 sNoYes1,586831 physical · 755 magic
3 projectiles3 hits · first hit after 1.5 sNoYes642physical
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit (3)1 hit · first hit after 1.4 s · after Strike + 2 projectiles (1)NoYes906physical
Single hit (4)1 hit · first hit after 1.3 s · after Strike + 2 projectiles (1)NoYes906physical
Projectile (3)1 hit · first hit after 2.6 s · after Single hit + projectile (1)NoYes1,019fire
Projectile (4)1 hit · first hit after 1.4 s · after 2-hit comboNoYes1,019fire
Single hit (5)1 hit · first hit after 0.2 s · after Single hit + projectile (1)NoYes982physical
4-hit strike combo + 7 projectiles11 hits · first hit after 0.9 s · after 4-hit strike combo + 8 projectilesNoYes1,208755 magic · 453 physical
4-hit strike combo + 5 projectiles9 hits · first hit after 0.6 s · after 4-hit strike combo + 8 projectilesNoYes1,208755 magic · 453 physical
2-hit strike combo + 2 projectiles4 hits · first hit after 1.0 s · after 4-hit strike combo + 8 projectilesNoYes1,208755 magic · 453 physical
Strike + projectile2 hits · first hit after 1.0 sNoYes717strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).

  • 2-hit combo
  • Strike + 2 projectiles (1)
  • Strike + 2 projectiles (2)
  • Single hit (1)
  • 2-hit combo + 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 8 mStrike + 2 projectiles (1) 30% · Strike + 2 projectiles (2) 30% · 2-hit combo + 2 projectiles 20%
15–20 m2-hit combo 60% · Single hit (1) 30% · Single hit + projectile (1) 10%
Attacks
22
With a cooldown
14 5–40 s
Walk in before attacking
4 from up to 26 m

What hurts it most

  1. Strike0% +11%
  2. Standard10%
  3. Slash10% ±0
  4. Pierce10% ±0
  5. Magic20% −11%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 20

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stormhill · Limgrave Tower Bridge · one entry of this fight2,786120×1.141
Weeping Peninsula · Castle Morne Lift3,128120×1.281
Greyoll's Dragonbarrow · Isolated Merchant's Shack ×25,875120×2.406
Limgrave · Highroad Cave5,974120×1.141
Stormhill · Limgrave Tower Bridge ×2 · one entry of this fight5,974120×1.141
Stormhill · Saintsbridge5,974120×1.141
Stormhill · Stormhill Shack5,974120×1.141
Bellum Highway · Grand Lift of Dectus6,564120×2.688
Capital Outskirts · Capital Rampart ×2 · one entry of this fight7,936120×3.25
Mountaintops of the Giants · Ancient Snow Valley Ruins11,829120×4.844
Liurnia of the Lakes · Eastern Tableland11,864120×2.266
Altus Plateau · Altus Plateau14,074120×2.688
Mt. Gelmir · First Mt. Gelmir Campsite14,074120×2.688
Capital Outskirts · Capital Rampart · one entry of this fight17,017120×3.25
Leyndell, Royal Capital · Divine Bridge19,388120×3.703
Mountaintops of the Giants · Freezing Lake25,363120×4.844
Mountaintops of the Giants · Snow Valley Ruins Overlook ×225,363120×4.844
Rauh Base · Ancient Ruins Base26,251120×10.75
Ancient Ruins of Rauh · Rauh Ancient Ruins, West32,127120×13.156
Greyoll's Dragonbarrow · Fort Faroth35,018120×6.688
Leyndell, Ashen Capital · Divine Bridge35,018120×6.688
Ancient Ruins of Rauh · Rauh Ancient Ruins, East56,287120×10.75

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Stormhill · Limgrave Tower Bridge, Weeping Peninsula · Castle Morne Lift, Limgrave · Highroad Cave and 15 more

Standard10%
Slash10%
Strike0%
Pierce10%
Magic20%
Fire40%
Lightning40%
Holy40%

Greyoll's Dragonbarrow · Isolated Merchant's Shack, Greyoll's Dragonbarrow · Fort Faroth

Standard10%
Slash10%
Strike0%
Pierce10%
Magic40%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Stormhill · Limgrave Tower Bridge, Limgrave · Highroad Cave, Stormhill · Saintsbridge and 1 more

Physical101
Magic101
Fire101
Lightning101
Holy101

Weeping Peninsula · Castle Morne Lift

Physical102
Magic102
Fire102
Lightning102
Holy102

Greyoll's Dragonbarrow · Isolated Merchant's Shack

Physical109
Magic109
Fire109
Lightning109
Holy109

Bellum Highway · Grand Lift of Dectus, Altus Plateau · Altus Plateau, Mt. Gelmir · First Mt. Gelmir Campsite

Physical110
Magic110
Fire110
Lightning110
Holy110

Capital Outskirts · Capital Rampart

Physical111
Magic111
Fire111
Lightning111
Holy111

Mountaintops of the Giants · Ancient Snow Valley Ruins, Mountaintops of the Giants · Snow Valley Ruins Overlook, Mountaintops of the Giants · Freezing Lake

Physical115
Magic115
Fire115
Lightning115
Holy115

Liurnia of the Lakes · Eastern Tableland

Physical107
Magic107
Fire107
Lightning107
Holy107

Leyndell, Royal Capital · Divine Bridge

Physical113
Magic113
Fire113
Lightning113
Holy113

Rauh Base · Ancient Ruins Base, Ancient Ruins of Rauh · Rauh Ancient Ruins, East

Physical123
Magic123
Fire123
Lightning123
Holy123

Ancient Ruins of Rauh · Rauh Ancient Ruins, West

Physical124
Magic124
Fire124
Lightning124
Holy124

Leyndell, Ashen Capital · Divine Bridge, Greyoll's Dragonbarrow · Fort Faroth

Physical120
Magic120
Fire120
Lightning120
Holy120

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Ancient Ruins of Rauh · Rauh Ancient Ruins, East: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
56,28776,92584,61888,46492,310100,003103,849107,695

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Stormhill · Limgrave Tower Bridge

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow10%18.2%25%30.8%22
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [1]5%9.52%13.6%17.4%45

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Weeping Peninsula · Castle Morne Lift

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow5%9.52%13.6%17.4%45
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [1]5%9.52%13.6%17.4%45

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Greyoll's Dragonbarrow · Isolated Merchant's Shack

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow10%18.2%25%30.8%22
Great Arrow ×550%66.7%75%80%4
Golem's Magic Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [4]5%9.52%13.6%17.4%45

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Stormhill · Limgrave Tower Bridge

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd10%18.2%25%30.8%22
Smithing Stone [1]5%9.52%13.6%17.4%45

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Stormhill · Saintsbridge, Stormhill · Stormhill Shack

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd5%9.52%13.6%17.4%45
Smithing Stone [1]5%9.52%13.6%17.4%45

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Bellum Highway · Grand Lift of Dectus

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow10%18.2%25%30.8%22
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [5]5%9.52%13.6%17.4%45

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Capital Outskirts · Capital Rampart

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow5%9.52%13.6%17.4%45
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [5]5%9.52%13.6%17.4%45

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Mountaintops of the Giants · Ancient Snow Valley Ruins

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow5%9.52%13.6%17.4%45
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [6]2.5%4.88%7.14%9.3%91
Smithing Stone [7]2.5%4.88%7.14%9.3%91

This enemy rolls 5 drop tables on each kill (its own and the ones that follow it), each on its own.

Liurnia of the Lakes · Eastern Tableland

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd5%9.52%13.6%17.4%45
Smithing Stone [2]2.5%4.88%7.14%9.3%91
Smithing Stone [3]2.5%4.88%7.14%9.3%91

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Leyndell, Ashen Capital · Divine Bridge

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd10%18.2%25%30.8%22
Smithing Stone [5]5%9.52%13.6%17.4%45

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Mountaintops of the Giants · Snow Valley Ruins Overlook, Mountaintops of the Giants · Freezing Lake

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd10%18.2%25%30.8%22
Smithing Stone [6]2.5%4.88%7.14%9.3%91
Smithing Stone [7]2.5%4.88%7.14%9.3%91

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Ancient Ruins of Rauh · Rauh Ancient Ruins, West

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem Greatbow10%18.2%25%30.8%22
Great Arrow ×550%66.7%75%80%4
Golem's Great Arrow ×55%9.52%13.6%17.4%45
Smithing Stone [6]7%13.1%18.4%23.1%32
Smithing Stone [7]8%13.7%17.9%21.2%28
Smithing Stone [7] ×28%13.7%17.9%21.2%28
Smithing Stone [7] ×41%1.71%2.24%2.65%230
Smithing Stone [8]7%13.1%18.4%23.1%32

This enemy rolls 6 drop tables on each kill (its own and the ones that follow it), each on its own.

Greyoll's Dragonbarrow · Fort Faroth

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd10%18.2%25%30.8%22
Smithing Stone [4]5%9.52%13.6%17.4%45

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Ancient Ruins of Rauh · Rauh Ancient Ruins, East

Guardian Golem drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Golem's Halberd10%18.2%25%30.8%22
Smithing Stone [6]7%13.1%18.4%23.1%32
Smithing Stone [7]8%13.7%17.9%21.2%28
Smithing Stone [7] ×28%13.7%17.9%21.2%28
Smithing Stone [7] ×41%1.71%2.24%2.65%230
Smithing Stone [8]7%13.1%18.4%23.1%32

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Guardian Golem takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Guardian Golem

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP4,655→5,236
    • Runes883→1,039
    • Drop table466,000,000→466,000,010
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Pierce negation20%→10%
    • Runes1,912→2,327
    • Drop table466,000,000→466,000,040
    • Runes2,244→2,992
    • Runes2,091→2,546
    • HP2,170→2,442
    • Drop table466,000,100→466,000,110
    • Drop table466,000,100→466,000,140
    • Runes2,836→3,927
    • Runes3,618→5,759
    • Runes1,589→1,733
    • Drop table-1→466,000,400
    • Drop table466,000,500→466,000,510
    • Runes1,200→1,371
    • Drop table466,000,500→466,000,520
    • Runes935→1,091
    • Drop table466,000,600→466,000,610
    • Drop table466,000,600→466,000,640
    • Drop table466,000,600→466,000,650
    Every changed value (41)
    ValueBeforetoAfterChange
    Key changes 24
    HP×9 variants4,6555,236+581+12%
    Runes×3 variants8831,039+156+18%
    Drop table466,000,000466,000,010changed
    Standard negation×16 variants20%10%−10 pts
    Slash negation×16 variants20%10%−10 pts
    Pierce negation×16 variants20%10%−10 pts
    Runes×2 variants1,9122,327+415+22%
    Drop table×3 variants466,000,000466,000,040changed
    Runes2,2442,992+748+33%
    Runes×2 variants2,0912,546+455+22%
    HP×7 variants2,1702,442+272+13%
    Drop table466,000,100466,000,110changed
    Drop table466,000,100466,000,140changed
    Runes×2 variants2,8363,927+1,091+38%
    Runes3,6185,759+2,141+59%
    Runes×2 variants1,5891,733+144+9.1%
    Drop table-1466,000,400changed
    Drop table466,000,500466,000,510changed
    Runes1,2001,371+171+14%
    Drop table466,000,500466,000,520changed
    Runes9351,091+156+17%
    Drop table466,000,600466,000,610changed
    Drop table466,000,600466,000,640changed
    Drop table466,000,600466,000,650changed
    Other numbers 4
    Lock Gaze Point - Dummy Poly ID [1]×16 variants-1930+931
    Lock Gaze Point - Dummy Poly ID [2]×16 variants-1940+941
    Capsule Height12.55−7.5−60%
    Chr Capsule Height12.55−7.5−60%
    Linked data 12
    SpEffect ID [29]×15 variants4,301-1changed
    Team Type×2 variants765changed
    SpEffect ID [18]×2 variants12,166-1changed
    SpEffect ID [19]×2 variants12,167-1changed
    SpEffect ID [29]4,300-1changed
    SpEffect ID [31]-14,301changed
    SpEffect ID [16]×7 variants-112,160changed
    SpEffect ID [17]×7 variants-112,161changed
    SpEffect ID [18]×6 variants-112,162changed
    SpEffect ID [19]×6 variants-112,163changed
    SpEffect ID [18]×2 variants12,16612,162changed
    SpEffect ID [19]×2 variants12,16712,163changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×16 variants401,000changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×17 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×17 variants0-1changed

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