Sourcemined
Elden Ring
BossWeeping PeninsulaLiurnia of the LakesChanged in 3 patchesVerified on build 25080141

Erdtree Avatar

Fought in 7 places, from 3,163 HP to 11,452 HP at Mountaintops of the Giants · Snow Valley Ruins Overlook: each place carries its own area scaling. It takes the most damage from Fire and the least from Holy.

HP (NG)
3,163–11,452
HP in NG+7
16,161
Stance
120
Weakest to
Fire -40%
Resists most
Holy 40%
Nearest grace
Snow Valley Ruins Overlook
Erdtree Avatar, rendered from the game's 3D model
Rendered from the game's model

How Erdtree Avatar fights

At Mountaintops of the Giants · Snow Valley Ruins Overlook, its toughest placement: 11,452 HP.

Phases by HP verified

70%
  • Its script checks its HP at 70% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (hammer) (1)1 hit · first hit after 1.8 sNoYes1,129strike
Strike (hammer) (2)1 hit · first hit after 2.2 sNoYes1,129strike
Strike (hammer) (3)1 hit · first hit after 1.5 sNoYes1,217strike
Strike (hammer) (4)1 hit · first hit after 1.1 sNoYes1,023strike
Strike (hammer) (5)1 hit · first hit after 1.2 sNoYes1,058strike
Strike (hammer) (6)1 hit · first hit after 1.4 sNoYes1,023strike
Holy Orb Initial Explosion2 hits · first hit after 1.5 sNoYes1,341holy
Butt Slam2 hits · first hit after 2.6 sNoYes1,481776 holy · 705 strike
Stomp1 hit · first hit after 1.1 sNoYes1,094physical
4 more attacks it chains after another one
AttackParryBlockDamage
Strike (hammer) (7)1 hit · first hit after 1.6 sNoYes1,058strike
Strike (hammer) (8)1 hit · first hit after 1.2 sNoYes1,058strike
Strike (hammer) (9)1 hit · first hit after 1.1 sNoYes1,129strike
Rot Butt Slam + Butt Slam AoE2 hits · first hit after 2.6 s · after Butt SlamNoYes1,235strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • Strike (hammer) (1)
  • Strike (hammer) (2)
  • Strike (hammer) (3)
  • Strike (hammer) (4)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mMoving or other actions 70% · Strike (hammer) (4) 30%
3–6 mMoving or other actions 50% · Strike (hammer) (1) 30% · Strike (hammer) (2) 20%
6–10 mMoving or other actions 50% · Strike (hammer) (2) 20% · Strike (hammer) (3) 20%
10–15 mMoving or other actions 80% · Strike (hammer) (3) 20%
Attacks
13
With a cooldown
9 5–20 s

What hurts it most

  1. Fire-40% +56%
  2. Strike0% +11%
  3. Standard10%
  4. Slash10% ±0
  5. Pierce10% ±0
  6. Magic20% −11%
  7. Lightning20% −11%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost2511,175108,444 buildup
Poison3461,35198,670 buildup
Scarlet Rot3463,20542,715 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 7

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Weeping Peninsula · Tombsward3,163120×1.813
Liurnia of the Lakes · Converted Tower4,690120×2.688
Liurnia of the Lakes · Ruined Labyrinth4,690120×2.688
Leyndell, Royal Capital · Avenue Balcony6,461120×3.703
Deeproot Depths · Great Waterfall Crest7,198120×4.125
Mountaintops of the Giants · Ancient Snow Valley Ruins11,452120×6.563
Mountaintops of the Giants · Snow Valley Ruins Overlook ×311,452120×6.563

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike0%
Pierce10%
Magic20%
Fire-40%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Weeping Peninsula · Tombsward

Physical105
Magic105
Fire105
Lightning105
Holy105

Liurnia of the Lakes · Ruined Labyrinth, Liurnia of the Lakes · Converted Tower

Physical110
Magic110
Fire110
Lightning110
Holy110

Leyndell, Royal Capital · Avenue Balcony

Physical113
Magic113
Fire113
Lightning113
Holy113

Deeproot Depths · Great Waterfall Crest

Physical114
Magic114
Fire114
Lightning114
Holy114

Mountaintops of the Giants · Snow Valley Ruins Overlook, Mountaintops of the Giants · Ancient Snow Valley Ruins

Physical118
Magic118
Fire118
Lightning118
Holy118

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Weeping Peninsula · Tombsward

Status1st proc2nd3rd4th
Poison3194177071,164
Scarlet Rot3194177071,164
BleedImmune
Frost232274372662
SleepImmune
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Ruined Labyrinth, Liurnia of the Lakes · Converted Tower

Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
BleedImmune
Frost240282380670
SleepImmune
MadnessImmune
Death BlightImmune

Leyndell, Royal Capital · Avenue Balcony

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
BleedImmune
Frost244286384674
SleepImmune
MadnessImmune
Death BlightImmune

Deeproot Depths · Great Waterfall Crest

Status1st proc2nd3rd4th
Poison3384367261,183
Scarlet Rot3384367261,183
BleedImmune
Frost246288386676
SleepImmune
MadnessImmune
Death BlightImmune

Mountaintops of the Giants · Snow Valley Ruins Overlook, Mountaintops of the Giants · Ancient Snow Valley Ruins

Status1st proc2nd3rd4th
Poison3464447341,191
Scarlet Rot3464447341,191
BleedImmune
Frost251293391681
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Mountaintops of the Giants · Snow Valley Ruins Overlook: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
11,45211,54412,69813,27513,85215,00715,58416,161

Kill-speed simulator New

How many hits Erdtree Avatar takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Erdtree Avatar

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,551→1,745
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Pierce negation20%→10%
    • Runes0→10,062
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 5
    HP×5 variants1,5511,745+194+13%
    Standard negation×5 variants20%10%−10 pts
    Slash negation×5 variants20%10%−10 pts
    Pierce negation×5 variants20%10%−10 pts
    Runes010,062+10,062
    Linked data 1
    SpEffect ID [31]×4 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×5 variants1625changed
  2. 1.04.1from 1.03.3
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [18]-117,333changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×6 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×6 variants0-1changed

      Other bosses in Weeping Peninsula