Sourcemined
Elden Ring
BossLeyndell, Royal CapitalLeyndell, Ashen CapitalChanged in 2 patchesVerified on build 25827938

Godfrey, First Elden Lord

Fought in 2 places, from 7,099 HP to 11,831 HP at Leyndell, Ashen Capital · Elden Throne: each place carries its own area scaling. It takes the most damage from Pierce and the least from Holy.

HP (NG)
7,099–11,831
HP in NG+7
16,813
Stance
120
Weakest to
Pierce 0%
Resists most
Holy 40%
Nearest grace
Elden Throne

How Godfrey, First Elden Lord fights

At Leyndell, Ashen Capital · Elden Throne, its toughest placement: 11,831 HP.

Phases by HP verified

80%50%
  • At 50% HP or less: Single hit (axe) (3) becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (axe) (1)1 hit · first hit after 1.3 sNoYes873physical
Single hit (axe) (2)1 hit · first hit after 1.4 sNoYes873physical
2-hit combo (axe) (1)2 hits · first hit after 0.9 sNoYes727physical
2-hit combo (axe) (2)2 hits · first hit after 1.1 sNoYes1,019physical
2-hit combo + projectile (axe, foot)3 hits · first hit after 1.3 sNoYes909physical
Strike + projectile (foot)2 hits · first hit after 1.0 sNoYes873strike
Single hit (axe) (3)1 hit · first hit after 1.2 s · from 50% HPNoYes1,019physical
2-hit combo + projectile (foot, axe)3 hits · first hit after 1.2 sNoYes909strike
Strike (axe)1 hit · first hit after 0.8 sNoYes655strike
Phase Shift Stomp + Full Screen3 hits · first hit after 3.8 sNoSome hits1,019physical
12 more attacks it chains after another one
AttackParryBlockDamage
Single hit (axe) (4)1 hit · first hit after 0.9 s · after Huge Pullup (1) and Huge Pullup (2)NoYes946physical
Single hit (axe) (5)1 hit · first hit after 1.4 sNoYes837physical
Single hit (axe) (6)1 hit · first hit after 1.1 sNoYes837physical
Single hit (axe) (7)1 hit · first hit after 0.9 s · after Huge Pullup (1) and Huge Pullup (2) or 1 moreNoYes946physical
Single hit (axe) (8)1 hit · first hit after 1.6 s · after Phase Shift Stomp + Full ScreenNoYes982physical
6-hit combo (axe)6 hits · first hit after 1.0 s · after Phase Shift Stomp + Full ScreenNoYes1,019physical
Huge Pullup (1)5 hits · first hit after 1.9 s · after Phase Shift Stomp + Full ScreenNoYes1,164physical
Single hit (axe) (9)1 hit · first hit after 0.8 s · after Huge Pullup (1) and Huge Pullup (2) or 1 moreNoYes873physical
Huge Pullup (2)5 hits · first hit after 1.9 sNoYes1,164physical
Single hit (axe) (10)1 hit · first hit after 1.4 s · after Huge Pullup (1) and Huge Pullup (2)NoYes837physical
Single hit (axe) (11)1 hit · first hit after 1.0 sNoYes837physical
Single hit (axe) (12)1 hit · first hit after 0.8 sNoYes655physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 12 sets of tables by state; the main one is shown).

  • Single hit (axe) (1)
  • Single hit (axe) (2)
  • 2-hit combo (axe) (1)
  • 2-hit combo (axe) (2)
  • 2-hit combo + projectile (axe, foot)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 m2-hit combo (axe) (2) 30% · Strike + projectile (foot) 20% · 2-hit combo (axe) (1) 15%
2–5 mMoving or other actions 40% · 2-hit combo (axe) (2) 10% · 2-hit combo + projectile (axe, foot) 10%
5–6 mMoving or other actions 40% · 2-hit combo + projectile (axe, foot) 20% · 2-hit combo + projectile (foot, axe) 20%
6–7.5 mMoving or other actions 50% · Single hit (axe) (1) 50%
7.5–10 mMoving or other actions 50% · Single hit (axe) (1) 50%
10–11 mSingle hit (axe) (1) 70% · Moving or other actions 30%
11–16 mSingle hit (axe) (1) 70% · Moving or other actions 30%
16–17 mSingle hit (axe) (2) 70% · Moving or other actions 30%
17–20 mSingle hit (axe) (2) 70% · Moving or other actions 30%
20 m +Single hit (axe) (2) 70% · Moving or other actions 30%
Attacks
22
With a cooldown
12 1–15 s

What hurts it most

  1. Pierce0% +11%
  2. Lightning0% +11%
  3. Standard10%
  4. Slash10% ±0
  5. Strike10% ±0
  6. Magic20% −11%
  7. Fire20% −11%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6011,87578,232 buildup
Frost6011,2131012,276 buildup
Poison3671,37598,859 buildup
Scarlet Rot3673,26742,799 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Leyndell, Royal Capital · Erdtree Sanctuary7,099120×4.125
Leyndell, Ashen Capital · Elden Throne11,831120×6.875

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce0%
Magic20%
Fire20%
Lightning0%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Leyndell, Royal Capital · Erdtree Sanctuary

Physical114
Magic114
Fire114
Lightning114
Holy114

Leyndell, Ashen Capital · Elden Throne

Physical120
Magic120
Fire120
Lightning120
Holy120

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Leyndell, Royal Capital · Erdtree Sanctuary

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
Sleep5538431,3001,300
MadnessImmune
Death BlightImmune

Leyndell, Ashen Capital · Elden Throne

Status1st proc2nd3rd4th
Poison3674657551,212
Scarlet Rot3674657551,212
Bleed6018911,3481,348
Frost6018911,3481,348
Sleep6018911,3481,348
MadnessImmune
Death BlightImmune

HP in each journey

At Leyndell, Ashen Capital · Elden Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
11,83112,00913,21013,81014,41115,61216,21216,813

Kill-speed simulator New

How many hits Godfrey, First Elden Lord takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Godfrey, First Elden Lord

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,991→1,721
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • HP1,455→1,721
    • Sleep resistance999→252
    Every changed value (12)
    ValueBeforetoAfterChange
    Key changes 6
    HP1,9911,721−270−14%
    Standard negation×2 variants20%10%−10 pts
    Slash negation×2 variants20%10%−10 pts
    Strike negation×2 variants20%10%−10 pts
    HP1,4551,721+266+18%
    Sleep resistance999252−747−75%
    Status effects 1
    Resist Correction - Sleep-16,004+6,005
    Other numbers 1
    Threat Level×2 variants91−8−89%
    Linked data 2
    Team Type733changed
    SpEffect ID [11]90,3005,851changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1675changed
    Disable Init Dead×2 variants01changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed

    Other bosses in Leyndell, Royal Capital