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Baldur's Gate 3
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Spells · page 6

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Acid BreathSpew forth a cone of acid.Action—Action2d6 AcidDexterity save
Arcane GateCreate two linked teleportation portals.Level 6ConjurationAction——
Arcane Shot: Piercing ArrowUse Transmutation magic to attack all those within the line of your shot. Each target must succeed a Saving T…Action—Actionweapon damage + 1d6 PiercingDexterity save
Blade BarrierSummon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish eno…Level 6EvocationAction6d10 SlashingDexterity save
Blinding SmiteEvoke a heavenly flare and possibly Blind your target.Level 3EvocationActionweapon damage + 3d8 RadiantMelee weapon attack
Branding SmitePossibly marks your target with light, preventing it from turning Invisible.Level 2EvocationActionweapon damage + 2d6 RadiantMelee weapon attack
Burning HandsEach flammable target is hit with 3d6 Fire damage.Level 1EvocationAction3d6 FireDexterity save
CleaveSwing your weapon in a large arc to attack up to 3 enemies at once.Action—ActionMainMeleeWeapon/2 MainWeaponDamageTypeMelee weapon attack
Colossal OnslaughtChannel your mettlesome strength and strike all creatures in a line.Action—ActionMainMeleeWeapon + ProficiencyBonus MainWeaponDamageTypeMelee weapon attack
Colour SprayBlind creatures up to a combined 33 hit points.Level 1IllusionAction——
Cone of ColdMake a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.Level 5EvocationAction8d8 ColdConstitution save
Conjure BarrageChannel your weapon's essence into a destructive, widespread volley.Level 3ConjurationAction2d8 MainMeleeWeaponDamageType + weapon damageDexterity save
Dazzling RayUnleash a beam of brilliant light that Blinds all creatures in its path.Action—Action2d10 RadiantDexterity save
Dimension DoorTeleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.Level 4ConjurationAction——
Disrobing BlinkstepYou teleport to an unoccupied space you can see. However, your clothes do not teleport with you.Level 2ConjurationBonus action——
Divine SmiteDeals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Divine Smite Critical: ReactionDeals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Divine Smite: ReactionDeals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Enraged ThrowPick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone.Action—Bonus action1 + StrengthModifier Bludgeoning + 1d4 + StrengthModifier Bludgeoning + 2d4 + StrengthModifier Bludgeoning + ThrownWeapon + StrengthModifier ThrownWeaponDamageType + 1d6 ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 BludgeoningRanged Unarmed Attack
FearHostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.Level 3IllusionAction—Wisdom save
Fire BreathSpew forth a cone of fire.Action—Action2d6 FireDexterity save
Fist of Four ThundersRelease a wave of thunderous force that pushes away all creatures and objects.ActionEvocationAction2d8 ThunderConstitution save
Frost BreathSpew forth a cone of ice.Action—Action2d6 ColdConstitution save
Gargantuan CleaveSwing your weapon with all your might. You can attack multiple targets, but become Off Balanced.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Gentle Warding BondWard an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac…Level 2AbjurationAction——
Gong of the SummitDamages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag…ActionEvocationAction3d8 ThunderConstitution save
Gust of WindSummon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance.Level 2EvocationAction—Strength save
Hand Me My LeechEquips the Surgeon with a bloated, biting leech, allowing him to cast Leech.Action—Bonus action3d8 Piercing—
Hand Me My SawEquips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw.Action—Bonus action3d8 Piercing—
Hand Me My SyringeEquips the Surgeon with a crusty, rusted syringe, allowing him to cast This Won't Hurt A Bit.Action—Bonus action3d8 Piercing—
Hand Me My TrepanEquips the Surgeon with a poisonous trepan, allowing him to cast Terror Trepan.Action—Bonus action3d8 Piercing—
Hellflame CleaveSpew hellish flames and strike your foes.Action—Actionweapon damage + 2d6 FireDexterity save
LacerateSlash at your target's vital points to make it Bleed.Action—Actionweapon damageMelee weapon attack
Legacy of Avernus: Branding SmitePossibly marks your target with light, preventing it from turning Invisible.Level 2EvocationActionweapon damage + 2d6 RadiantMelee weapon attack
Legacy of Avernus: Searing SmiteDeal an extra 2d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.Level 1EvocationActionweapon damage + 2d6 FireMelee weapon attack
Legacy of Cania: Burning HandsEach flammable target is hit with 3d6 Fire damage.Level 2EvocationAction4d6 FireDexterity save
Lightning BoltCall forth a blast of lightning that hits all creatures in the line of the eruption.Level 3EvocationAction8d6 LightningDexterity save
Lightning BreathSpew forth a cone of lightning.Action—Action2d6 LightningDexterity save
Mighty ImpelThrow a creature or object that is Medium-sized or smaller.Action—Bonus action1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning + 1d6 ThrownWeaponDamageType + 1d6 Acid + 1d6 Cold + 1d6 Fire + 1d6 Lightning + 1d6 ThunderRanged Unarmed Attack
Poison BreathSpew forth a cone of poison.Action—Action2d6 PoisonConstitution save
Rakish Sneak Attack (Melee)Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther…Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Razor GaleSwing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.Action—ActionMainMeleeWeapon + ProficiencyBonus MainWeaponDamageTypeMelee weapon attack
Reaper's ScytheSwing your weapon in a large arc that knocks targets back 3 m.Action—Action2d12 + UnarmedMeleeAbilityModifier Slashing + 3d6 NecroticMelee weapon attack
Reposition MalefactorPull a miscreant towards you for more thorough correction.Action—Action3d8 BludgeoningDexterity save
RevivifyRevive a companion. They return to life with 1 hit point.Level 3NecromancyAction——
Rush of the Gale SpiritsSummon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance.Action—Action—Strength save
Searing SmiteDeal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.Level 1EvocationActionweapon damage + 1d6 FireMelee weapon attack
Shadow Arts: SilenceCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage.ActionIllusionAction——
Shadow WalkTeleport into the shadows. The next spell you cast that turn will benefit from Distant Spell without costing…Action—Bonus action——
Shaping of the IceCreate a climbable ice cube.Action—Action——
ShatterDamages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag…Level 2EvocationAction3d8 ThunderConstitution save
Shield of FaithProtect a creature from attacks: increase its Armour Class by 2.Level 1AbjurationBonus action——
Shocking GraspThe target cannot use reactions. This spell has Advantage on creatures with metal armour.CantripEvocationAction1d8 LightningMelee spell attack
SilenceCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage.Level 2IllusionAction——
Slashing Flourish (Melee)Attack up to 2 enemies at once.Action—ActionMainMeleeWeapon + 1d6 MainWeaponDamageTypeMelee weapon attack
SleepPut creatures into a magical slumber. Select targets up to a combined 24 hit points.Level 1EnchantmentAction——
Sleet StormCall forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface.Level 3ConjurationAction—Constitution save
SlowTarget up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves a…Level 3TransmutationAction—Wisdom save
Sneak Attack (Melee)Deal extra damage to a foe you have Advantage against.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Sobering RealisationHit a Drunk target and sober them up by dealing bonus Psychic damage. On a successful hit, the monk also lose…Action—ActionMartialArtsUnarmedDamage Bludgeoning + 2d8 + WisdomModifier PsychicUnarmed attack
Speak with DeadGrant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions.Level 3NecromancyAction——
Spike GrowthShape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Pier…Level 2TransmutationAction2d4 Piercing—
Spiritual WeaponSummon a floating, spectral weapon that attacks your enemies alongside you.Level 2EvocationBonus action1d8 + modifier Force—
Spiteful SufferingThe target takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn and Attack Rolls against it h…Action—Action1d4 + max(1,CharismaModifier) NecroticCharisma save
Staggering SmitePossibly Stagger your target. It can't take reactions and is more likely to miss.Level 4EvocationActionweapon damage + 4d6 PsychicMelee weapon attack
Stinking CloudCreate a cloud of gas so nauseating it prevents creatures from taking actions.Level 3ConjurationAction—Constitution save
StoneskinTurn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing…Level 4AbjurationAction——
Stunning Strike (Melee)Possibly Stuns the target.Action—Actionweapon damageMelee weapon attack
Stunning Strike (Unarmed)Possibly Stuns the target.Action—ActionMartialArtsUnarmedDamage BludgeoningUnarmed attack
Summon QuasitSummon a familiar with the form of a quasit that can turn Invisible and Scare enemies.Level 1ConjurationFree——
SunbeamA beam of brilliant light sears and Blinds all creatures in its path.Level 6EvocationAction6d8 RadiantConstitution save
Sweeping Cinder StrikeExpel fire from your outstretched hands and ignite anything flammable.ActionEvocationAction3d6 FireDexterity save
TelekinesisThrow a creature or object up to 18 m with a thought. Once per turn, you can use Telekinesis again without ex…Level 5TransmutationAction1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageTypeStrength save
Thorn WhipPulls the creature 3 m closer to you.CantripTransmutationAction1d6 PiercingMelee spell attack
Thunderous SmitePushes your target 3 m away and possibly knocks it Prone.Level 1EvocationActionweapon damage + 2d6 ThunderMelee weapon attack
ThunderwaveRelease a wave of thunderous force that pushes away all creatures and objects.Level 1EvocationAction2d8 ThunderConstitution save
Toll the DeadRing the bell of impending doom. If the target is at full health, you deal 1d8 Necrotic damage instead.CantripNecromancyAction1d12 NecroticWisdom save
ToppleSwipe at a creature to knock it Prone.Action—Action1d4 BludgeoningMelee weapon attack
Touch of the StormThe target cannot use reactions. This spell has Advantage on creatures with metal armour.ActionEvocationAction1d10 LightningMelee spell attack
Transmuter's StoneStore some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of you…Action—Free——
True ResurrectionResurrect a companion. They return to life with all of their hit points.Level 9NecromancyAction——
True StrikeGain Advantage on your next Attack Roll.CantripDivinationAction——
Tyrant TongueGrant an ally a +2 bonus on Intimidation Checks.Action—Action——
Vampiric TouchTouch an enemy to siphon their life force and regain half as many hit points.Level 3NecromancyAction3d6 NecroticMelee spell attack
Vicious MockeryInsult a creature: it has Disadvantage on its next Attack Roll.CantripEnchantmentAction1d4 PsychicWisdom save
Voice of the CircleGrant an ally a +2 bonus on Persuasion Checks.Action—Action——
VolleyFire a cascade of magical broadheads and bodkin arrows upon nearby foes.Action—Actionweapon damageRanged weapon attack
Vow of EnmityGain Advantage on Attack Rolls against an enemy.Action—Bonus action——
Wall of FireCreate a blazing wall of fire, burning anyone who dares stand too close.Level 4EvocationAction5d8 FireDexterity save
Wall of IceRaise a wall of solid ice that deals 10d6 Cold damage to anyone standing in its way.Level 6EvocationAction10d6 Cold + 10d6 ColdDexterity save
Wall of StoneRaise a wall of non-magical, solid stone.Level 5EvocationAction——
Wall of ThornsCreate a wall of pliable, twisted thorns surrounded by Entangling vines.Level 6ConjurationAction7d8 PiercingDexterity save
Warding BondWard an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac…Level 2AbjurationAction——
Water WhipPossibly pulls the target towards you or knocks it Prone.Action—Action3d10 BludgeoningDexterity save
WebCover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.Level 2ConjurationAction—Dexterity save
Wounding RayShoot an eye ray that deals immense damage.Action——4d8 + 3 NecroticConstitution save
Wrathful SmitePossibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to…Level 1EvocationActionweapon damage + 1d6 PsychicMelee weapon attack
Zephyr BreakEmit a powerful gale of wind that clears all clouds and pushes creatures back 5 m, possibly inflicting Off Ba…ActionEvocationAction6d6 ThunderStrength save