Sourcemined
Baldur's Gate 3
Verified on build 256056171,505 entries

Conditions

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Aberrant ShapeShapeshiftCan't cast spells; Grants Dismiss Aberrant Shape1
Abjure Enemy: FrightenedCannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.ConditionDisadvantage on ability checks; Disadvantage on attack rolls2
Abjure Enemy: SlowMovement speed is halved. Taking damage ends this condition.DebuffMovement costs ×1.52
Absorb Elements: Acid DamageThe affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon.Buff+1d6 Acid damage (under a condition)1
Absorb Elements: Cold DamageThe affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.Buff+1d6 Cold damage (under a condition)1
Absorb Elements: Fire DamageThe affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon.Buff+1d6 Fire damage (under a condition)1
Absorb Elements: Lightning DamageThe affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon.Buff+1d6 Lightning damage (under a condition)1
Absorb Elements: Thunder DamageThe affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon.Buff+1d6 Thunder damage (under a condition)1
AcidReduces Armour Class by 2.Debuff−2 Armour Class6
Action SurgeCan take an extra action this turn.Buff+1 Action16
AidHit point maximum increased by 5.Buff+5 maximum hit points4
Aid (+15 maximum hit points)Hit point maximum increased by 15.Buff+15 maximum hit points2
Aid (+20 maximum hit points)Hit point maximum increased by 20.Buff+20 maximum hit points1
Aid (+25 maximum hit points)Hit point maximum increased by 25.Buff+25 maximum hit points1
Alter SelfShapeshift——
Arcane LockLocked through magical means. Can't be opened by lockpicking or the use of Knock.Effect—3
Arcane WardYour arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will a…BuffTakes 1 less damage5
Armour of AgathysGained 15 temporary hit points. If hit with a melee attack, the attacker takes 15 Cold damage and this effect…Effect15 temporary hit points3
Armour of Agathys (10 temporary hit points)Gained 10 temporary hit points. If hit with a melee attack, the attacker takes 10 Cold damage and this effect…Effect10 temporary hit points1
Armour of Agathys (20 temporary hit points)Gained 20 temporary hit points. If hit with a melee attack, the attacker takes 20 Cold damage and this effect…Effect20 temporary hit points1
Armour of Agathys (25 temporary hit points)Gained 25 temporary hit points. If hit with a melee attack, the attacker takes 25 Cold damage and this effect…Effect25 temporary hit points1
Armour of Agathys (30 temporary hit points)Gained 30 temporary hit points. If hit with a melee attack, the attacker takes 30 Cold damage and this effect…Effect30 temporary hit points1
Armour of Agathys (5 temporary hit points)Gained 5 temporary hit points. If hit with a melee attack, the attacker takes 5 Cold damage and this effect e…Effect5 temporary hit points2
Arms of HadarCan't take reactions.DebuffCan't use Reaction2
Arsonist's OilAffected entity has been stripped of its Fire Resistance.DebuffVulnerable to Fire damage1
Aspect of the ElkMovement speed increased by 1.5 m, as long as the affected entity stays near the barbarian.Buff+1.5 m movement speed1
Aspect of the Elk AuraAffected entity and nearby allies have a +1.5 m bonus to movement speed.Buff+1.5 m movement speed1
Aspect of the StallionGained Barbarian level × 2 temporary hit points.Effect2 × Barbarian level temporary hit points1
Aspect of the WolfAffected entity has a +Dexterity modifier bonus to Stealth Checks, as long as it stays near the barbarian.Buff+Dexterity modifier Stealth1
Aspect of the Wolf AuraAffected entity and nearby allies have a +Dexterity modifier bonus to Stealth Checks.Buff+Dexterity modifier Stealth1
Astral KnowledgeHas Proficiency in all Skills of a chosen Ability.Effect—1
Astral Knowledge: CharismaHas Proficiency in Deception, Intimidation, Performance, and Persuasion.EffectProficiency in Persuasion; Proficiency in Deception1
Astral Knowledge: DexterityHas Proficiency in Acrobatics, Sleight of Hand, and Stealth.EffectProficiency in Acrobatics; Proficiency in Sleight Of Hand1
Astral Knowledge: IntelligenceHas Proficiency in Arcana, History, Investigation, Nature, and Religion.EffectProficiency in Arcana; Proficiency in History1
Astral Knowledge: StrengthHas Proficiency in Athletics.EffectProficiency in Athletics1
Astral Knowledge: WisdomHas Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.EffectProficiency in Animal Handling; Proficiency in Insight1
Aura of CourageThe paladin and any nearby allies can't be Frightened.BuffImmune to Frightened effects1
Aura of Courage (variant 2)Can't be Frightened within 3 m of the spellcaster.BuffImmune to Frightened effects1
Aura of DevotionThe paladin and any nearby allies can't be Charmed.BuffImmune to Charmed effects1
Aura of Devotion (variant 2)Can't be Charmed within 3 m of the spellcaster.BuffImmune to Charmed effects1
Aura of HateThe paladin and any nearby fiends and undead deal an additional Charisma modifier (at least 1) Main Melee Wea…Buff+Charisma modifier (at least 1) damage with weapon attacks (melee attacks)1
Aura of Hate (variant 2)Deals an additional Charisma modifier (at least 1) Main Melee Weapon Damage Type damage to damage dealt with…Buff+Charisma modifier (at least 1) damage with weapon attacks (melee attacks)1
Aura of MurderNearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.Effect—2
Aura of ProtectionThe paladin and any nearby allies have a +Charisma modifier (at least 1) bonus on Saving Throws.Buff+Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws1
Aura of Protection (variant 2)Has a +Charisma modifier (at least 1) bonus on Saving Throws within 3 m of the spellcaster.Buff+Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws1
Aura of TerrorNearby enemies have Disadvantage on attack rolls and Saving Throws. Creatures that can't be Frightened are im…Effect—1
Aura of Terror (Debuff)Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within…DebuffDisadvantage on attack rolls; Disadvantage on all saving throws1
Aura of Vile OblivionAll nearby light sources get extinguished when the Wraith is nearby.Effect——
Aura of WardingThe paladin and any nearby allies have Resistance to damage from spells.Effect—1
Aura of Warding (variant 2)Resistant to damage from spells within 3 m of the spellcaster.Effect—1
BaneHas a 1d4 penalty to Attack Rolls and Saving Throws.Debuff−1d4 to attack rolls; −1d4 to saving throws10
BloodlessFeels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.Debuff−1 to saving throws; −1 to attack rolls2
Coated in Arsonist's OilCoated in an oil that strips targets that are Resistant to Fire damage of their Resistance. Targets that are…Weapon coating—1
Coated in Diluted Oil of SharpnessThe arcane oil coating this weapon grants it a +1 bonus to Damage and Attack Rolls. The weapon has become mag…Weapon coating+1 weapon enchantment (attack and damage); +1 damage with weapon attacks1
Coated in Oil of BaneTargets become Baned for 2 turns unless they succeed a Charisma Saving Throw.Weapon coating—1
Coated in Oil of CombustionCoated in flammable oil. On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil…Weapon coating—1
Coated in Oil of DiminutionTargets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws…Weapon coating—1
Coated in Oil of FreezingTargets receive Encrusted with Frost for 2 turns.Weapon coating—1
Coated in ToxinTargets take 1d4 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.Weapon coating—2
Coated in Wizardsbane OilSeverely dampens the power of any spellcaster struck with this weapon. Targets receive a −3 penalty to spell…Weapon coating—1
Elixir of Arcane CultivationHas an additional Level 1 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 1)1
Elixir of BarkskinArmour Class increased to 16.EffectArmour Class 16 + modifier1
Elixir of Battlemage's PowerAffected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.Effect—1
Elixir of BloodlustAffected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5…Effect—1
Elixir of Bloodlust (Buff)Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains […Buff+1 Action1
Elixir of DarkvisionCan see in the dark for up to 12 m.BuffDarkvision 12 m1
Elixir of Guileful MovementMovement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restr…BuffImmune to Paralysed effects; Immune to Restrained effects1
Elixir of Peerless FocusAffected entity's ability to maintain its spells has increased. It has Advantage to Saving Throws against bei…EffectAdvantage on Concentration saving throws; Can't be Sleeping1
Elixir of The ColossusSize is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str…BuffAdvantage on Strength checks; Advantage on Strength saving throws1
Elixir of ViciousnessThe number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces e…EffectCritical hits on 19–201
Elixir of VigilanceAffected entity has a +5 bonus to Initiative and can't be Surprised. Replaces effects from other elixirs when…Effect+5 Initiative; Can't be Surprised1
ExtinguishedThis light was snuffed out.Effect——
Greater Elixir of Arcane CultivationHas an additional Level 2 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 2)1
HappyAstarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Abilit…Buff+1 to saving throws; +1 to attack rolls2
Marshalled UndeadThe affected entity has Advantage against being Turned while within 18 m of the spellcaster.Effect—1
Melf's Acid ArrowTakes 2d4 Acid damage at end of their turn.Debuff2d4 Acid damage each turn3
Melf's Acid Arrow (3d4 Acid)Takes 3d4 Acid damage at end of their turn.Debuff3d4 Acid damage each turn3
Melf's Acid Arrow (4d4 Acid)Takes 4d4 Acid damage at end of their turn.Debuff4d4 Acid damage each turn2
Melf's Acid Arrow (5d4 Acid)Takes 5d4 Acid damage at end of their turn.Debuff5d4 Acid damage each turn2
Melf's Acid Arrow (6d4 Acid)Takes 6d4 Acid damage at end of their turn.Debuff6d4 Acid damage each turn1
Myrkul's PresenceThe apostle exudes the god of death's unholy will and Bone Chills all nearby creatures.Effect——
Oil of AccuracyHas a +2 bonus to Attack Rolls with the oiled weapon.Weapon coating+2 to weapon attack rolls1
Oil of CombustionAffected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an a…Effect—1
Potion of Angelic ReliefAffected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Potion of Angelic SlumberAffected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If inter…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Potion of FlyingCan Fly to a target position.BuffGrants Fly1
Potion of Glorious VaultingJump distance is tripled.EffectJump distance ×31
Psionic EnrichmentAfter using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds.BuffAdvantage on attack rolls1
Psionic WeakeningAffected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects fro…DebuffDisadvantage on Constitution saving throws; Disadvantage on Wisdom saving throws1
Purple Worm ToxinAffected entity takes 1d10 Poison damage at the end of its next turn.Condition1d10 Poison damage each turn2
Rejuvenating MiasmaAnimate Dead doesn't require a corpse in this area due to a lingering necrotic stench.Effect——
Serpent Fang ToxinAffected entity takes 1d6 Poison damage at the end of its next turn.Condition1d6 Poison damage each turn2
Simple ToxinAffected entity takes 1d4 Poison damage at the end of its next turn.Condition1d4 Poison damage each turn2
Superior Elixir of Arcane CultivationHas an additional Level 3 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 3)1
Supreme Elixir of Arcane CultivationHas an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 4)1
Temporary Hit Points (Elixir of Bloodlust)Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk.Effect5 temporary hit points1
Warden of VitalityClose enough to a friendly paladin to be healed with Restore Vitality.Effect—1
Warden of Vitality (Buff)Affected entity can use Restore Vitality to heal itself or nearby allies.BuffGrants Restore Vitality1
Wizardsbane OilAffected entity's magic has been severely impaired by Wizardsbane Oil. It has a −3 penalty to spell attack ro…Debuff−3 to melee spell attack rolls; −3 to ranged spell attack rolls1
Wyvern ToxinAffected entity takes 1d8 Poison damage at the end of its next turn.Condition1d8 Poison damage each turn2