Sourcemined
Baldur's Gate 3
Verified on build 25605617598 entries

Spells

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Acid SplashThrow a bubble of acid that damages each creature it hits.CantripConjurationAction1d6 AcidDexterity save
Action SurgeImmediately gain an extra action to use this turn.Action—Free——
AidHeal your allies and increase their hit point maximum by 5 hit points.Level 2AbjurationAction——
Ancient GrudgesTouch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage on Attack Rolls agains…Action—Bonus action——
Arcane RecoveryReplenish spell slots while out of combat. You cannot restore spell slots above 5th level.Action—Action——
Arcane Shot: Banishing ArrowUse Abjuration magic to potentially Banish your target to the Feywild.Action—Actionweapon damageRanged weapon attack
Arcane Shot: Beguiling ArrowUse Enchantment magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become…Action—Actionweapon damage + 2d6 PsychicRanged weapon attack
Arcane Shot: Bursting ArrowUse Evocation magic to make your arrow explode on impact and deal an additional 2d6 Force damage to targets w…Action—Actionweapon damage + 2d6 ForceRanged weapon attack
Arcane Shot: Enfeebling ArrowUse Necromantic magic to deal an additional 2d6 Necrotic damage. Target must succeed a Saving Throw or become…Action—Actionweapon damage + 2d6 NecroticRanged weapon attack
Arcane Shot: Grasping ArrowDeal an additional 2d6 Poison damage. Affected entity's Movement Speed is reduced by 3 m and it will take 2d6…Action—Actionweapon damage + 2d6 PoisonRanged weapon attack
Arcane Shot: Seeking ArrowUse Divination magic to make your arrow seek a target. The arrow deals an additional 1d6 Force damage and pos…Action—Actionweapon damage + 1d6 ForceDexterity save
Arcane Shot: Shadow ArrowUse Illusion magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become Bli…Action—Actionweapon damage + 2d6 PsychicRanged weapon attack
Armour of AgathysGain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.Level 1AbjurationAction——
Arms of HadarPrevent targets from using reactions.Level 1ConjurationAction2d6 NecroticStrength save
Astral KnowledgeGain Proficiency in all Skills of a chosen Ability.Action—Action——
Aura of CourageYou and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious.Action—Free——
Aura of DevotionYou and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious.Action—Free——
Aura of HateYou and any nearby fiends and undead gain an additional Charisma modifier (at least 1) Main Melee Weapon Dama…Action—Free——
Aura of ProtectionYou and any nearby allies gain a +Charisma modifier (at least 1) bonus to Saving Throws. The aura disappears…Action—Free——
Aura of WardingYou and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.Action—Free——
Banishing SmitePossibly Banish your target to another plane of existence.Level 5AbjurationActionweapon damage + 5d10 ForceRanged weapon attack
Beacon of HopeYour allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Savin…Level 3AbjurationAction——
Blade of RimeThrow a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.…Action—Action1d10 Piercing + 2d6 ColdRanged spell attack
Blade WardTake only half the damage from Bludgeoning, Piercing, and Slashing attacks.CantripAbjurationAction——
BladesongInvoke the Bladesong. You gain a +2 bonus to Armour Class and your movement speed increases by 3 m. You also…Action————
Blinding ShotWeave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target.Action—ActionMainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageTypeRanged weapon attack
BlinkAt the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you ca…Level 3TransmutationAction——
Blink-of-an-eye BoltMake a ranged attack with your equipped weapon.Action—Bonus actionweapon damageRanged weapon attack
BlurAttackers have Disadvantage on Attack Rolls against you.Level 2IllusionAction——
Bolt of Celestial LightFrighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal…Action—ActionMainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType + 1d8 RadiantRanged weapon attack
Brutal LeapLeap at a target and possibly knock it Prone.Action—Bonus action—Strength save
Bull RushCharge forward and possibly knock your foes back 3 m.Action—Action1d4 + StrengthModifier BludgeoningStrength save
Chain LightningStrike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three oth…Level 6EvocationAction10d8 LightningDexterity save
Champion ChallengeChallenge the enemies around you, compelling them to attack only you. Any attacks they might make against oth…Action—Bonus action—Wisdom save
Channel Divinity: Cloak of ShadowsWrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Charger: ShoveCharge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher i…Action—Action——
Charger: Weapon AttackDeal more damage: charge forward and slam your weapon into the first enemy in your way.Action—ActionMainMeleeWeapon + 5 MainMeleeWeaponDamageTypeMelee weapon attack
Charm Animals and PlantsChannel fey magic to Charm nearby beasts and plants.Action—Action—Wisdom save
Chill of the MountainCall forth the cold mountain winds and reduce the target's movement speed by 3 m.ActionEvocationAction1d10 ColdRanged spell attack
Chromatic OrbHurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. Alternatively, choose a…Level 1EvocationAction3d8 ThunderRanged spell attack
Click HeelsClick the heels of your boots to gain speed and freedom of movement.Action—Bonus action——
Cloak of ShadowsWrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Create Sorcery PointsSpend spell slots to gain Sorcery Points.Action—Bonus action——
Create Spell SlotSpend Sorcery Points to unlock a spell slot.Action—Bonus action——
Crusader's MantleRadiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additi…Level 3EvocationAction——
Cunning Action: DashCover more distance this turn: double your movement speed.Action—Bonus action——
Cunning Action: DisengageRetreat safely: moving won't provoke Opportunity Attacks.Action—Bonus action——
Curriculum of Strategy: Artistry of WarSummon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d…Level 5EvocationAction12d6 + 36 Force—
Defensive Flourish (Ranged)Attack defensively, increasing your Armour Class by 4 if you hit.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Destructive WaveCreate a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks t…Level 5EvocationAction5d6 Thunder + 5d6 RadiantConstitution save
Detect ThoughtsFocus your mind to read the thoughts of certain creatures while talking to them.Level 2DivinationAction——
DethroneShred a foe's very essence by pulling on strands of the Weave.Level 5NecromancyAction10d6 + 20 NecroticConstitution save (DC 18)
Disguise SelfMagically change all aspects of your appearance.Level 1IllusionAction——
DisintegrateIf the target fails a Dexterity Saving Throw, and the 10d6 + 40 Force damage reduces it to 0 hit points, it d…Level 6TransmutationAction10d6 + 40 ForceDexterity save
Eldritch BlastConjure 1 beam(s) of crackling energy.CantripEvocationAction1d10 ForceRanged spell attack
Embrace of the InfernoExpel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6 Fire damage.ActionEvocationAction2d6 FireRanged spell attack
Ensnaring StrikeYour attack summons thorny vines that possibly Ensnare your target.Level 1ConjurationActionweapon damageRanged weapon attack
Fangs of the Fire SnakeHit your foe from afar. Your next melee attacks deal an additional 1d4 Fire damage.Action—ActionMartialArtsUnarmedDamage Bludgeoning + 1d10 FireUnarmed attack
Fire BoltHurl a mote of fire.CantripEvocationAction1d10 FireRanged spell attack
FireballShoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.Level 3EvocationAction8d6 FireDexterity save
Firebolt?Hurl a mote of fire.CantripEvocationAction1d10 FireRanged spell attack
Flames of the PhoenixShoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.ActionEvocationAction8d6 FireDexterity save
FlyFly to a target position.Action————
Guiding BoltThe next Attack Roll against this target has Advantage.Level 1EvocationAction4d6 RadiantRanged spell attack
Hail of ThornsThe thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing…Level 1ConjurationActionweapon damage + 1d10 PiercingDexterity save
Hamstring ShotShoot an enemy in the thigh and possibly reduce their movement speed by 50%.Action—Actionweapon damageRanged weapon attack
HeadcrackLob a small payload at the target, wounding them and possibly inflicting Dazed.Action—Actionweapon damageRanged weapon attack
Ice KnifeThrow a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.…Level 1ConjurationAction1d10 Piercing + 2d6 ColdRanged spell attack
Illuminating ShotFire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target.Action—Bonus action1d4 MainRangedWeaponDamageTypeRanged weapon attack
Jump (Fleetfingers)Jump up, down, and across. Your Strength affects how far you can jump.Action—Bonus action——
Lightning ArrowAfter the arrow hits, smaller bolts snake out from the target toward nearby creatures.Level 3TransmutationAction4d8 Lightning + 2d8 LightningDexterity save
Magic MissileShoot 3 magical darts, each dealing 1d4 + 1 Force damage. They always hit their target.Level 1EvocationAction3d4 + 3 Force—
Melf's Acid ArrowShoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d…Level 2EvocationAction4d4 Acid + 2d4 AcidRanged spell attack
Mobile Flourish (Ranged)Shoot a target with enough force to push it back 6 m. Afterwards, you can Teleport to the target.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Mobile ShotAfter using Dash or Disengage this turn, you can make a ranged attack as a bonus action.Action—Bonus actionweapon damageRanged weapon attack
PerformPlay a tune to attract and delight those around you.Action—Free——
Piercing ShotDeal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.Action—Actionweapon damageRanged weapon attack
Poison SprayProject a puff of noxious gas.CantripConjurationAction1d12 PoisonConstitution save
Pushing Attack (Ranged)Pushes your target back 4.5 m.Action—ActionMainRangedWeapon + 1d8 MainRangedWeaponDamageTypeRanged weapon attack
Rakish Sneak Attack (Ranged)Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther…Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Ray of EnfeeblementWeaken a foe: they deal half damage with weapon attacks using Strength.Level 2NecromancyAction—Ranged spell attack
Ray of FrostReduces the target's movement speed by 3 m.CantripEvocationAction1d8 ColdRanged spell attack
Ray of SicknessPossibly Poisons the target.Level 1NecromancyAction2d8 PoisonRanged spell attack
Rays of FireHurl 3 rays of fire. Each ray deals 3d6 Fire damage.Level 2EvocationAction3d6 Fire + 3d6 Fire + 3d6 FireRanged spell attack
Rush AttackCharge forward and attack the first enemy in your way, possibly pushing them Off Balance.Action—Action1d4 + max(DexterityModifier,StrengthModifier) PiercingMelee weapon attack
Scorching RayHurl 3 rays of fire. Each ray deals 2d6 Fire damage.Level 2EvocationAction6d6 FireRanged spell attack
Scorching Ray ShotHurl 4 rays of fire. Each ray deals 2d6 Fire damage.Level 3EvocationAction8d6 FireRanged spell attack
ShapeshiftMagically change all aspects of your appearance.Level 1IllusionAction——
Slashing Flourish (Ranged)Attack up to 2 enemies at once.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Sneak Attack (Ranged)Deal extra damage to a foe you have Advantage against.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Sphere of Elemental BalanceHurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact.ActionEvocationAction3d8 ThunderRanged spell attack
SprintRush ahead in a straight line. Reduces the duration of your Momentum by 1 turn.Action—Free—Melee weapon attack
Star Map: Guiding BoltThe next Attack Roll against this target has Advantage.Level 1EvocationAction4d6 RadiantRanged spell attack
Step of the Wind: DashDouble your movement speed. Jump no longer requires a bonus action.Action—Bonus action——
Step of the Wind: DisengageRetreat to safety by Disengaging. Jump no longer requires a bonus action.Action—Bonus action——
Third Eye: DarkvisionYou gain the ability to see in the dark out to a range of 24 m.Action—Action——
Warden of VitalityWhile this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.Level 3EvocationAction——
Witch BoltLink yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by act…Level 1EvocationAction1d12 LightningRanged spell attack
Writhing TideCondense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m and become unaffected b…Action—Bonus action——
Zephyr FlashRush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.Action—Action6d8 ThunderDexterity save (DC 15)