Spells
Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.
| Acid SplashThrow a bubble of acid that damages each creature it hits. | Cantrip | Conjuration | Action | 1d6 Acid | Dexterity save |
| Action SurgeImmediately gain an extra action to use this turn. | Action | — | Free | — | — |
| AidHeal your allies and increase their hit point maximum by 5 hit points. | Level 2 | Abjuration | Action | — | — |
| Ancient GrudgesTouch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage on Attack Rolls agains… | Action | — | Bonus action | — | — |
| Arcane RecoveryReplenish spell slots while out of combat. You cannot restore spell slots above 5th level. | Action | — | Action | — | — |
| Arcane Shot: Banishing ArrowUse Abjuration magic to potentially Banish your target to the Feywild. | Action | — | Action | weapon damage | Ranged weapon attack |
| Arcane Shot: Beguiling ArrowUse Enchantment magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become… | Action | — | Action | weapon damage + 2d6 Psychic | Ranged weapon attack |
| Arcane Shot: Bursting ArrowUse Evocation magic to make your arrow explode on impact and deal an additional 2d6 Force damage to targets w… | Action | — | Action | weapon damage + 2d6 Force | Ranged weapon attack |
| Arcane Shot: Enfeebling ArrowUse Necromantic magic to deal an additional 2d6 Necrotic damage. Target must succeed a Saving Throw or become… | Action | — | Action | weapon damage + 2d6 Necrotic | Ranged weapon attack |
| Arcane Shot: Grasping ArrowDeal an additional 2d6 Poison damage. Affected entity's Movement Speed is reduced by 3 m and it will take 2d6… | Action | — | Action | weapon damage + 2d6 Poison | Ranged weapon attack |
| Arcane Shot: Seeking ArrowUse Divination magic to make your arrow seek a target. The arrow deals an additional 1d6 Force damage and pos… | Action | — | Action | weapon damage + 1d6 Force | Dexterity save |
| Arcane Shot: Shadow ArrowUse Illusion magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become Bli… | Action | — | Action | weapon damage + 2d6 Psychic | Ranged weapon attack |
| Armour of AgathysGain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack. | Level 1 | Abjuration | Action | — | — |
| Arms of HadarPrevent targets from using reactions. | Level 1 | Conjuration | Action | 2d6 Necrotic | Strength save |
| Astral KnowledgeGain Proficiency in all Skills of a chosen Ability. | Action | — | Action | — | — |
| Aura of CourageYou and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
| Aura of DevotionYou and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
| Aura of HateYou and any nearby fiends and undead gain an additional Charisma modifier (at least 1) Main Melee Weapon Dama… | Action | — | Free | — | — |
| Aura of ProtectionYou and any nearby allies gain a +Charisma modifier (at least 1) bonus to Saving Throws. The aura disappears… | Action | — | Free | — | — |
| Aura of WardingYou and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
| Banishing SmitePossibly Banish your target to another plane of existence. | Level 5 | Abjuration | Action | weapon damage + 5d10 Force | Ranged weapon attack |
| Beacon of HopeYour allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Savin… | Level 3 | Abjuration | Action | — | — |
| Blade of RimeThrow a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.… | Action | — | Action | 1d10 Piercing + 2d6 Cold | Ranged spell attack |
| Blade WardTake only half the damage from Bludgeoning, Piercing, and Slashing attacks. | Cantrip | Abjuration | Action | — | — |
| BladesongInvoke the Bladesong. You gain a +2 bonus to Armour Class and your movement speed increases by 3 m. You also… | Action | — | — | — | — |
| Blinding ShotWeave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. | Action | — | Action | MainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType | Ranged weapon attack |
| BlinkAt the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you ca… | Level 3 | Transmutation | Action | — | — |
| Blink-of-an-eye BoltMake a ranged attack with your equipped weapon. | Action | — | Bonus action | weapon damage | Ranged weapon attack |
| BlurAttackers have Disadvantage on Attack Rolls against you. | Level 2 | Illusion | Action | — | — |
| Bolt of Celestial LightFrighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal… | Action | — | Action | MainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType + 1d8 Radiant | Ranged weapon attack |
| Brutal LeapLeap at a target and possibly knock it Prone. | Action | — | Bonus action | — | Strength save |
| Bull RushCharge forward and possibly knock your foes back 3 m. | Action | — | Action | 1d4 + StrengthModifier Bludgeoning | Strength save |
| Chain LightningStrike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three oth… | Level 6 | Evocation | Action | 10d8 Lightning | Dexterity save |
| Champion ChallengeChallenge the enemies around you, compelling them to attack only you. Any attacks they might make against oth… | Action | — | Bonus action | — | Wisdom save |
| Channel Divinity: Cloak of ShadowsWrap yourself in shadows to become Invisible if you are obscured. | Action | — | Action | — | — |
| Charger: ShoveCharge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher i… | Action | — | Action | — | — |
| Charger: Weapon AttackDeal more damage: charge forward and slam your weapon into the first enemy in your way. | Action | — | Action | MainMeleeWeapon + 5 MainMeleeWeaponDamageType | Melee weapon attack |
| Charm Animals and PlantsChannel fey magic to Charm nearby beasts and plants. | Action | — | Action | — | Wisdom save |
| Chill of the MountainCall forth the cold mountain winds and reduce the target's movement speed by 3 m. | Action | Evocation | Action | 1d10 Cold | Ranged spell attack |
| Chromatic OrbHurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. Alternatively, choose a… | Level 1 | Evocation | Action | 3d8 Thunder | Ranged spell attack |
| Click HeelsClick the heels of your boots to gain speed and freedom of movement. | Action | — | Bonus action | — | — |
| Cloak of ShadowsWrap yourself in shadows to become Invisible if you are obscured. | Action | — | Action | — | — |
| Create Sorcery PointsSpend spell slots to gain Sorcery Points. | Action | — | Bonus action | — | — |
| Create Spell SlotSpend Sorcery Points to unlock a spell slot. | Action | — | Bonus action | — | — |
| Crusader's MantleRadiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additi… | Level 3 | Evocation | Action | — | — |
| Cunning Action: DashCover more distance this turn: double your movement speed. | Action | — | Bonus action | — | — |
| Cunning Action: DisengageRetreat safely: moving won't provoke Opportunity Attacks. | Action | — | Bonus action | — | — |
| Curriculum of Strategy: Artistry of WarSummon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d… | Level 5 | Evocation | Action | 12d6 + 36 Force | — |
| Defensive Flourish (Ranged)Attack defensively, increasing your Armour Class by 4 if you hit. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
| Destructive WaveCreate a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks t… | Level 5 | Evocation | Action | 5d6 Thunder + 5d6 Radiant | Constitution save |
| Detect ThoughtsFocus your mind to read the thoughts of certain creatures while talking to them. | Level 2 | Divination | Action | — | — |
| DethroneShred a foe's very essence by pulling on strands of the Weave. | Level 5 | Necromancy | Action | 10d6 + 20 Necrotic | Constitution save (DC 18) |
| Disguise SelfMagically change all aspects of your appearance. | Level 1 | Illusion | Action | — | — |
| DisintegrateIf the target fails a Dexterity Saving Throw, and the 10d6 + 40 Force damage reduces it to 0 hit points, it d… | Level 6 | Transmutation | Action | 10d6 + 40 Force | Dexterity save |
| Eldritch BlastConjure 1 beam(s) of crackling energy. | Cantrip | Evocation | Action | 1d10 Force | Ranged spell attack |
| Embrace of the InfernoExpel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6 Fire damage. | Action | Evocation | Action | 2d6 Fire | Ranged spell attack |
| Ensnaring StrikeYour attack summons thorny vines that possibly Ensnare your target. | Level 1 | Conjuration | Action | weapon damage | Ranged weapon attack |
| Fangs of the Fire SnakeHit your foe from afar. Your next melee attacks deal an additional 1d4 Fire damage. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 1d10 Fire | Unarmed attack |
| Fire BoltHurl a mote of fire. | Cantrip | Evocation | Action | 1d10 Fire | Ranged spell attack |
| FireballShoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | Level 3 | Evocation | Action | 8d6 Fire | Dexterity save |
| Firebolt?Hurl a mote of fire. | Cantrip | Evocation | Action | 1d10 Fire | Ranged spell attack |
| Flames of the PhoenixShoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | Action | Evocation | Action | 8d6 Fire | Dexterity save |
| FlyFly to a target position. | Action | — | — | — | — |
| Guiding BoltThe next Attack Roll against this target has Advantage. | Level 1 | Evocation | Action | 4d6 Radiant | Ranged spell attack |
| Hail of ThornsThe thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing… | Level 1 | Conjuration | Action | weapon damage + 1d10 Piercing | Dexterity save |
| Hamstring ShotShoot an enemy in the thigh and possibly reduce their movement speed by 50%. | Action | — | Action | weapon damage | Ranged weapon attack |
| HeadcrackLob a small payload at the target, wounding them and possibly inflicting Dazed. | Action | — | Action | weapon damage | Ranged weapon attack |
| Ice KnifeThrow a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.… | Level 1 | Conjuration | Action | 1d10 Piercing + 2d6 Cold | Ranged spell attack |
| Illuminating ShotFire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target. | Action | — | Bonus action | 1d4 MainRangedWeaponDamageType | Ranged weapon attack |
| Jump (Fleetfingers)Jump up, down, and across. Your Strength affects how far you can jump. | Action | — | Bonus action | — | — |
| Lightning ArrowAfter the arrow hits, smaller bolts snake out from the target toward nearby creatures. | Level 3 | Transmutation | Action | 4d8 Lightning + 2d8 Lightning | Dexterity save |
| Magic MissileShoot 3 magical darts, each dealing 1d4 + 1 Force damage. They always hit their target. | Level 1 | Evocation | Action | 3d4 + 3 Force | — |
| Melf's Acid ArrowShoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d… | Level 2 | Evocation | Action | 4d4 Acid + 2d4 Acid | Ranged spell attack |
| Mobile Flourish (Ranged)Shoot a target with enough force to push it back 6 m. Afterwards, you can Teleport to the target. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
| Mobile ShotAfter using Dash or Disengage this turn, you can make a ranged attack as a bonus action. | Action | — | Bonus action | weapon damage | Ranged weapon attack |
| PerformPlay a tune to attract and delight those around you. | Action | — | Free | — | — |
| Piercing ShotDeal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. | Action | — | Action | weapon damage | Ranged weapon attack |
| Poison SprayProject a puff of noxious gas. | Cantrip | Conjuration | Action | 1d12 Poison | Constitution save |
| Pushing Attack (Ranged)Pushes your target back 4.5 m. | Action | — | Action | MainRangedWeapon + 1d8 MainRangedWeaponDamageType | Ranged weapon attack |
| Rakish Sneak Attack (Ranged)Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther… | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
| Ray of EnfeeblementWeaken a foe: they deal half damage with weapon attacks using Strength. | Level 2 | Necromancy | Action | — | Ranged spell attack |
| Ray of FrostReduces the target's movement speed by 3 m. | Cantrip | Evocation | Action | 1d8 Cold | Ranged spell attack |
| Ray of SicknessPossibly Poisons the target. | Level 1 | Necromancy | Action | 2d8 Poison | Ranged spell attack |
| Rays of FireHurl 3 rays of fire. Each ray deals 3d6 Fire damage. | Level 2 | Evocation | Action | 3d6 Fire + 3d6 Fire + 3d6 Fire | Ranged spell attack |
| Rush AttackCharge forward and attack the first enemy in your way, possibly pushing them Off Balance. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) Piercing | Melee weapon attack |
| Scorching RayHurl 3 rays of fire. Each ray deals 2d6 Fire damage. | Level 2 | Evocation | Action | 6d6 Fire | Ranged spell attack |
| Scorching Ray ShotHurl 4 rays of fire. Each ray deals 2d6 Fire damage. | Level 3 | Evocation | Action | 8d6 Fire | Ranged spell attack |
| ShapeshiftMagically change all aspects of your appearance. | Level 1 | Illusion | Action | — | — |
| Slashing Flourish (Ranged)Attack up to 2 enemies at once. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
| Sneak Attack (Ranged)Deal extra damage to a foe you have Advantage against. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
| Sphere of Elemental BalanceHurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. | Action | Evocation | Action | 3d8 Thunder | Ranged spell attack |
| SprintRush ahead in a straight line. Reduces the duration of your Momentum by 1 turn. | Action | — | Free | — | Melee weapon attack |
| Star Map: Guiding BoltThe next Attack Roll against this target has Advantage. | Level 1 | Evocation | Action | 4d6 Radiant | Ranged spell attack |
| Step of the Wind: DashDouble your movement speed. Jump no longer requires a bonus action. | Action | — | Bonus action | — | — |
| Step of the Wind: DisengageRetreat to safety by Disengaging. Jump no longer requires a bonus action. | Action | — | Bonus action | — | — |
| Third Eye: DarkvisionYou gain the ability to see in the dark out to a range of 24 m. | Action | — | Action | — | — |
| Warden of VitalityWhile this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. | Level 3 | Evocation | Action | — | — |
| Witch BoltLink yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by act… | Level 1 | Evocation | Action | 1d12 Lightning | Ranged spell attack |
| Writhing TideCondense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m and become unaffected b… | Action | — | Bonus action | — | — |
| Zephyr FlashRush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding. | Action | — | Action | 6d8 Thunder | Dexterity save (DC 15) |