Sourcemined
Baldur's Gate 3
SpellVerified on build 25605617
Scorching Ray icon

Scorching Ray

Level
Level 2 · Evocation
Cost
Action + 2nd-level spell slot
Range
18 m
Targets
3
Roll
Ranged spell attack
Damage
6d6 Fire
Components
Verbal, Somatic

Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.

Damage by spell slot

Average at 2nd level
21
6d6 Fire
Average at 6th level
49
14d6 Fire
Per slot level
+7
each slot above 2nd
  1. 2nd-level slot21 6d6 Fire
  2. 3rd-level slot28 8d6 Fire
  3. 4th-level slot35 10d6 Fire
  4. 5th-level slot42 12d6 Fire
  5. 6th-level slot49 14d6 Fire
Average damage of one cast at each spell slot, from the game's own upcast entries.
SlotDamageTargetsAverage
2nd6d6 Fire321
3rd8d6 Fire428
4th10d6 Fire535
5th12d6 Fire642
6th14d6 Fire749

Chance to hit and damage per cast

0102030101215182125Target AC
  • Level 3, +3 modifier
  • Level 5, +4 modifier
  • Level 12, +5 modifier
Average damage of one cast, misses included (at its 2nd-level slot): d20 + proficiency + spellcasting modifier against the target's AC; a natural 20 is a critical hit and doubles the dice.
Show the numbers
Target ACLevel 3, +3 modifierLevel 5, +4 modifierLevel 12, +5 modifier
1017.92021
1116.818.921
1215.717.920
1314.716.818.9
1413.715.717.9
1512.614.716.8
1611.613.715.7
1710.512.614.7
189.511.613.7
198.410.512.6
207.49.511.6
216.38.410.5
225.37.49.5
234.26.38.4
243.25.37.4
252.14.26.3
CasterAC 12AC 15AC 18AC 21
Level 3, +3 (attack +5)70%55%40%25%
Level 5, +4 (attack +7)80%65%50%35%
Level 12, +5 (attack +9)90%75%60%45%

Chance to hit per attack roll. Each ray or beam rolls to hit on its own; the chart adds them up.

Who can get it

From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.

Classes 2

  • Sorcerer · can pick, from level 3
  • Bard · can pick, from level 10

Subclasses 14

Equipment 2

Scrolls and items 1

Other level 2 spells 54