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Baldur's Gate 3
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Spells · page 5

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
BackbreakerPossibly knock your enemy Prone.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Beckoning DarknessCurse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a…Level 4NecromancyBonus action2d8 NecroticCharisma save (DC 14)
Blood MoneyStrike out greedily, dealing an additional proficiency bonus Main Melee Weapon Damage Type damage per 300 gol…Action—Actionweapon damage + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
BloodlettingPierce an enemy's flesh and possibly make them Bleed.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
BloodrenderDeal additional damage equal to your Proficiency Bonus. On a successful hit, you gain Bloodrender, which lets…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Brand the WeakExpose the weak points of an enemy. They become Vulnerable to Bludgeoning, Slashing, or Piercing damage.Level 1TransmutationFree——
Challenge to DuelChallenge an enemy to attack only you, inflicting Bleeding on the target.ActionEnchantmentBonus action—Wisdom save
Conjure Shadow Lantern WraithPull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat.ActionNecromancyAction——
Corrosive StrikeDeal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the targe…Action—Actionweapon damage + ProficiencyBonus AcidMelee weapon attack
Crowning StrikeUnleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target.Action—Actionweapon damage + ProficiencyBonus PsychicMelee weapon attack
Dawnburst StrikeDeal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3 m ar…Action—Actionweapon damage + ProficiencyBonus RadiantMelee weapon attack
Draconic Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama…Level 3TransmutationAction——
Dueller's EnthusiasmWhile you are not dual-wielding, you can make an additional melee attack with The Dueller.Action—Bonus actionweapon damageMelee weapon attack
Electrified FlailClout a foe with your lightning-suffused flail and Stun them.Action—Actionweapon damage + 1d10 LightningMelee weapon attack
Ensnaring ShockConsume 4 of your Lightning Charges to mark a foe. When the target moves create an electrical blast with 2 ra…Action—Bonus action—Dexterity save (DC 13)
Ensnaring StrandsYour attack conjures thick sticky webbing that possibly Enwebs your target(s).Level 1ConjurationActionweapon damageMelee weapon attack
Exhort the RisenSubjugate the undead with your commands.Level 1EnchantmentAction—Wisdom save
Find Familiar: QuasitSummon a familiar with the form of a quasit that can turn Invisible and Scare enemies.Level 1ConjurationAction——
Flaming BladeImmolate your blade like a phoenix wing and strike a foe with its blazing steel.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 FireMelee weapon attack
FlourishPossibly throw your enemy Off Balance.Action—Bonus action1d4 BludgeoningMelee weapon attack
Flurry of Blows: PushPunch twice in quick succession and possibly push the target 5 m away.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Flurry of Blows: StaggerPunch twice in quick succession and Stagger the target, making it unable to take reactions.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Flurry of Blows: TopplePunch twice in quick succession and possibly knock the target Prone.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Frigid BladeYou add your Proficiency Bonus as Cold damage. When the attack hits, apply Frostbite. The creature takes 1d4…Action—Actionweapon damage + ProficiencyBonus ColdMelee weapon attack
Ghoulish TouchLash out with deadly claws and possibly Paralyse the target.Level 1NecromancyAction2d6 NecroticMelee spell attack
Githyanki Psionics: Mage HandCreate an invisible spectral hand that can manipulate and interact with objects.CantripConjurationAction——
Grand SlamSlam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.Action—Actionweapon damage + ProficiencyBonus ThunderDexterity save
HellcrawlerTeleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3 m zone.Action—Bonus action——
Hush You!Slash a target and possibly Silence it.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Immolating GazeSear and Frighten a target with nothing but your glower.Action—Action2d8 FireIntelligence save
Incise LigamentsGrind your saw's blackest teeth into an enemy's calves and possibly Slow them.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Inject NostrumInject an enemy with the mysterious liquid in your syringe and possibly Poison them.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons.Action—Action——
Lesser RestorationCure a creature from disease, poison, paralysis or blindness.Level 2AbjurationAction——
LightInfuse an object with an aura of light.CantripEvocationAction—Dexterity save
LongstriderIncrease a creature's movement speed by 3 m.Level 1TransmutationAction——
Mage ArmourProtect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.Level 1AbjurationAction——
Mage HandCreate a spectral hand that can manipulate and interact with objects.CantripConjurationAction——
Magic WeaponInfuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rol…Level 2TransmutationAction——
Mantle of InspirationImbue 2 allies with your vigour and grant them 5 temporary hit points. If they're hit with a melee attack, th…Action—Bonus action——
Mantle of Majesty: CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon.Action—Bonus action——
Menacing Attack (Melee)Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to…Action—ActionMainMeleeWeapon + 1d8 MainMeleeWeaponDamageTypeMelee weapon attack
Mind TaxCleave into a Charmed or Frightened foe's brain tissue and invigorate your body.Action—Bonus action1d10 Psychic—
Minor IllusionCreate an illusion that compels nearby creatures to investigate.CantripIllusionAction——
Misty StepSurrounded by silver mist, you teleport to an unoccupied space you can see.Level 2ConjurationBonus action——
MoonbeamCall down a beam of light that damages any creature that enters the beam or starts its turn in the light. You…Level 2EvocationAction2d10 RadiantConstitution save
Moonlight ButterfliesStrike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the…Action—Actionweapon damageMelee weapon attack
MoonmoteIlluminate the area around you with wisps of moonish light that make movement difficult for enemies and bolst…ActionEvocationAction——
Nature's WrathRestrain an enemy. They cannot move. Attack Rolls against them have Advantage. Their Attack Rolls and Dexteri…Action—Action—Strength save
Otiluke's Resilient SphereEnclose a target in a sphere of shimmering force, blocking all incoming damage and spell effects.Level 4EvocationAction—Dexterity save
PanacheRoll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail ga…Action—Action——
Paralyzing RayParalyzes its target.Level 3NecromancyAction—Constitution save
Part the FleshThrust forward with diabolical precision, possibly stymying your target's ability to heal.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus NecroticMelee weapon attack
Perfectly Balanced StrikeSend Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.Action—Bonus actionweapon damageMelee weapon attack
Phantasmal ForceDeal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time…Level 2IllusionAction1d6 PsychicIntelligence save
Phantasmal KillerHaunt a creature with its worst nightmares. It takes 4d10 Psychic damage per turn, cannot move, has Disadvant…Level 4IllusionAction4d10 PsychicWisdom save
Piercing StrikeDeal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.Action—Actionweapon damageMelee weapon attack
Planar AllyBeseech one of these otherworldly entities for aid.Level 6ConjurationAction——
Planar Ally: CambionConjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fir…Level 6ConjurationAction——
Planar BindingTarget an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as…Level 5AbjurationAction—Wisdom save
Plant GrowthMake weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement…Level 3TransmutationAction——
Poison MistOn a hit, surround the target in a noxious cloud that possibly Poisons those within it.Action—Actionweapon damage + ProficiencyBonus PoisonMelee weapon attack
PolymorphTransform a creature into a harmless sheep.Level 4TransmutationAction—Wisdom save
Pommel StrikeMake a non-lethal attack against an enemy and possibly Daze them.Action—Bonus action1d4 BludgeoningMelee weapon attack
Press the AdvantageAfter scoring a Critical Hit, use your bonus action to make an additional attack.Action—Bonus actionweapon damageMelee weapon attack
Profane ScourgeStrike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 MainMeleeWeaponDamageTypeMelee weapon attack
Protection from EnergyTouch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.Level 3AbjurationAction——
Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undea…Level 1AbjurationAction——
Protection from PoisonTouch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences.Level 2AbjurationAction——
Pulling WebStrike at a creature with a gossamer, skin-adhering web and pull it 3 m closer to you.CantripTransmutationAction1d6 PiercingMelee spell attack
Ranger's CompanionGain a beast companion that accompanies you on your adventures and fights alongside you.Action—Action——
Ray of FearFrightens your target.Level 3NecromancyAction—Wisdom save
Reckless AttackUntil your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.Action—Actionweapon damageMelee weapon attack
Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it.Level 3AbjurationAction——
ResistanceMake a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws.CantripAbjurationAction——
Revitalising StrikeSmash into a foe, wounding them and healing your own injuries.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus NecroticMelee weapon attack
Righteous ClarityTarget yourself or an ally to additionally grant the target's Proficiency Bonus to their Attack Rolls.Action—Bonus action——
Sacred FlameEngulf a target in a flame-like radiance.CantripEvocationAction1d8 RadiantDexterity save
SanctuaryYou or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area sp…Level 1AbjurationBonus action——
Searing BloodCut into an enemy, dealing MainMeleeWeapon + proficiency bonus Main Melee Weapon Damage Type damage + an addi…Action—Actionweapon damage + ProficiencyBonus FireMelee weapon attack
SeemingDisguise up to 4 members of your adventuring party.Level 5IllusionAction——
Sethan: ReduceMake a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving…Level 2TransmutationAction—Constitution save
Sethan: Spiritual GreataxeSummon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting ability modifier Force d…Level 6EvocationBonus action3d8 + modifier Force—
Shadow StepTeleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.Action—Bonus action——
Shadow StrikeTeleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th…Action—Actionweapon damage + 3d8 PsychicMelee weapon attack
Shadow Strike: UnarmedTeleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th…Action—ActionMartialArtsUnarmedDamage Bludgeoning + 3d8 PsychicUnarmed attack
Shadow TeleportationTeleport to an unoccupied, obscured spot.Action—Action——
Shadowsoaked BlowStrike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an addit…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 PsychicMelee weapon attack
ShapechangerTransform into a blue jay, able to Fly.Action—Action—Wisdom save
Shar's DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks…Level 2EvocationAction——
Sorrowful LashPulls the creature 3 m closer to you.CantripTransmutationBonus action1d4 + max(1,modifier) PiercingMelee spell attack
SoulbreakerRend the enemy's body and soul, and possibly Stun them.Action—Actionweapon damage + ProficiencyBonus PsychicMelee weapon attack
Steadfast StrikeSlam into a foe, preventing them (and yourself) from being moved involuntarily.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Summon Quothe the RavenSummon a raven familiar that can Blind enemies with its beak.Level 3ConjurationAction——
Topple the Big FolkDeal additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take a…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
TrephinationMake a burr hole into an enemy's skull and possibly knock them Prone.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Tyr's ProtectionProtect a creature from attacks: increase its Armour Class by 2.Level 1AbjurationBonus action——
Unshackling StrikeSmite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it.Action—Action—Melee weapon attack
Virulent VenomPoint your ringed finger at a target to make it Vulnerable to Poison damage, unless it is Immune to Poison da…Action—Action—Constitution save (DC 14)
Woad's Ensnaring StrikeYour attack summons thorny vines that possibly Ensnare your target.Level 1ConjurationBonus action1d4 BludgeoningStrength save