Spells · page 5
Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.
| BackbreakerPossibly knock your enemy Prone. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |
| Beckoning DarknessCurse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a… | Level 4 | Necromancy | Bonus action | 2d8 Necrotic | Charisma save (DC 14) |
| Blood MoneyStrike out greedily, dealing an additional proficiency bonus Main Melee Weapon Damage Type damage per 300 gol… | Action | — | Action | weapon damage + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
| BloodlettingPierce an enemy's flesh and possibly make them Bleed. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
| BloodrenderDeal additional damage equal to your Proficiency Bonus. On a successful hit, you gain Bloodrender, which lets… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
| Brand the WeakExpose the weak points of an enemy. They become Vulnerable to Bludgeoning, Slashing, or Piercing damage. | Level 1 | Transmutation | Free | — | — |
| Challenge to DuelChallenge an enemy to attack only you, inflicting Bleeding on the target. | Action | Enchantment | Bonus action | — | Wisdom save |
| Conjure Shadow Lantern WraithPull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat. | Action | Necromancy | Action | — | — |
| Corrosive StrikeDeal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the targe… | Action | — | Action | weapon damage + ProficiencyBonus Acid | Melee weapon attack |
| Crowning StrikeUnleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target. | Action | — | Action | weapon damage + ProficiencyBonus Psychic | Melee weapon attack |
| Dawnburst StrikeDeal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3 m ar… | Action | — | Action | weapon damage + ProficiencyBonus Radiant | Melee weapon attack |
| Draconic Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama… | Level 3 | Transmutation | Action | — | — |
| Dueller's EnthusiasmWhile you are not dual-wielding, you can make an additional melee attack with The Dueller. | Action | — | Bonus action | weapon damage | Melee weapon attack |
| Electrified FlailClout a foe with your lightning-suffused flail and Stun them. | Action | — | Action | weapon damage + 1d10 Lightning | Melee weapon attack |
| Ensnaring ShockConsume 4 of your Lightning Charges to mark a foe. When the target moves create an electrical blast with 2 ra… | Action | — | Bonus action | — | Dexterity save (DC 13) |
| Ensnaring StrandsYour attack conjures thick sticky webbing that possibly Enwebs your target(s). | Level 1 | Conjuration | Action | weapon damage | Melee weapon attack |
| Exhort the RisenSubjugate the undead with your commands. | Level 1 | Enchantment | Action | — | Wisdom save |
| Find Familiar: QuasitSummon a familiar with the form of a quasit that can turn Invisible and Scare enemies. | Level 1 | Conjuration | Action | — | — |
| Flaming BladeImmolate your blade like a phoenix wing and strike a foe with its blazing steel. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 Fire | Melee weapon attack |
| FlourishPossibly throw your enemy Off Balance. | Action | — | Bonus action | 1d4 Bludgeoning | Melee weapon attack |
| Flurry of Blows: PushPunch twice in quick succession and possibly push the target 5 m away. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Flurry of Blows: StaggerPunch twice in quick succession and Stagger the target, making it unable to take reactions. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Flurry of Blows: TopplePunch twice in quick succession and possibly knock the target Prone. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Frigid BladeYou add your Proficiency Bonus as Cold damage. When the attack hits, apply Frostbite. The creature takes 1d4… | Action | — | Action | weapon damage + ProficiencyBonus Cold | Melee weapon attack |
| Ghoulish TouchLash out with deadly claws and possibly Paralyse the target. | Level 1 | Necromancy | Action | 2d6 Necrotic | Melee spell attack |
| Githyanki Psionics: Mage HandCreate an invisible spectral hand that can manipulate and interact with objects. | Cantrip | Conjuration | Action | — | — |
| Grand SlamSlam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away. | Action | — | Action | weapon damage + ProficiencyBonus Thunder | Dexterity save |
| HellcrawlerTeleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3 m zone. | Action | — | Bonus action | — | — |
| Hush You!Slash a target and possibly Silence it. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
| Immolating GazeSear and Frighten a target with nothing but your glower. | Action | — | Action | 2d8 Fire | Intelligence save |
| Incise LigamentsGrind your saw's blackest teeth into an enemy's calves and possibly Slow them. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
| Inject NostrumInject an enemy with the mysterious liquid in your syringe and possibly Poison them. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
| Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons. | Action | — | Action | — | — |
| Lesser RestorationCure a creature from disease, poison, paralysis or blindness. | Level 2 | Abjuration | Action | — | — |
| LightInfuse an object with an aura of light. | Cantrip | Evocation | Action | — | Dexterity save |
| LongstriderIncrease a creature's movement speed by 3 m. | Level 1 | Transmutation | Action | — | — |
| Mage ArmourProtect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. | Level 1 | Abjuration | Action | — | — |
| Mage HandCreate a spectral hand that can manipulate and interact with objects. | Cantrip | Conjuration | Action | — | — |
| Magic WeaponInfuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rol… | Level 2 | Transmutation | Action | — | — |
| Mantle of InspirationImbue 2 allies with your vigour and grant them 5 temporary hit points. If they're hit with a melee attack, th… | Action | — | Bonus action | — | — |
| Mantle of Majesty: CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | Action | — | Bonus action | — | — |
| Menacing Attack (Melee)Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to… | Action | — | Action | MainMeleeWeapon + 1d8 MainMeleeWeaponDamageType | Melee weapon attack |
| Mind TaxCleave into a Charmed or Frightened foe's brain tissue and invigorate your body. | Action | — | Bonus action | 1d10 Psychic | — |
| Minor IllusionCreate an illusion that compels nearby creatures to investigate. | Cantrip | Illusion | Action | — | — |
| Misty StepSurrounded by silver mist, you teleport to an unoccupied space you can see. | Level 2 | Conjuration | Bonus action | — | — |
| MoonbeamCall down a beam of light that damages any creature that enters the beam or starts its turn in the light. You… | Level 2 | Evocation | Action | 2d10 Radiant | Constitution save |
| Moonlight ButterfliesStrike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the… | Action | — | Action | weapon damage | Melee weapon attack |
| MoonmoteIlluminate the area around you with wisps of moonish light that make movement difficult for enemies and bolst… | Action | Evocation | Action | — | — |
| Nature's WrathRestrain an enemy. They cannot move. Attack Rolls against them have Advantage. Their Attack Rolls and Dexteri… | Action | — | Action | — | Strength save |
| Otiluke's Resilient SphereEnclose a target in a sphere of shimmering force, blocking all incoming damage and spell effects. | Level 4 | Evocation | Action | — | Dexterity save |
| PanacheRoll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail ga… | Action | — | Action | — | — |
| Paralyzing RayParalyzes its target. | Level 3 | Necromancy | Action | — | Constitution save |
| Part the FleshThrust forward with diabolical precision, possibly stymying your target's ability to heal. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus Necrotic | Melee weapon attack |
| Perfectly Balanced StrikeSend Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | Action | — | Bonus action | weapon damage | Melee weapon attack |
| Phantasmal ForceDeal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time… | Level 2 | Illusion | Action | 1d6 Psychic | Intelligence save |
| Phantasmal KillerHaunt a creature with its worst nightmares. It takes 4d10 Psychic damage per turn, cannot move, has Disadvant… | Level 4 | Illusion | Action | 4d10 Psychic | Wisdom save |
| Piercing StrikeDeal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. | Action | — | Action | weapon damage | Melee weapon attack |
| Planar AllyBeseech one of these otherworldly entities for aid. | Level 6 | Conjuration | Action | — | — |
| Planar Ally: CambionConjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fir… | Level 6 | Conjuration | Action | — | — |
| Planar BindingTarget an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as… | Level 5 | Abjuration | Action | — | Wisdom save |
| Plant GrowthMake weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement… | Level 3 | Transmutation | Action | — | — |
| Poison MistOn a hit, surround the target in a noxious cloud that possibly Poisons those within it. | Action | — | Action | weapon damage + ProficiencyBonus Poison | Melee weapon attack |
| PolymorphTransform a creature into a harmless sheep. | Level 4 | Transmutation | Action | — | Wisdom save |
| Pommel StrikeMake a non-lethal attack against an enemy and possibly Daze them. | Action | — | Bonus action | 1d4 Bludgeoning | Melee weapon attack |
| Press the AdvantageAfter scoring a Critical Hit, use your bonus action to make an additional attack. | Action | — | Bonus action | weapon damage | Melee weapon attack |
| Profane ScourgeStrike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Protection from EnergyTouch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | Level 3 | Abjuration | Action | — | — |
| Protection from Evil and GoodProtect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undea… | Level 1 | Abjuration | Action | — | — |
| Protection from PoisonTouch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | Level 2 | Abjuration | Action | — | — |
| Pulling WebStrike at a creature with a gossamer, skin-adhering web and pull it 3 m closer to you. | Cantrip | Transmutation | Action | 1d6 Piercing | Melee spell attack |
| Ranger's CompanionGain a beast companion that accompanies you on your adventures and fights alongside you. | Action | — | Action | — | — |
| Ray of FearFrightens your target. | Level 3 | Necromancy | Action | — | Wisdom save |
| Reckless AttackUntil your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you. | Action | — | Action | weapon damage | Melee weapon attack |
| Remove CurseTouch a creature or object to remove all Curses and Hexes affecting it. | Level 3 | Abjuration | Action | — | — |
| ResistanceMake a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. | Cantrip | Abjuration | Action | — | — |
| Revitalising StrikeSmash into a foe, wounding them and healing your own injuries. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus Necrotic | Melee weapon attack |
| Righteous ClarityTarget yourself or an ally to additionally grant the target's Proficiency Bonus to their Attack Rolls. | Action | — | Bonus action | — | — |
| Sacred FlameEngulf a target in a flame-like radiance. | Cantrip | Evocation | Action | 1d8 Radiant | Dexterity save |
| SanctuaryYou or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area sp… | Level 1 | Abjuration | Bonus action | — | — |
| Searing BloodCut into an enemy, dealing MainMeleeWeapon + proficiency bonus Main Melee Weapon Damage Type damage + an addi… | Action | — | Action | weapon damage + ProficiencyBonus Fire | Melee weapon attack |
| SeemingDisguise up to 4 members of your adventuring party. | Level 5 | Illusion | Action | — | — |
| Sethan: ReduceMake a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving… | Level 2 | Transmutation | Action | — | Constitution save |
| Sethan: Spiritual GreataxeSummon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting ability modifier Force d… | Level 6 | Evocation | Bonus action | 3d8 + modifier Force | — |
| Shadow StepTeleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll. | Action | — | Bonus action | — | — |
| Shadow StrikeTeleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th… | Action | — | Action | weapon damage + 3d8 Psychic | Melee weapon attack |
| Shadow Strike: UnarmedTeleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th… | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 3d8 Psychic | Unarmed attack |
| Shadow TeleportationTeleport to an unoccupied, obscured spot. | Action | — | Action | — | — |
| Shadowsoaked BlowStrike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an addit… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Psychic | Melee weapon attack |
| ShapechangerTransform into a blue jay, able to Fly. | Action | — | Action | — | Wisdom save |
| Shar's DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks… | Level 2 | Evocation | Action | — | — |
| Sorrowful LashPulls the creature 3 m closer to you. | Cantrip | Transmutation | Bonus action | 1d4 + max(1,modifier) Piercing | Melee spell attack |
| SoulbreakerRend the enemy's body and soul, and possibly Stun them. | Action | — | Action | weapon damage + ProficiencyBonus Psychic | Melee weapon attack |
| Steadfast StrikeSlam into a foe, preventing them (and yourself) from being moved involuntarily. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
| Summon Quothe the RavenSummon a raven familiar that can Blind enemies with its beak. | Level 3 | Conjuration | Action | — | — |
| Topple the Big FolkDeal additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take a… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
| TrephinationMake a burr hole into an enemy's skull and possibly knock them Prone. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
| Tyr's ProtectionProtect a creature from attacks: increase its Armour Class by 2. | Level 1 | Abjuration | Bonus action | — | — |
| Unshackling StrikeSmite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it. | Action | — | Action | — | Melee weapon attack |
| Virulent VenomPoint your ringed finger at a target to make it Vulnerable to Poison damage, unless it is Immune to Poison da… | Action | — | Action | — | Constitution save (DC 14) |
| Woad's Ensnaring StrikeYour attack summons thorny vines that possibly Ensnare your target. | Level 1 | Conjuration | Bonus action | 1d4 Bludgeoning | Strength save |