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Baldur's Gate 3
Verified on build 25605617598 entries

Spells · page 4

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Absolute PowerA surge of divine energy accompanies your swing and possibly pushes the target back 5 m.Action—ActionMainMeleeWeapon + StrengthModifier MainMeleeWeaponDamageType + 1d6 ForceMelee weapon attack
Clench of the North WindHold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.ActionEnchantmentAction—Wisdom save
Dancing LightsIlluminate a 9 m radius.CantripEvocationAction——
DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks…Level 2EvocationAction——
DarkvisionGrant a creature the ability to see in the dark out to a range of 12 m.Level 2TransmutationAction——
DaylightEnchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.Level 3EvocationAction——
Death WardProtect a creature from death. The next time damage would reduce it to 0 hit points, it remains conscious wit…Level 4AbjurationAction——
Dirty Trick: Flick o' the WristFlick your weapon at a target and possibly Disarm them.Action—Bonus actionweapon damageMelee weapon attack
Dirty Trick: Sand TossToss a handful of sand at your enemy and possibly Blind them.Action—Bonus action1d6 BludgeoningMelee weapon attack
Dirty Trick: Vicious MockeryInsult a creature: it has Disadvantage on its next Attack Roll.CantripEnchantmentBonus action1d4 PsychicWisdom save
Disarming StrikeFocus your attack on your foe's hands and possibly force them to drop the weapons they are holding.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Dispel MagicRemove the magic cast upon a character or object.Level 3AbjurationAction——
Dissonant WhispersFrighten a creature: they'll have Disadvantage on Ability Checks and Attack Rolls and they cannot move.Level 1EnchantmentAction3d6 PsychicWisdom save
Divine Strike: Elemental FuryOnce per turn deal 1d8 Cold damage, 1d8 Fire damage or 1d8 Lightning damage in addition to your weapon's weap…Action—Actionweapon damageMelee weapon attack
Divine Strike: NecroticOnce per turn deal 1d8 Necrotic damage in addition to your weapon's weapon damage when you make a melee attac…Action—Actionweapon damage + 1d8 NecroticMelee weapon attack
Divine Strike: PoisonOnce per turn deal 1d8 Poison damage in addition to your weapon's weapon damage when you make a melee attack.Action—Actionweapon damage + 1d8 PoisonMelee weapon attack
Divine Strike: RadiantStrike a foe with your weapon as it becomes wreathed in gleaming radiance.Action—Actionweapon damage + 1d8 RadiantMelee weapon attack
Divine Strike: ThunderOnce per turn deal 1d8 Thunder damage in addition to your weapon's weapon damage when you make a melee attack.Action—Actionweapon damage + 1d8 ThunderMelee weapon attack
Divine Strike: WeaponOnce per turn deal 1d8 Main Melee Weapon Damage Type damage in addition to your melee weapon damage.Action—ActionMainMeleeWeapon + 1d8 MainMeleeWeaponDamageTypeMelee weapon attack
Dominate BeastMake a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against y…Level 4EnchantmentAction—Wisdom save
Dominate PersonMake a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw aga…Level 5EnchantmentAction—Wisdom save
Drow Magic: Faerie FireAll targets within the light turn visible, and Attack Rolls against them have Advantage.Level 1EvocationAction—Dexterity save
Drunken TechniquePunch twice in quick succession and grant yourself an additional 3 m movement and the benefits of Disengage.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama…Level 3TransmutationAction——
Enhance AbilityBestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.Level 2TransmutationAction——
Enhance LeapTriple a creature's jumping distance.Level 1TransmutationAction——
Enlarge/ReduceMake a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.Level 2TransmutationAction—Constitution save
Ensnaring Strike (Melee)Your attack summons thorny vines that possibly Ensnare your target.Level 1ConjurationActionweapon damageMelee weapon attack
EntangleCreate a vine surface, slowing down creatures, possibly Entangling them.Level 1ConjurationAction—Strength save
EnthrallReduce a creature's peripheral vision and make it look at you.Level 2EnchantmentAction—Wisdom save
EyebiteYour eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting…Level 6NecromancyAction—Wisdom save
Eyes of the Dark: DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks…Level 2EvocationAction——
Faerie FireAll targets within the light turn visible, and Attack Rolls against them have Advantage.Level 1EvocationAction—Dexterity save
Faithwarden's VinesCreate a vine surface, slowing down creatures, possibly Entangling them.Level 1ConjurationAction—Strength save
Feign DeathPut an ally in a protective coma. They become Resistant to all damage except Psychic damage. Disease and pois…Level 3NecromancyAction——
Fiendish ResilienceChoose a damage type and become Resistant to it. You can pick a new damage type each Short Rest.Action—Free——
Find FamiliarSummon a familiar, a fey spirit that takes an animal form of your choosing.Level 1ConjurationAction——
Fist of Unbroken AirPush the target back 6 m and knock it Prone.Action—Action3d10 BludgeoningStrength save
Flame StrikeMake a pillar of divine fire roar down from the heavens like the wrath of affronted angels.Level 5EvocationAction5d6 Fire + 5d6 RadiantDexterity save
Flaming SphereSummon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright l…Level 2ConjurationAction2d6 FireDexterity save
Flesh to StoneAtrophy a foe, Restraining them until they temporarily turn to stone.Level 6TransmutationAction—Constitution save
Flurry of BlowsPunch twice in quick succession.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Fog CloudThe cloud Blinds and Heavily Obscures creatures within it.Level 1ConjurationAction——
Freedom of MovementSnap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed o…Level 4AbjurationAction——
Frenzied StrikeAs a bonus action, make a melee attack with your equipped weapon.Action—Bonus actionweapon damageMelee weapon attack
FriendsGain Advantage on Charisma Checks against a non-hostile creature.CantripEnchantmentAction——
Fungal InfestationRaise a mildewed, mould-encrusted zombie from a corpse.Action—Reaction——
GarrotteWrap a shadow rope around a creature's throat to start Garrotting it.Action—Action3d6 BludgeoningUnarmed attack
Gaseous FormTransform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is ve…Level 3TransmutationAction——
Githyanki Psionics: JumpTriple a creature's jumping distance.Level 1TransmutationAction——
Globe of InvulnerabilityCreate a barrier that makes creatures and objects inside it Immune to all damage.Level 6AbjurationAction——
Glyph of WardingInscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect wi…Level 3AbjurationAction—Dexterity save
GoodberryConjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1d4 hit p…Level 1TransmutationAction——
Grant FlightBestow the ability to Fly upon yourself or an ally.Level 3TransmutationAction——
Grasping VineSummon a giant vine capable of dragging creatures toward itself.Level 4ConjurationBonus action—Strength save
GreaseCover the ground in grease, slowing creatures within and possibly making them fall Prone.Level 1ConjurationAction—Dexterity save
Greater InvisibilityTurn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.Level 4IllusionAction——
Greater RestorationTouch a creature and negate any Charm, Petrification, Stun, or curse afflicting it.Level 5AbjurationAction——
Guardian of FaithCall forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an e…Level 4ConjurationAction——
GuidanceThe target gains a +1d4 bonus to Ability Checks.CantripDivinationAction——
Halo of SporesUnleash a cloud of necrotic spores upon a target. This uses a reaction, so other reactions won't trigger this…Action—Reaction1d4 NecroticConstitution save
HarmReduce a target's maximum hit points, but never below 1.Level 6NecromancyAction14d6 NecroticConstitution save
HasteTarget yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class.Level 3TransmutationAction——
HealHeal a target's wounds and remove Blindness and any diseases.Level 6EvocationAction——
Healing WordHeal a creature you can see.Level 1EvocationBonus action——
HeartstopperPossibly inflicts Chest Trauma: target loses an action.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Heat MetalCause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Atta…Level 2TransmutationAction2d8 FireConstitution save
HeroismMake yourself or a target immune to Frightened and gain 5 temporary hit points each turn.Level 1EnchantmentAction——
HexMake your attacks deal an additional 1d6 Necrotic damage damage to the target and give it Disadvantage on an…Level 1EnchantmentBonus action1d6 Necrotic—
Hexblade's CurseCurse a target. Your damage rolls against the target gain a bonus equal to your Proficiency Bonus. The number…Action—Bonus action——
Hiemal StrikePierce a creature with your frost-rimed trident and Chill it.Action—Actionweapon damage + 1d10 ColdMelee weapon attack
Hold MonsterParalyse a creature. It can't move, act or react. Attacks from within 3 m are always Critical Hits.Level 5EnchantmentAction—Wisdom save
Hold PersonHold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits.Level 2EnchantmentAction—Wisdom save
Holy RebukeGrant an ally a vengeful aura that deals 1d4 Radiant damage to anyone who hits them with a melee attack.Action—Action——
Hound of Ill OmenSummon forth a creature of darkness.Action—Bonus action——
Hunger of HadarCreatures within this black sphere are Blinded and take damage at the end of their turn and the start of thei…Level 3ConjurationAction2d6 Cold + 2d6 AcidDexterity save
Hunter's MarkMark a creature as your quarry to deal an additional 1d6 Main Weapon Damage Type damage whenever you hit it w…Level 1DivinationBonus action1d6 MainWeaponDamageType—
Hypnotic GazeCharm and Incapacitate a creature. It cannot attack you. It cannot act.Action—Action—Wisdom save
Hypnotic PatternHypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act.Level 3IllusionAction—Wisdom save
Ice StormImpel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatur…Level 4EvocationAction2d8 Bludgeoning + 4d6 ColdDexterity save
Improved Minor IllusionYou can cast Minor Illusion as a bonus action.CantripIllusionBonus action——
Inflict WoundsPutrefy a creature with the necrotic energy filling your hands.Level 1NecromancyAction3d10 NecroticMelee spell attack
Inquisitor's MightYou or an ally's weapon attacks deal an additional Charisma modifier (at least 1) Radiant damage and can Daze…Action—Bonus action——
Insect PlagueLocusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception…Level 5ConjurationAction4d10 PiercingConstitution save
Intimidating PresenceMenace an enemy and instil a terrible Fear within them.Action—Action—Wisdom save
Intoxicating StrikeHit a creature with your bare fists and possibly get them Drunk.Action—ActionMartialArtsUnarmedDamage BludgeoningUnarmed attack
InvisibilityTouch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.Level 2IllusionAction——
Invoke DuplicityDistract your enemies with an illusion. Within 3 m of the illusion, Attack Rolls have Advantage for you and y…Action—Action——
Ki Resonation: BlastDetonate the ki of a creature Resonating with you, hitting the creature and anyone within 5 m of it.Action——3d6 ForceDexterity save
Ki Resonation: PunchHit a creature with your bare fists, making the ki in its body Resonate with yours.Action—ActionMartialArtsUnarmedDamage BludgeoningUnarmed attack
Ki Resonation: Punch (Bonus Action)Hit a creature with your bare fists, making the ki in its body Resonate with yours.Action—Bonus actionMartialArtsUnarmedDamage BludgeoningUnarmed attack
KnockUnlock an object that is held shut by a mundane lock.Level 2TransmutationAction——
Otiluke's Freezing SphereCreate a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for lat…Level 6EvocationAction10d6 ColdConstitution save
Otto's Irresistible DanceCause a creature to start dancing, making it unable to take actions or move. Its attackers have Advantage on…Level 6EnchantmentAction—Wisdom save
Scorching StrikeLash out with a blazing strike and possibly Burn your target.Action—Actionweapon damage + 1d10 FireMelee weapon attack
Selûne's DreamAn ally you touch regains hit points, but possibly falls Asleep.ActionEvocationAction—Constitution save
Shadow Arts: DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks…ActionEvocationAction——
Shadow Arts: DarkvisionGrant a creature the ability to see in the dark out to a range of 12 m.ActionTransmutationAction——
Tasha's Hideous LaughterLeave a creature Prone with laughter, without the ability to get up.Level 1EnchantmentAction—Wisdom save
Weakening StrikeThis non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack