Divine Strike: Elemental Fury
- Level
- Action
- Cost
- Action
- Range
- Melee
- Roll
- Melee weapon attack
- Damage
- weapon damage
- Recharge
- Once per turn
Once per turn deal 1d8 Cold damage, 1d8 Fire damage or 1d8 Lightning damage in addition to your weapon's weapon damage when you make a melee attack.
Options when you cast it 6
| Option | Damage | Applies |
|---|---|---|
| Divine Strike: Cold (Melee) | weapon damage + 1d8 Cold | — |
| Divine Strike: Fire (Melee) | weapon damage + 1d8 Fire | — |
| Divine Strike: Lightning (Melee) | weapon damage + 1d8 Lightning | — |
| Divine Strike: Cold (Ranged) | weapon damage + 1d8 Cold | — |
| Divine Strike: Fire (Ranged) | weapon damage + 1d8 Fire | — |
| Divine Strike: Lightning (Ranged) | weapon damage + 1d8 Lightning | — |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Subclasses 1
- Nature Domain (Cleric) · always known, from level 8