Hold Person
- Level
- Level 2 · Enchantment
- Cost
- Action + 2nd-level spell slot
- Range
- 18 m
- Roll
- Wisdom save
- Concentration
- Yes
- Components
- Verbal, Somatic
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 4
- Bard · can pick, from level 3
- Cleric · always known, from level 3
- Druid · always known, from level 3
- Sorcerer · can pick, from level 3
Subclasses 17
- Abjuration (Wizard) · can pick, from level 3
- Bladesinging (Wizard) · can pick, from level 3
- Conjuration (Wizard) · can pick, from level 3
- Divination (Wizard) · can pick, from level 3
- Enchantment (Wizard) · can pick, from level 3
- Evocation (Wizard) · can pick, from level 3
- Illusion (Wizard) · can pick, from level 3
- Knowledge Domain (Cleric) · always known, from level 3
- Necromancy (Wizard) · can pick, from level 3
- The Archfey (Warlock) · can pick, from level 3
- The Fiend (Warlock) · can pick, from level 3
- The Great Old One (Warlock) · can pick, from level 3
- The Hexblade (Warlock) · can pick, from level 3
- Transmutation (Wizard) · can pick, from level 3
- Oath of Vengeance (Paladin) · always known, from level 5
- Arcane Trickster (Rogue) · can pick, from level 7
- Eldritch Knight (Fighter) · can pick, from level 8
Equipment 1
Stillmaker · always known
Scrolls and items 1
Scroll of Hold Person · casts it, can copy into a spellbook