Hold Person
- Kind
- Condition
- Lasts
- 1–10 turns, by source
- Saving throw to end it
- Wisdom saving throw at the end of each turn
Affected entity can't move or take actions, bonus actions, or reactions. Attacks against the entity are always Critical Hits if the attacker is within 3 m.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Hits against it are critical hits within 3 m
- Attacks against it have Advantage
- Can't move
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 6 sources
- 1 turn · 1 source
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC).
- Breaks the concentration of a creature that gets it.
What applies it 8
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 2
Clench of the North Wind · 10 turns
Hold Person · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Hold Person · 10 turns
Creature and other abilities 5
- Dread Embrace · 1 turn
- Hold Person · 10 turns
- Stunning Gaze · 10 turns
- Terrible Stare · 2 turns
- The Absolute's Hand · 10 turns
What removes it 11
Spells and actions 6
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Lesser Restoration · removes paralysed effects
Unshackling Strike · removes paralysed effects
Potions, scrolls, grenades and other consumables 2
Arrow of Salving · removes paralysed effects
Remedial Potion · removes paralysed effects
Weapons and armour 1
Jhannyl's Gloves · while equipped · removes paralysed effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 1
- Lesser Restoration · removes paralysed effects
What prevents it 13
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 12
- Absorbed Essence: Illasera
- Chains of Karsus
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage
Spore Servant- Weavewalker
Welcome Spectre- Welcome Spectre