Downed
- Kind
- Debuff
If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Hits against it are critical hits within 2.5 m
- Attacks against it have Advantage (within 3 m)
- Attacks against it have Disadvantage (beyond 3 m)
- Immune to Prone effects
- Immune to conditions
- Can't be Shockwave
- When applied
- Removes Rage; Removes Madness effects
- When it ends
- Restores 100% Movement Speed; Restores 100% Bonus Action
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
What removes it 8
Spells and actions 4
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 3
- Devour
- Help
- Saving Grace
What prevents it 2
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 2
- Chains of Karsus
- Hope of the House