Sunbeam
- Level
- Level 6 · Evocation
- Cost
- Action + 6th-level spell slot
- Range
- Self
- Area
- 18 m line, 2 m wide
- Roll
- Constitution save
- Damage
- 6d8 Radiant
- On a successful save
- Half damage
- Concentration
- Yes
- Components
- Verbal, Somatic
A beam of brilliant light sears and Blinds all creatures in its path.
Damage by spell slot
Average at 6th level
27
6d8 Radiant
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 6th | 6d8 Radiant | 27 | 13.5 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 2
Subclasses 9
- Abjuration (Wizard) · can pick, from level 11
- Bladesinging (Wizard) · can pick, from level 11
- Conjuration (Wizard) · can pick, from level 11
- Divination (Wizard) · can pick, from level 11
- Enchantment (Wizard) · can pick, from level 11
- Evocation (Wizard) · can pick, from level 11
- Illusion (Wizard) · can pick, from level 11
- Necromancy (Wizard) · can pick, from level 11
- Transmutation (Wizard) · can pick, from level 11
Equipment 1
Blood of Lathander · always known
Scrolls and items 1
Scroll of Sunbeam · casts it, can copy into a spellbook