Thunderwave
- Level
- Level 1 · Evocation
- Cost
- Action + 1st-level spell slot
- Range
- Self
- Area
- 5 m line, 5 m wide
- Roll
- Constitution save
- Damage
- 2d8 Thunder
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Release a wave of thunderous force that pushes away all creatures and objects.
Damage by spell slot
Average at 1st level
9
2d8 Thunder
Average at 6th level
31.5
7d8 Thunder
Per slot level
+4.5
each slot above 1st
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 1st | 2d8 Thunder | 9 | 4.5 |
| 2nd | 3d8 Thunder | 13.5 | 6.8 |
| 3rd | 4d8 Thunder | 18 | 9 |
| 4th | 5d8 Thunder | 22.5 | 11.3 |
| 5th | 6d8 Thunder | 27 | 13.5 |
| 6th | 7d8 Thunder | 31.5 | 15.8 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 4
- Bard · can pick, from level 1
- Druid · always known, from level 1
- Sorcerer · can pick, from level 1
- Wizard · can pick, from level 1
Subclasses 13
- Tempest Domain (Cleric) · always known, from level 1
- Abjuration (Wizard) · can pick, from level 2
- Bladesinging (Wizard) · can pick, from level 2
- Conjuration (Wizard) · can pick, from level 2
- Divination (Wizard) · can pick, from level 2
- Enchantment (Wizard) · can pick, from level 2
- Evocation (Wizard) · can pick, from level 2
- Illusion (Wizard) · can pick, from level 2
- Necromancy (Wizard) · can pick, from level 2
- Transmutation (Wizard) · can pick, from level 2
- Arcane Trickster (Rogue) · can pick, from level 3
- Eldritch Knight (Fighter) · can pick, from level 3
- Storm Sorcery (Sorcerer) · always known, from level 6
Feats 4
- Magic Initiate: Bard · can pick
- Magic Initiate: Druid · can pick
- Magic Initiate: Sorcerer · can pick
- Magic Initiate: Wizard · can pick
Equipment 2
Ring of Absolute Force · always known
Thunderpalm Strikers · always known
Scrolls and items 1
Scroll of Thunderwave · casts it, can copy into a spellbook