Burning Hands
- Level
- Level 1 · Evocation
- Cost
- Action + 1st-level spell slot
- Range
- Self
- Area
- 5 m cone, 60°
- Roll
- Dexterity save
- Damage
- 3d6 Fire
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Each flammable target is hit with 3d6 Fire damage.
Damage by spell slot
Average at 1st level
10.5
3d6 Fire
Average at 6th level
28
8d6 Fire
Per slot level
+3.5
each slot above 1st
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 1st | 3d6 Fire | 10.5 | 5.3 |
| 2nd | 4d6 Fire | 14 | 7 |
| 3rd | 5d6 Fire | 17.5 | 8.8 |
| 4th | 6d6 Fire | 21 | 10.5 |
| 5th | 7d6 Fire | 24.5 | 12.3 |
| 6th | 8d6 Fire | 28 | 14 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 2
Subclasses 13
- Light Domain (Cleric) · always known, from level 1
- The Fiend (Warlock) · can pick, from level 1
- Abjuration (Wizard) · can pick, from level 2
- Bladesinging (Wizard) · can pick, from level 2
- Conjuration (Wizard) · can pick, from level 2
- Divination (Wizard) · can pick, from level 2
- Enchantment (Wizard) · can pick, from level 2
- Evocation (Wizard) · can pick, from level 2
- Illusion (Wizard) · can pick, from level 2
- Necromancy (Wizard) · can pick, from level 2
- Transmutation (Wizard) · can pick, from level 2
- Arcane Trickster (Rogue) · can pick, from level 3
- Eldritch Knight (Fighter) · can pick, from level 3
Feats 2
- Magic Initiate: Sorcerer · can pick
- Magic Initiate: Wizard · can pick
Scrolls and items 1
Scroll of Burning Hands · casts it, can copy into a spellbook