Zephyr Break
- Level
- Action · Evocation
- Cost
- Action
- Range
- Self
- Area
- 12 m line, 3 m wide
- Roll
- Strength save
- Damage
- 6d6 Thunder
- Recharge
- Once per short rest (per item)
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5 m, possibly inflicting Off Balance.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Equipment 1
Nyrulna · always known