Sourcemined
Mewgenics
ClassVerified on build 25143593

Hunter

Shoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!

Overview

Tier
Basic
Stat modifiers
+3 DEX, -1 CON, -2 SPD, +2 LCK
Level-up stats
DEXSPDINT
Game ID
Hunter

Stat modifiers

  • Dexterity+3
  • Constitution-1
  • Speed-2
  • Luck+2

Starter abilities 10

Ability pool 50

Basic attacks 1

Passive pool 25

Raw game dataExactly as defined in data/classes/classes.gon
  • meta{2}
    • nameCAT_CLASS_HUNTER_NAME
    • descriptionCAT_CLASS_HUNTER_DESC
  • graphics{3}
    • palette50
    • alt_animations[5]
      • 0[idle, HunterIdle]
      • 1[ClassToNeutral, HunterToNeutral]
      • 2[ClassFromNeutral, HunterFromNeutral]
      • 3[StartTurn, HunterStartTurn]
      • 4[Victory, hunterVictory]
    • portrait_facehunter_portrait
  • attack_pool[BasicRanged_Hunter]
  • ability_pool[LineShot, SpawnMaggotFriend, SpawnPooterFriend, Marked, HailOfNails, ScatterShot, BrambleShot, BearTrap, TwinShot, CrossShot, SpawnBaitTrap, BombShot, SummonBrambles, FireShot, FocusShot, Shards, TerrainWalk, Extend, ChaosShot, NeedleShot, SpikeTrap, FleaShot, WebTrap, LastHit, CupidsArrow, ArrowFlurry, HeavyShot, StakeOut, BallOfSpiders, Snipe, Diversion, ArrowSmith, TacticalRetreat, Infest, CollectPelt, SentryMode, Pheromones, SpawnTomTomFriend, ScoutMe, CraftArrow, CharmTrap, BounceShot, Picnic, SoothingShot, Vivisect, PoisonLace, SlopThePigs, SpiderInjector, PersistentHunt, Bunker]
  • complicated_abilities[Extend, LastHit, StakeOut, Diversion, ScoutMe, CraftArrow, BounceShot, Vivisect, SlopThePigs, SpiderInjector, PersistentHunt]
  • starter_abilities[SpawnPooterFriend, BrambleShot, SpawnBaitTrap, BearTrap, TerrainWalk, NeedleShot, ScatterShot, Marked, FleaShot, HeavyShot]
  • ability_groups{4}
    • attack[LineShot, HailOfNails, ScatterShot, BrambleShot, TwinShot, CrossShot, BombShot, FireShot, FocusShot, ChaosShot, SpikeTrap, FleaShot, ArrowFlurry, HeavyShot, BallOfSpiders, Snipe, Infest, ScoutMe, Vivisect]
    • defense[SpawnMaggotFriend, SpawnPooterFriend, BearTrap, SpawnBaitTrap, SummonBrambles, WebTrap, CupidsArrow, Diversion, SentryMode, SpawnTomTomFriend, CharmTrap, Picnic, SoothingShot, SlopThePigs, Bunker]
    • move[]
    • misc[Marked, Shards, Extend, NeedleShot, LastHit, TerrainWalk, StakeOut, ArrowSmith, TacticalRetreat, CollectPelt, Pheromones, CraftArrow, BounceShot, PoisonLace, SpiderInjector, PersistentHunt]
  • passive_pool[TakeAim, HuntersBoon, BroodMother, TaintedMother, Quiver, SplitShot, Hazardous, ThornArrows, Traps, CatchProjectiles, TowerDefense, TrickyTraps, GravityFalls, HawkEye, Spotters, LuckSwing, Host, Sniper, RubberArrows, TalkToAnimals, AnimalControl, SleepDarts, Survivalist, Fleabag, ThrillOfTheHunt]
  • complicated_passives[Hazardous, Traps, CatchProjectiles, Host, SleepDarts, Survivalist]
  • stat_mods{4}
    • dex3
    • lck2
    • con-1
    • spd-2
  • levelup_stats[dex, spd, int]
  • categoryclasses
  • tierbasic