Fighter
Punch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!
Overview
- Tier
- Basic
- Stat modifiers
- +2 STR, -1 INT, +1 SPD
- Level-up stats
- Game ID
Fighter
Stat modifiers
- Strength+2
- Intelligence-1
- Speed+1
Starter abilities 10
Ability pool 50
- Spin
- Bull Rush
- Fire Punch
- Ice Punch
- Thunder Punch
- Fury Swipes
- Side Slash
- Leap
- Uppercut
- Counter
- Tail Whip
- Poke
- Nip
- Push
- Falcon Punch
- Exert
- Enrage
- Tumble
- Confront
- Juiced
- Cosmic Punch
- Taunt!
- Gravity Slam
- Berserk
- Mock
- Stoopzerk
- Sleeper Hold
- Grapple (Grapple)
- Think Too Hard
- Zoomzerk
- Bloodzerk
- Exhausting Blow
- Chaos Rampage
- Meteor Slam
- Muscle Memory
- Inhale
- One-Two Punch
- Synchro Spin
- Flex Off
- Huddle
- Rage Punch
- Breaking Point
- Assert Dominance
- 1D Chess
- Sucker Punch
- Stick!
- Hurl
- Big Punch
- Paw Breaker
- Ram
Basic attacks 1
Passive pool 25
Raw game dataExactly as defined in data/classes/classes.gon
meta{2}
- nameCAT_CLASS_FIGHTER_NAME
- descriptionCAT_CLASS_FIGHTER_DESC
graphics{4}
- palette54
alt_animations[5]
- 0[idle, FighterIdle]
- 1[ClassToNeutral, FighterToNeutral]
- 2[ClassFromNeutral, FighterFromNeutral]
- 3[StartTurn, FighterStartTurn]
- 4[Victory, fighterVictory]
- default_facehappy
- portrait_facefighter_portrait
- attack_pool[BasicMelee_Fighter]
- ability_pool[Spin, Dash, FirePunch, IcePunch, ThunderPunch, FurySwipes, SideSlash, FighterLeap, Uppercut, Counter, TailWhip, Poke, Nip, Push, FalconPunch, Exert, Enrage, Tumble, Confront, Juiced, CosmicPunch, FighterTaunt, GravitySlam, Berserk, Challenge, Stoopzerk, SleeperHold, Grapple, ThinkTooHard, Zoomzerk, Bloodzerk, ExhaustingBlow, ChaosRampage, MeteorSlam, MuscleMemory, Inhale, OneTwoPunch, TeamSpin, TeamFlex, Huddle, RagePunch, BreakingPoint, AssertDominance, DumbMove, SuckerPunch, Stick, Hurl, BigPunch, Pawbreaker, Ram]
- complicated_abilities[FalconPunch, Exert, Challenge, Stoopzerk, Grapple, ThinkTooHard, Zoomzerk, Bloodzerk, ExhaustingBlow, ChaosRampage, MeteorSlam, MuscleMemory, Huddle, BreakingPoint, AssertDominance]
- starter_abilities[FurySwipes, Dash, Spin, Confront, FirePunch, SideSlash, Exert, Berserk, Stick, Counter]
ability_groups{3}
- attack[Spin, FirePunch, IcePunch, ThunderPunch, FurySwipes, SideSlash, Uppercut, TailWhip, Poke, FalconPunch, CosmicPunch, ExhaustingBlow, MeteorSlam, MuscleMemory, OneTwoPunch, TeamSpin, RagePunch, BreakingPoint, AssertDominance, Hurl, BigPunch, Pawbreaker]
- move[Dash, FighterLeap, Tumble, Confront, Juiced, GravitySlam, Zoomzerk, DumbMove, Ram]
- misc[Nip, Exert, Enrage, FighterTaunt, Berserk, Challenge, Stoopzerk, SleeperHold, Grapple, ThinkTooHard, ChaosRampage, Inhale, Huddle, Stick, Counter, Push, Bloodzerk, TeamFlex, SuckerPunch]
- passive_pool[BloodLust, Avenger, Scars, FasterWhenHit, KillsHeal, Vengeful, HamsterStyle, WeaponMaster, ShoulderCheck, SkullSmash, TurtleStyle, Overpowered, FightMe, HighAsYouCanCount, DumbMuscle, ThickSkull, MostValuableCat, RatStyle, Boned, DualWield, ReflexPunch, HitMe, Smash, PunchFace, Recoil]
- complicated_passives[ShoulderCheck, DumbMuscle, ThickSkull, MostValuableCat, HitMe]
stat_mods{3}
- str2
- spd1
- int-1
- levelup_stats[str, con, spd]
- categoryclasses
- tierbasic