Falcon Punch
Charge up a mega punch.
(This punch will be unleashed on your next turn.)
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.) | Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.) |
| Graphics › Animation | falconPunch | — |
| Graphics › Dash animation | — | dash |
| Graphics › Dash attack animation | — | dashatk |
| Graphics › Dash start animation | — | dashstart |
| Target › Max range | — | 4 |
| Template | melee_attack | dash_attack |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 2
- Damage
- 25+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
FalconPunch
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_FALCONPUNCH_NAME
- descABILITY_FALCONPUNCH_DESC
- classFighter
graphics{1}
- animationfalconPunch
cost{2}
- cantriptrue
- mana2
target{1}
- delayed_triggertrue
damage_instance{2}
- damage25+bonus_melee_ability_damage
- knockback10
- categoryfighter
- upgradedToFalconPunch2