Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Fire a shot that spawns brambles in an area. | Fire a shot that spawns brambles in a large area. |
| Target › Max range | 5+bonus_range | 20 |
| Target › Min range | 3 | 0 (−3) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Hunter · starter
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 7
- Damage
- 2
- Type
- Spell
- Game ID
BrambleShot
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatespell
meta{3}
- nameABILITY_BRAMBLESHOT_NAME
- descABILITY_BRAMBLESHOT_DESC
- classHunter
graphics{5}
- animationthrowArrow
- use_projectiletrue
- particlenone
- projectileBrambleProjectile
- delay5
cost{2}
- infcantriptrue
- mana7
target{3}
- max_aoelevel
- min_range3
- max_range5+bonus_range
damage_instance{3}
- damage2
effects{1}
- BramblesOnHit1
- elements[Grass]
- categoryhunter
- upgradedToBrambleShot2