Scout Me
Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.) | Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.) |
| Cost › Mana | 7 | 0 (−7) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 7
- Type
- Self buff
- Game ID
ScoutMe
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_SCOUTME_NAME
- descABILITY_SCOUTME_DESC
- classHunter
graphics{1}
- animationColorlessStartTurn
cost{2}
- cantriptrue
- mana7
damage_instance{1}
effects{2}
- ShootHereReceiver1
- TeamBonusAbilityShootHere
- categoryhunter
- upgradedToScoutMe2