Sourcemined
Elden Ring
BossFlame PeakChanged in 4 patchesVerified on build 25080141

Fire Giant

One fight, at Flame Peak · Fire Giant, made of 2 enemy entries in the game's files (phases, forms or enemies fought together) with 22,898 and 43,263 HP. It takes the most damage from Slash and the least from Fire.

HP (NG)
22,898–43,263
HP in NG+7
61,053
Stance
120
Weakest to
Slash -10%
Resists most
Fire 50%
Nearest grace
Fire Giant

How Fire Giant fights

At Flame Peak · Fire Giant, its toughest placement: 43,263 HP.

Phases by HP verified

60%
  • Its script checks its HP at 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit slash combo2 hits · first hit after 1.7 sNoYes1,235slash
Slash (1)1 hit · first hit after 2.5 sNoYes1,341slash
Strike (1)1 hit · first hit after 4.7 sNoNo1,341strike
Strike (2)1 hit · first hit after 2.8 sNoNo1,341strike
Strike (3)1 hit · first hit after 3.3 sNoNo1,341strike
Strike (4)1 hit · first hit after 1.7 sNoYes1,129strike
Stomp (1)4 hits · first hit after 1.6 sNoYes1,129strike
Stomp (2)2 hits · first hit after 2.0 sNoYes1,129strike
Strike (5)1 hit · first hit after 1.8 sNoYes1,058strike
Slash (2)1 hit · first hit after 1.9 sNoYes1,341slash
Snow Pullup2 hits · first hit after 1.7 sNoYes1,058physical
Strike (6)1 hit · first hit after 2.5 sNoNo1,341strike
Fireball1 hit · first hit after 2.7 sNoYes1,058fire
Fell Sun Explosion1 hit · first hit after 2.0 sNoYes1,235fire
Strike (7)1 hit · first hit after 2.5 sNoYes882strike
Fire Hand Crush2 hits · first hit after 2.3 sNoYes1,411fire
7-hit strike combo (head)7 hits · first hit after 2.5 sNoSome hits1,235strike
Slash (3)1 hit · first hit after 1.8 sNoYes1,129slash
Strike (8)1 hit · first hit after 2.0 sNoYes1,129strike
1 more attack it chains after another one
AttackParryBlockDamage
9-hit strike combo9 hits · first hit after 1.2 sNoSome hits1,129strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 26 sets of tables by state; the main one is shown).

  • 2-hit slash combo
  • Slash (1)
  • Strike (1)
  • Strike (2)
  • Strike (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 mSlash (1) 38% · Strike (1) 38% · Stomp (1) 13%
5–20 m2-hit slash combo 67% · Strike (2) 25% · Strike (4) 8%
20–40 mMoving or other actions 74% · Strike (2) 11% · Strike (4) 11%
40 m +Moving or other actions 71% · Strike (3) 25% · Strike (4) 4%
Attacks
20
With a cooldown
28 10–90 s

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic0% ±0
  6. Lightning0% ±0
  7. Holy20% −20%
  8. Fire50% −50%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5666,58977,987 buildup
Frost1,2174,3561016,283 buildup
Poison5663,3561315,865 buildup
Scarlet Rot5668,35966,674 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Fire Giant

How to Find and Defeat the Fire Giant in Elden Ring · Meta Game Guides · Watch on YouTube

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Flame Peak · Fire Giant · one entry of this fight22,898120×6.563
Flame Peak · Fire Giant · one entry of this fight43,263120×6.563

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire50%
Lightning0%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical118
Magic118
Fire118
Lightning118
Holy118

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison5668561,3131,313
Scarlet Rot5668561,3131,313
Bleed5668561,3131,313
Frost1,2171,6741,6741,674
Sleep5668561,3131,313
MadnessImmune
Death BlightImmune

HP in each journey

At Flame Peak · Fire Giant: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
43,26343,60947,97050,15052,33156,69258,87261,053

Kill-speed simulator New

How many hits Fire Giant takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Fire Giant

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation×2 variants0%-10%−10 pts
    Linked data 2
    Team Type×2 variants733changed
    SpEffect ID [24]×2 variants-15,890changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display161,000changed
    Network Warp Display16450changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]×2 variants-15,890changed
      SpEffect ID [24]×2 variants5,8905,481changed
    • 1.05from 1.04.2
        Every changed value (2)
        ValueBeforetoAfterChange
        Other numbers 2
        Capsule Radius117−4−36%
        Chr Capsule Radius117−4−36%
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %×2 variants0100+100
          Linked data 1
          DLC Completion SpEffect ID×2 variants0-1changed

        Other bosses in Flame Peak

        Bosses with similar HP