Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Royal Greatsword, 788).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
650
14.4
20
0.73 s
R1 2Standard
102
663
14.4
20
0.80 s
R1 3Standard
108
702
14.4
20
0.73 s
R2Pierce
125
813
14.4
30
—
Charged R2Pierce
165
1,073
36
40
1.50 s
R2 2Standard
125
813
14.4
30
—
Charged R2 2Standard
170
1,106
36
40
1.87 s
Running R1Standard
105
683
14.4
24
0.77 s
Running R2Standard
120
780
14.4
30
0.70 s
Rolling R1Pierce
90
585
14.4
16
0.47 s
Backstep R1Standard
95
618
14.4
16
0.77 s
Jumping R1Standard
107
696
14.4
16
0.53 s
Jumping R2Standard
130
846
24
30
0.60 s
Guard counterStandard
125
813
36
30
0.93 s
Two-handed14can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
114
780
18.7
24
0.70 s
R1 2Standard
117
801
18.7
24
0.73 s
R1 3Standard
125
855
18.7
24
0.77 s
R2Pierce
139
951
18.7
36
—
Charged R2Pierce
178
1,218
39.6
48
1.50 s
R2 2Standard
141
965
18.7
36
—
Charged R2 2Standard
187
1,280
39.6
48
1.90 s
Running R1Standard
122
835
18.7
28
0.77 s
Running R2Standard
138
944
18.7
36
0.80 s
Rolling R1Pierce
107
732
18.7
20
0.47 s
Backstep R1Standard
113
773
18.7
20
0.77 s
Jumping R1Standard
112
766
18.7
20
0.57 s
Jumping R2Standard
135
924
26.4
36
0.60 s
Guard counterStandard
143
979
39.6
36
0.80 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabStandard · 2 hits
52 + 168
1,431
0
25
0.53 s
RiposteStandard · 2 hits
53 + 210
1,711
0
25
0.83 s
Skill: Tremendous Phalanx2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
own base
—
8
0
1.10 s
Skill follow-upPierce
150
976
15
30
0.67 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Magic
Cost
+0
237
149
88
—
+1
275
173
102
Somber Smithing Stone [1] × 1
+2
314
198
116
Somber Smithing Stone [2] × 1
+3
353
223
130
Somber Smithing Stone [3] × 1
+4
393
249
144
Somber Smithing Stone [4] × 1
+5
433
275
158
Somber Smithing Stone [5] × 1
+6
475
302
173
Somber Smithing Stone [6] × 1
+7
518
330
188
Somber Smithing Stone [7] × 1
+8
561
358
203
Somber Smithing Stone [8] × 1
+9
605
387
218
Somber Smithing Stone [9] × 1
+10
649
416
233
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.