Bayle the Dread
41,612 HP at Jagged Peak · Rest of the Dread Dragon, with the area's scaling applied. It takes the most damage from Pierce and the least from Magic.
- HP (NG)
- 41,612
- HP in NG+7
- 58,257
- Stance
- 120
- Weakest to
- Pierce 10%
- Resists most
- Magic 40%
- Nearest grace
- Rest of the Dread Dragon
How Bayle the Dread fights
At Jagged Peak · Rest of the Dread Dragon, its toughest placement: 41,612 HP.
Phases by HP verified
- At 80% HP or less: 5 new attacks become available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 2.7 s | No | Yes | 1,535845 physical · 345 fire · 345 lightning |
| Grab2 hits · first hit after 3.1 s | No | No | 2,4572,189 physical · 192 fire · 76 lightning, if it catches you |
| Projectile (1)1 hit · first hit after 1.7 s | No | Yes | 1,074729 fire · 345 lightning |
| 4-hit combo + projectile5 hits · first hit after 1.5 s | No | Yes | 1,266921 physical · 192 lightning · 153 fire |
| Single hit (2)1 hit · first hit after 2.0 s | No | Yes | 1,056physical |
| Projectile (2)1 hit · first hit after 1.7 s | No | Yes | 1,074729 fire · 345 lightning |
| 3-hit combo + projectile4 hits · first hit after 1.9 s | No | Yes | 1,266921 physical · 192 lightning · 153 fire |
| 5-hit combo + projectile6 hits · first hit after 2.2 s | No | Yes | 1,574960 physical · 307 fire · 307 lightning |
| Single hit (3)1 hit · first hit after 1.3 s | No | Yes | 921physical |
| 2-hit combo (1)2 hits · first hit after 1.3 s | No | Yes | 921physical |
| 2-hit combo + projectile (1)3 hits · first hit after 2.9 s | No | Yes | 1,574960 physical · 307 fire · 307 lightning |
| Projectile (3)1 hit · first hit after 2.2 s | No | Yes | 1,074729 fire · 345 lightning |
| Single hit + projectile (1)2 hits · first hit after 2.4 s | No | Yes | 1,728768 physical · 768 fire · 192 lightning |
| Single hit + 10 projectiles11 hits · first hit after 1.0 s | No | Yes | 959729 lightning · 230 fire |
| Single hit (4)1 hit · first hit after 1.9 s | No | Yes | 921physical |
| Single hit (5)1 hit · first hit after 1.0 s | No | Yes | 921physical |
| 2-hit combo + projectile (2)3 hits · first hit after 1.3 s | No | Yes | 1,266921 physical · 192 lightning · 153 fire |
| Single hit + 3 projectiles (1)4 hits · first hit after 1.9 s | No | Yes | 1,534998 physical · 268 fire · 268 lightning |
| Single hit + 3 projectiles (2)4 hits · first hit after 2.7 s | No | Yes | 1,497960 fire · 537 lightning |
| 3-hit combo3 hits · first hit after 2.7 s | No | Yes | 1,804960 physical · 422 fire · 422 lightning |
| Single hit + projectile (2)2 hits · first hit after 3.9 s | No | Yes | 1,535845 physical · 345 fire · 345 lightning |
| 2-hit combo + 4 projectiles6 hits · first hit after 1.7 s | No | Yes | 1,728768 physical · 768 fire · 192 lightning |
| Single hit (6)1 hit · first hit after 3.0 s | No | Yes | 921physical |
| Single hit (7)1 hit · first hit after 1.0 s | No | Yes | 845physical |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo (2)2 hits · first hit after 0.6 s · after 2-hit combo (1) | No | Yes | 883physical |
| Single hit (8)1 hit · first hit after 0.9 s · after 3-hit combo + projectile and 2-hit combo + projectile (2) or 1 more | No | Yes | 845physical |
| Single hit (9)1 hit · first hit after 0.3 s · after Single hit (5) and 2-hit combo (2) or 1 more | No | Yes | 883physical |
| Projectile (4)1 hit · first hit after 0.7 s · after 2-hit combo (2) and Single hit (8) | No | Yes | 1,074729 fire · 345 lightning |
| Projectile (5)1 hit · first hit after 1.1 s · after 2-hit combo (2) and Single hit (8) | No | Yes | 1,074729 fire · 345 lightning |
| Projectile (6)1 hit · first hit after 1.7 s · after Single hit (4) and Single hit (6) | No | Yes | 1,074729 fire · 345 lightning |
| 2-hit combo + projectile (3)3 hits · first hit after 2.0 s · after 2-hit combo (2) and Single hit (8) or 2 more | No | Yes | 1,574960 physical · 307 fire · 307 lightning |
| Projectile (7)1 hit · first hit after 2.6 s · after 2-hit combo + projectile (3) and 2-hit combo + projectile (1) or 1 more | No | Yes | 1,074729 fire · 345 lightning |
| Single hit (10)1 hit · first hit after 0.7 s · after Single hit (3) and Single hit (7) | No | Yes | 921physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 36 sets of tables by state; the main one is shown).
- Single hit (1)
- Grab
- Projectile (1)
- 4-hit combo + projectile
- Single hit (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 5–10 m | Grab 26% · 5-hit combo + projectile 17% · Single hit (3) 17% |
| 10–20 m | Grab 44% · Projectile (2) 17% · Projectile (1) 17% |
| 20–30 m | Single hit (1) 26% · 4-hit combo + projectile 26% · Projectile (2) 18% |
| 30–40 m | Single hit (1) 35% · 4-hit combo + projectile 35% · Single hit (2) 12% |
| 40–50 m | Moving or other actions 31% · Projectile (1) 23% · Single hit (2) 23% |
- Attacks
- 33
- With a cooldown
- 22 5–50 s
- Walk in before attacking
- 3 from up to 15 m
What hurts it most
- Pierce10% +38%
- Standard35%
- Slash35% ±0
- Strike35% ±0
- Magic40% −8%
- Fire40% −8%
- Lightning40% −8%
- Holy40% −8%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 745 | 6,342 | 79,240 buildup |
| Frost | 745 | 4,191 | 1013,716 buildup |
| Poison | 745 | 3,252 | 1318,192 buildup |
| Scarlet Rot | 745 | 8,091 | 67,748 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Videos: Bayle the Dread
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Jagged Peak · Rest of the Dread Dragon | 41,612 | 120 | ×15.344 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 745 | 1,035 | 1,492 | 1,492 |
| Scarlet Rot | 745 | 1,035 | 1,492 | 1,492 |
| Bleed | 745 | 1,035 | 1,492 | 1,492 |
| Frost | 745 | 1,035 | 1,492 | 1,492 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Jagged Peak · Rest of the Dread Dragon: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 41,612 | 41,612 | 45,773 | 47,854 | 49,934 | 54,095 | 56,176 | 58,257 |
Other bosses in Jagged Peak
Bosses with similar HP
- Ghostflame Dragon 31,518–41,929
- Fire Giant 22,898–43,263
- Metyr, Mother of Fingers 43,296
- Jagged Peak Drake 31,941–39,377