Sourcemined
Elden Ring
BossGravesite PlainCerulean CoastVerified on build 25080141

Ghostflame Dragon

Fought in 4 places, from 31,518 HP to 41,929 HP at Scadu Altus · Moorth Highway, South: each place carries its own area scaling. It takes the most damage from Holy and the least from Magic.

HP (NG)
31,518–41,929
HP in NG+7
75,211
Stance
120
Weakest to
Holy -10%
Resists most
Magic 60%
Nearest grace
Moorth Highway, South

How Ghostflame Dragon fights

At Scadu Altus · Moorth Highway, South, its toughest placement: 41,929 HP.

Phases by HP verified

65%
  • Its script checks its HP at 65% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 3.9 sNoYes1,515magic
Projectile (2)1 hit · first hit after 2.7 sNoYes1,364magic
Single hit (1)1 hit · first hit after 1.5 sNoYes1,212physical
Single hit (2)1 hit · first hit after 1.6 sNoYes1,212physical
Strike + projectile (1)2 hits · first hit after 2.9 sNoYes1,212strike
Strike (1)1 hit · first hit after 1.9 sNoYes1,212strike
Single hit (3)1 hit · first hit after 3.4 sNoYes1,629physical
Strike + projectile (2)2 hits · first hit after 1.2 sNoYes1,136strike
3-hit strike combo + 2 projectiles5 hits · first hit after 3.6 sNoYes1,629strike
Projectile (3)1 hit · first hit after 3.6 sNoYes1,364magic
Single hit (4)1 hit · first hit after 2.2 sNoYes1,326physical
Strike (2)1 hit · first hit after 1.6 sNoYes1,212strike
Strike + projectile (3)2 hits · first hit after 2.3 sNoYes1,515magic
Strike + projectile (4)2 hits · first hit after 2.2 sNoYes1,515magic
2 projectiles (1)2 hits · first hit after 0.0 sNoNo1,515magic
Projectile (4)1 hit · first hit after 3.1 sNoYes1,212magic
2-hit strike combo + 2 projectiles4 hits · first hit after 1.8 sNoYes1,212strike
Projectile (5)1 hit · first hit after 1.7 sNoYes1,212magic
10 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 0.8 sNoYes1,212physical
Strike + projectile (5)2 hits · first hit after 2.9 s · after Strike + projectile (1)NoYes1,212strike
Strike (3)1 hit · first hit after 1.0 sNoYes1,212strike
Strike + projectile (6)2 hits · first hit after 1.2 s · after Strike + projectile (2)NoYes1,136strike
Strike + projectile (7)2 hits · first hit after 2.2 s · after Strike + projectile (3)NoYes1,515magic
2 projectiles (2)2 hits · first hit after 3.2 sNoYes1,212magic
11 projectiles11 hits · first hit after 3.7 sNoYes1,364magic
Strike + projectile (8)2 hits · first hit after 1.2 sNoYes1,212strike
Projectile (6)1 hit · first hit after 1.2 sNoYes1,212magic
Projectile (7)1 hit · first hit after 3.1 sNoYes1,212magic

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.

Attacks
28
With a cooldown
21 8–120 s
Walk in before attacking
1 from up to 5 m

What hurts it most

  1. Holy-10% +69%
  2. Strike10% +38%
  3. Standard35%
  4. Pierce40% −8%
  5. Fire40% −8%
  6. Lightning40% −8%
  7. Slash45% −15%
  8. Magic60% −38%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet Rot6828,14267,370 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 4

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Gravesite Plain · Greatbridge, North31,518120×8.609
m61_45_44_1031,518120×8.609
Cerulean Coast · Cerulean Coast39,355120×10.75
Scadu Altus · Moorth Highway, South41,929120×11.453

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash45%
Strike10%
Pierce40%
Magic60%
Fire40%
Lightning40%
Holy-10%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

m61_45_44_10, Gravesite Plain · Greatbridge, North

Physical122
Magic122
Fire122
Lightning122
Holy122

Cerulean Coast · Cerulean Coast, Scadu Altus · Moorth Highway, South

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

m61_45_44_10, Gravesite Plain · Greatbridge, North

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot6499391,3961,396
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Cerulean Coast · Cerulean Coast

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot6679571,4141,414
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Scadu Altus · Moorth Highway, South

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot6829721,4291,429
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Scadu Altus · Moorth Highway, South: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
41,92953,72259,09461,78164,46769,83972,52575,211

Kill-speed simulator New

How many hits Ghostflame Dragon takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Ghostflame Dragon

Other bosses in Gravesite Plain