Ghostflame Dragon
Fought in 4 places, from 31,518 HP to 41,929 HP at Scadu Altus · Moorth Highway, South: each place carries its own area scaling. It takes the most damage from Holy and the least from Magic.
- HP (NG)
- 31,518–41,929
- HP in NG+7
- 75,211
- Stance
- 120
- Weakest to
- Holy -10%
- Resists most
- Magic 60%
- Nearest grace
- Moorth Highway, South
How Ghostflame Dragon fights
At Scadu Altus · Moorth Highway, South, its toughest placement: 41,929 HP.
Phases by HP verified
- Its script checks its HP at 65% when it chooses what to do.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 3.9 s | No | Yes | 1,515magic |
| Projectile (2)1 hit · first hit after 2.7 s | No | Yes | 1,364magic |
| Single hit (1)1 hit · first hit after 1.5 s | No | Yes | 1,212physical |
| Single hit (2)1 hit · first hit after 1.6 s | No | Yes | 1,212physical |
| Strike + projectile (1)2 hits · first hit after 2.9 s | No | Yes | 1,212strike |
| Strike (1)1 hit · first hit after 1.9 s | No | Yes | 1,212strike |
| Single hit (3)1 hit · first hit after 3.4 s | No | Yes | 1,629physical |
| Strike + projectile (2)2 hits · first hit after 1.2 s | No | Yes | 1,136strike |
| 3-hit strike combo + 2 projectiles5 hits · first hit after 3.6 s | No | Yes | 1,629strike |
| Projectile (3)1 hit · first hit after 3.6 s | No | Yes | 1,364magic |
| Single hit (4)1 hit · first hit after 2.2 s | No | Yes | 1,326physical |
| Strike (2)1 hit · first hit after 1.6 s | No | Yes | 1,212strike |
| Strike + projectile (3)2 hits · first hit after 2.3 s | No | Yes | 1,515magic |
| Strike + projectile (4)2 hits · first hit after 2.2 s | No | Yes | 1,515magic |
| 2 projectiles (1)2 hits · first hit after 0.0 s | No | No | 1,515magic |
| Projectile (4)1 hit · first hit after 3.1 s | No | Yes | 1,212magic |
| 2-hit strike combo + 2 projectiles4 hits · first hit after 1.8 s | No | Yes | 1,212strike |
| Projectile (5)1 hit · first hit after 1.7 s | No | Yes | 1,212magic |
10 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (5)1 hit · first hit after 0.8 s | No | Yes | 1,212physical |
| Strike + projectile (5)2 hits · first hit after 2.9 s · after Strike + projectile (1) | No | Yes | 1,212strike |
| Strike (3)1 hit · first hit after 1.0 s | No | Yes | 1,212strike |
| Strike + projectile (6)2 hits · first hit after 1.2 s · after Strike + projectile (2) | No | Yes | 1,136strike |
| Strike + projectile (7)2 hits · first hit after 2.2 s · after Strike + projectile (3) | No | Yes | 1,515magic |
| 2 projectiles (2)2 hits · first hit after 3.2 s | No | Yes | 1,212magic |
| 11 projectiles11 hits · first hit after 3.7 s | No | Yes | 1,364magic |
| Strike + projectile (8)2 hits · first hit after 1.2 s | No | Yes | 1,212strike |
| Projectile (6)1 hit · first hit after 1.2 s | No | Yes | 1,212magic |
| Projectile (7)1 hit · first hit after 3.1 s | No | Yes | 1,212magic |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.
- Attacks
- 28
- With a cooldown
- 21 8–120 s
- Walk in before attacking
- 1 from up to 5 m
What hurts it most
- Holy-10% +69%
- Strike10% +38%
- Standard35%
- Pierce40% −8%
- Fire40% −8%
- Lightning40% −8%
- Slash45% −15%
- Magic60% −38%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | 682 | 8,142 | 67,370 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 4
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Gravesite Plain · Greatbridge, North | 31,518 | 120 | ×8.609 |
| m61_45_44_10 | 31,518 | 120 | ×8.609 |
| Cerulean Coast · Cerulean Coast | 39,355 | 120 | ×10.75 |
| Scadu Altus · Moorth Highway, South | 41,929 | 120 | ×11.453 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
m61_45_44_10, Gravesite Plain · Greatbridge, North
Cerulean Coast · Cerulean Coast, Scadu Altus · Moorth Highway, South
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
m61_45_44_10, Gravesite Plain · Greatbridge, North
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 649 | 939 | 1,396 | 1,396 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Cerulean Coast · Cerulean Coast
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 667 | 957 | 1,414 | 1,414 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Scadu Altus · Moorth Highway, South
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 682 | 972 | 1,429 | 1,429 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scadu Altus · Moorth Highway, South: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 41,929 | 53,722 | 59,094 | 61,781 | 64,467 | 69,839 | 72,525 | 75,211 |