Sourcemined
Baldur's Gate 3
Verified on build 256056171,505 entries

Conditions · page 13

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Absorbed IntellectAffected entity's Intelligence is being reduced by 1.Debuff−1 Intelligence1
Absorbed Intellect (−2 Intelligence)Affected entity's Intelligence is being reduced by 2.Debuff−2 Intelligence1
Absorbed Intellect (−3 Intelligence)Affected entity's Intelligence is being reduced by 3.Debuff−3 Intelligence1
Absorbed Intellect (−4 Intelligence)Affected entity's Intelligence is being reduced by 4.Debuff−4 Intelligence1
Absorbed Intellect (−5 Intelligence)Affected entity's Intelligence is being reduced by 5.Debuff−5 Intelligence1
Afraid of the DarkYou are gripped by a fear of what could be in the darkness and are compelled to flee.Condition——
Armour of the SwarmYour swarm grants you a +2 bonus to your Armour Class until the start of your next turn.Buff+2 Armour Class3
Beckoning DarknessHaunted by darkness. Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly o…Effect—2
BerserkA frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning d…RageAdvantage on Strength checks; Advantage on Strength saving throws1
BracedOn Damage Rolls, roll twice and use the higher result.BuffRerolls damage rolls of 9 or lower (keeps the higher) (under a condition)2
Braced (Brace (Ranged))On Damage Rolls, roll twice and use the higher result.BuffRerolls damage rolls of 7 or lower (keeps the higher) (under a condition)1
Burned Out OpticsAffected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a 1…Debuff−1d6 to attack rolls1
Call of the Dark LadyWhen it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage.…Effect—2
Cheater's FollyAffected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This eff…Curse−1 Wisdom; −1 Intelligence—
Cheater's Folly (−2 Wisdom)Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This eff…Curse−2 Wisdom; −2 Intelligence—
Cheater's Folly (−3 Wisdom)Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This eff…Curse−3 Wisdom; −3 Intelligence—
Cheater's Folly (−4 Wisdom)Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own.Curse−4 Wisdom; −4 Intelligence—
Clear AreaHiding in an unobscured area. Will be caught on sight.Effect——
Detonation Impending!This Steel Watcher is preparing to Self-Detonate.DebuffCan't move; Can't use Reaction2
Detonation Impending! (Applies Unyielding Construct until removed)This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped.DebuffCan't move; Can't use Reaction1
Dirty AdvantageGain Advantage on your next attack.BuffAdvantage on attack rolls3
Ghastly FumeThe affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.Effect—1
Gnawing HordeRavenous Ghouls that fight alongside you.Effect——
Heavily ObscuredHiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.Effect——
Hellfire CurseHellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving T…CurseDisadvantage on Strength saving throws; Disadvantage on Dexterity saving throws1
HidingAffected entity is invisible to enemies until it crosses their cone of sight. The entity has Advantage on all…BuffAdvantage on attack rolls7
InfestedCrawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a mel…Disease—1
Instrument of Loss: BonesawThe Surgeon can use its implement to Bonesaw a patient.BuffGrants Bloody Bonesaw1
Instrument of Loss: LeechThe Surgeon can use its implement to Leech a patient.BuffGrants Lethal Leech1
Instrument of Loss: SyringeThe Surgeon can use its implement to Inject a patient.BuffGrants This Won't Hurt A Bit1
Instrument of Loss: TrepanThe Surgeon can use its implement to Trepan a patient.BuffGrants Terror Trepan1
Lightly ObscuredHiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotte…Effect——
MalfunctioningThe Steel Watcher is Stunned.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Malfunctioning (Effect)Something has caused this Steel Watcher to malfunction.Effect——
Mark of PutrefactionMarked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance.DebuffVulnerable to Necrotic damage1
Melt the EarthLava pools in this creature's footsteps.Effect—1
NauseousCan't take actions.DebuffCan't use Action; Can't use Eyestalk Action1
On Black WingsAn unkindness of ravens that will act of their own accord.Effect—1
Pixie BlessingThe Shadow Curse cannot affect this creature thanks to a pixie's protective magic.Effect——
Recast Speak with DeadCan recast Speak with Dead without expending a spell slot.BuffGrants Recast Speak with Dead3
Self-Same TrialShar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incu…Effect——
Shadow StealthImmune to Opportunity Attacks while obscured.EffectMoving away doesn't provoke opportunity attacks1
Shadow StepAffected entity has Advantage on its next melee Attack Roll.BuffAdvantage on attack rolls (melee attacks)2
ShieldImmune to Magic Missile. Armour Class is increased by 5.Buff+5 Armour Class; Takes 100 less Force damage (under a condition)4
Shield MasterIf a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminis…Effect——
Shield of FaithReceives +2 bonus to Armour Class.Buff+2 Armour Class5
ShillelaghCreature's weapon is magical and deals 1d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie…EffectWeapon property: Magical; Weapon damage die becomes 1d82
Shillelagh (Strengthened Shillelagh)Creature's weapon is magical and deals 4d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie…EffectWeapon property: Magical; Weapon damage die becomes 4d81
ShockedCannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.DebuffCan't use Reaction; Disadvantage on Dexterity checks7
Shocking GraspCannot take reactions.DebuffCan't use Reaction5
Sights of Seelie: Deva FormShapeshiftDarkvision 12 m; Can't cast spells1
SilencedCan't speak or cast spells with a verbal component, and is Immune to Thunder damage.ConditionCan't cast spells with a verbal component; Immune to Thunder damage16
Slayer FormAffected entity has embraced its savage compulsions, allowing it to assume its Slayer form.ShapeshiftCan't cast spells; Grants Dismiss: Slayer1
Slayer Form (Slayer's Improved Extra Attack)Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.ShapeshiftCan't cast spells; Grants Dismiss: Slayer1
SleepingA sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Sav…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws9
Sleet StormDouses fires, creates an ice surface, and disrupts the concentration of spellcasters.Effect—2
SlowedAffected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2…Debuff−2 Armour Class; −2 to Dexterity saving throws10
Spike GrowthTake 2d4 Piercing damage for every 1.5 m moved on the spikes.Debuff——
Spirit GuardiansSpirits assail the affected entity. Takes 3d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirit Guardians (variant 2)Spirits assail the affected entity. Takes 3d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirit Guardians (variant 3)Spirits assail the affected entity. Takes 4d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirit Guardians (variant 4)Spirits assail the affected entity. Takes 5d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirit Guardians (variant 5)Spirits assail the affected entity. Takes 6d8 Radiant damage per turn, and movement speed is halved. Still ta…EffectMoving costs double movement1
Spirit Guardians (variant 6)Spirits assail the affected entity. Takes 4d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirit Guardians (variant 7)Spirits assail the affected entity. Takes 5d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirit Guardians (variant 8)Spirits assail the affected entity. Takes 6d8 Necrotic damage per turn, and movement speed is halved. Still t…EffectMoving costs double movement1
Spirit Guardians AuraSpirits protect the affected entity. Nearby enemies take 3d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 2)Spirits protect the affected entity. Nearby enemies take 3d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 3)Spirits protect the affected entity. Nearby enemies take 4d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 4)Spirits protect the affected entity. Nearby enemies take 5d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 5)Spirits protect the affected entity. Nearby enemies take 6d8 Radiant damage per turn, and their movement spee…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 6)Spirits protect the affected entity. Nearby enemies take 4d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 7)Spirits protect the affected entity. Nearby enemies take 5d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spirit Guardians Aura (variant 8)Spirits protect the affected entity. Nearby enemies take 6d8 Necrotic damage per turn, and their movement spe…BuffImmune to Invisible effects1
Spiteful SufferingSteeped in darkness. Affected entity takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn. At…Debuff1d4+max(1,Cause.CharismaModifier) Necrotic damage each turn; Attacks against it have Advantage1
Spreading SporesAffected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn.Effect——
Stage FrightOverwhelmed with a fear of failure. The affected entity has Disadvantage on Attack Rolls and takes damage eac…DebuffDisadvantage on attack rolls1
Staggering SmiteHas Disadvantage on Attack Rolls and Ability Checks, and can't take reactions.DebuffDisadvantage on attack rolls; Disadvantage on ability checks2
Static Discharge AuraAll constructs near Bernard deal an additional 1d6 + 2 Lightning damage to weapon attacks. All others take 2d…Effect—1
Static Discharge: ElectroshockStanding near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and wi…DebuffCan't use Reaction1
Static Discharge: SuperchargeStanding near a statically charged Bernard. Deals an additional 2d4 Lightning damage.Buff+2d4 Lightning damage with weapon attacks2
StenchAffected entity smells really bad.Effect—1
Step of the WindJumping no longer requires a bonus action.Effect—2
StoneskinHas Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.BuffResistant to Bludgeoning damage; Resistant to Piercing damage5
Strength DrainA shadow has drained the affected entity's Strength by 3.Curse−3 Strength1
StunnedCan't move or take actions, bonus actions, or reactions.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws24
SuffocatedDied due to lack of air.Effect—1
SuffocatingCan't breathe freely and will die without aid.Effect——
Sunlight HypersensitivityThis creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on…DebuffDisadvantage on attack rolls (under a condition); Disadvantage on ability checks (under a condition)—
Surgeon's ChosenCarrying the implement requested by the Surgeon to complete its surgery.BuffGrants Throw Karabasan's Gift; +4 Armour Class1
SurprisedCannot take actions or reactions.DebuffCan't use Reaction; Can't use Action—
Survival InstinctIf the character reaches 0 hit points, it regains 3d4 hit points instead of falling Unconscious.Effect—1
Symbiotic EntityAffected entity has gained Druid level × 4 temporary hit points. As long as it has its temporary hit points,…BuffDruid level × 4 temporary hit points; +1d6 Necrotic damage with weapon attacks1
Umbral FormOn a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, an…BuffCan't cast spells; +1d8 Necrotic damage with weapon attacks1
Undying CrueltyHas a +[1] to attack rolls. This can be applied more than once.Buff+1 to attack rolls1
Untenable SecretRavaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilita…Debuff3d8 Psychic damage each turn; Grants Share Untenable Secret2
Untenable Secret: EffectAffected entity is suffering as they hold an Untenable Secret behind their lips.Effect—1
Unyielding ConstructOnly an attack dealing at least 15 damage can harm this Steel Watcher.Effect—2
Ursine ReinforcementsSummon a bear to fight alongside you.Effect——
Withering Life ForceStole a creature's life force and gained 20 temporary hit points. Reconstituted Arcanists can hand their With…Effect20 temporary hit points2