Shocked
- Kind
- Debuff
- Lasts
- 1–2 turns, by source
Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
What it does
- Can't use Reaction
- Disadvantage on Dexterity checks
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 4 sources
- 1 turn · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 7
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 1
The Jolty Vest · 1 turn · while equipped · through Countershock
Reactions 2
- Cloud of Jellyfish: Mighty Shocking Sting · 1 turn
- Cloud of Jellyfish: Shocking Sting · 1 turn
Creature and other abilities 4
- Lightning Breath · 2 turns
- Multiattack · 2 turns
- Primordial Gales · 2 turns
- Stormheart Nova · 2 turns
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.