About to ExplodeThis grenade will explode at the end of its turn! | Effect | — | 1 |
Ambushing BiteThe creature's next bite may Ambush its target. | Effect | — | 1 |
| AArrow of IlmaterCannot regain hit points. | Debuff | Can't regain hit points | 1 |
Avatar of TyrannyBane has come to Gortash's aid! Gortash has 150 temporary hit points, advantage to Strength Saving Throws and… | Buff | +4 Strength; 150 temporary hit points | 1 |
Bane's BrutalityAffected entity gains +1 to its Strength ability. This effect can stack. | Buff | +1 Strength | 1 |
Bound WeaponRitually bound to its wielder. The weapon can't be knocked out of the wielder's hand, and automatically retur… | Debuff | Can't be disarmed | 1 |
Chain of TyrannyAffected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage. | Effect | — | 1 |
Clown Face-PaintYou are unaffected by Hideous Laughter. | Debuff | Can't be Hideous Laughter | 1 |
Clown Face-Paint (variant 2)You are unaffected by Hideous Laughter. | Debuff | Can't be Hideous Laughter | — |
Eight Legged Waltz: ActiveThis round, the entity has extra movement speed and is resistant to poison damage. | Buff | Resistant to Poison damage; +4.5 m movement speed | — |
EnwebbedCannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantag… | Debuff | Attacks against it have Advantage; Disadvantage on attack rolls | 1 |
Githyanki War MagicCan make a weapon attack using a bonus action. | Buff | Grants Main Hand Attack; Grants Ranged Attack | — |
| HHoots' Hooch: Bad BreathCharacters attacking you in melee become Nauseous. | Effect | — | 1 |
Hoots' Hooch: Beast TongueYou're pretty sure you could speak to animals if you tried. | Debuff | Disadvantage on Charisma checks; Disadvantage on Animal Handling checks | 1 |
Hoots' Hooch: BlackoutCharacter is unconscious. | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 1 |
Hoots' Hooch: GiftedYou can read minds, but become Vulnerable to Psychic damage. | Debuff | Vulnerable to Psychic damage | 1 |
| HHoots' Hooch: Size InstabilityReduce and Enlarge each turn. | Effect | — | 1 |
Hoots' Hooch: StonedTemporarily Petrified - perhaps with lingering side-effects. | Condition | Resistant to Piercing damage; Resistant to Bludgeoning damage | 1 |
Improved Warding Flare Aura | Debuff | Attacks against it have Disadvantage | — |
Incineration Caster: ChargingAt the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area. | Effect | — | — |
Love ProtectsYour beloved is close: your Armour Class is increased by 1. | Effect | — | 1 |
Lycanthropic FuryYour Strength is increased by 4 and Armour Class is reduced by 2. | Rage | +4 Strength; −2 Armour Class | — |
Malfunctioning Shell of ResistanceThe Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one tur… | Debuff | Vulnerable to Fire damage; Vulnerable to Cold damage | 1 |
Mating FrenzyThe alioramus has detected mating pheromones and is understandably a bit feral. It deals 5 Main Melee Weapon… | Buff | Immune to Frightened effects; Immune to Charmed effects | 1 |
MenacedThe next attack against this creature will be a Critical Hit. | Effect | Hits against it are critical hits within 30 m | 1 |
Phase Optimiser ActiveThe affected entity gains an additional action. | Buff | +1 Action | 1 |
Raging VortexAffected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex. | Debuff | 2d8 Bludgeoning damage each turn | 1 |
Raging Vortex AuraAffected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex. | Effect | — | 1 |
Reflectoguard ActiveAny projectile fired at this character is sent back to where it came from. | Effect | Deflects projectiles | 1 |
RegenerationThe wood woad regains 10 hit points if it starts its turn on twisting vines unless it recently took Fire dama… | Buff | — | — |
Regeneration BrokenThe wood woad was damaged by Fire and will not regenerate. | Debuff | Can't regain hit points | — |
Shell of ResistanceGortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bo… | Buff | +1 Bonus Action; +3 m movement speed | 1 |
Shredded ArmourArmour Class has been reduced by 2. Removed by healing. | Debuff | −2 Armour Class | 1 |
ShroudedThis painting is obscured while within 6 m of the Judge. | Curse | — | 1 |
| SStarry Form: ArcherIn Starry Form. As a Bonus Action, you can cast Luminous Arrow. | Shapeshift | Grants Dismiss Wild Shape; Grants Luminous Arrow | 2 |
| SStarry Form: ChaliceIn Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing. | Shapeshift | Grants Dismiss Wild Shape; Grants Chalice Healing | 2 |
| SStarry Form: DragonIn Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lowe… | Shapeshift | Grants Dismiss Wild Shape; Grants Dazzling Breath | 2 |
Vow of EnmitySpellcaster has Advantage on Attack Rolls against the affected entity. | Debuff | Whoever applied it has Advantage on attacks against it | 1 |
Wall of Fire: AuraEngulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3 m… | Effect | — | 3 |
Wall of Fire: Aura (variant 2)Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3 m… | Effect | — | 2 |
Wall of Fire: Aura (variant 3)Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m… | Effect | — | 1 |
Wall of IceA pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Co… | Effect | — | 2 |
Wall of ThornsWalking through a wall of pliable, twisted thorns. While within the wall, the affected entity's movement spee… | Effect | — | 2 |
Wall of Thorns (variant 2)Giant, twisted thorns have sprouted from the ground. They deal 7d8 Piercing damage per turn, and quarter the… | Effect | — | — |
War Gods BlessingThe first attack roll has a +10 bonus. | Buff | +10 to attack rolls | 1 |
Warding BondAffected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it… | Buff | +1 Armour Class; +1 to saving throws | 3 |
Warding Bond (Effect)Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. | Effect | — | 3 |
Warding FlareThe next attack against this creature has Disadvantage. | Debuff | Attacks against it have Disadvantage | 1 |
Water Layer ProtectionPrevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. | Buff | +2 Armour Class; +2 to saving throws | 1 |
WetPrevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. | Debuff | Can't be Burning; Can't be Wild Magic: Burning | 14 |
WhirlwindCreatures in this whirlwind may become Restrained. | Effect | — | 1 |
Wholeness of BodyAffected entity has an extra bonus action and recovers 1 Ki Point every turn. | Buff | +1 Bonus Action | 1 |
Wild Magic: BurningTakes 1d6 Fire damage at the start of each turn. | Debuff | 1d6 Fire damage each turn | 1 |
Wild Magic: Cat FormFlickering, unreliable magic has polymorphed you into a cat. | Shapeshift | — | 1 |
Wild Magic: Dark TendrilsSurrounded by tendrils of wild, shadowy magic. Gained 1d12 temporary hit points. | Effect | 1d12 temporary hit points | 1 |
Wild Magic: Dog FormFlickering, unreliable magic has polymorphed you into a dog. | Shapeshift | — | 1 |
Wild Magic: Enchant WeaponsThe next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage. | Buff | +1d4 Force damage with weapon attacks | 2 |
Wild Magic: Enchant Weapons (Effect)The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage. | Effect | Every hit it lands is a critical hit (under a condition) | 1 |
Wild Magic: Explosive HealingYour spells of Level 1 and higher heal all creatures in a 3 m radius for 1d4 hit points per spell slot level. | Effect | — | 1 |
Wild Magic: Intangible SpiritCan summon an Intangible Spirit each turn, until the end of their Rage. | Buff | Grants Wild Magic: Intangible Spirit | 1 |
Wild Magic: Light BoltCan shoot a Bolt of Light from their chest each turn, until the end of their Rage. | Buff | Grants Wild Magic: Bolt of Light | 1 |
Wild Magic: Magic RetributionProtected by a wild, vengeful magic. Until the end of the barbarian's Rage, enemies that hit them take 1d6 Fo… | Effect | — | 1 |
Wild Magic: Protective LightsProtected by multicoloured lights. Until the end of the barbarian's Rage, the barbarian and any allies within… | Buff | +1 Armour Class | 1 |
Wild Magic: Protective Lights (variant 2)Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. | Buff | +1 Armour Class | 1 |
Wild Magic: Sorcery PointsEach spell you cast restores Sorcery Points equal to its spell slot level. | Effect | — | 1 |
Wild Magic: SwapCasting a spell or cantrip makes you switch positions with a targeted creature. | Effect | — | 1 |
Wild Magic: TelekinesisYou are able to use Telekinesis without expending a spell slot. | Buff | Grants Telekinesis | 1 |
Wild Magic: TeleportCan use a bonus action to teleport up to 9 m. | Buff | Grants Wild Magic: Teleport | 1 |
Wild Magic: Teleport (variant 2)Can Teleport each turn, until the end of their Rage. | Buff | Grants Wild Magic: Teleport | 1 |
Wild Magic: Turn MagicAt the start of each turn, triggers a random magical effect. | Effect | — | 1 |
Wild Magic: Vine GrowthSurrounded by flowers and vines. Until the end of the barbarian's Rage, the ground within 5 m of them is Diff… | Effect | — | 1 |
Wild Magic: Weapon InfusionMagic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and… | Buff | Weapon property: Thrown; Weapon property: Light | 1 |
Wild Shape: Air Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
Wild Shape: Badger | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Badger (variant 2) | Shapeshift | Darkvision 12 m; Can't cast spells | 1 |
Wild Shape: Bear | Shapeshift | Can't cast spells | 1 |
Wild Shape: Black Bear | Shapeshift | Can't cast spells | 1 |
Wild Shape: Boar | Shapeshift | Can't cast spells | 1 |
Wild Shape: Cat | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Deep Rothé | Shapeshift | Darkvision 24 m; Can't cast spells | 2 |
Wild Shape: Deep Rothé (variant 2) | Shapeshift | Darkvision 24 m; Can't cast spells | 1 |
Wild Shape: Dilophosaurus | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Dire Raven | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
Wild Shape: Dire Raven (No fall damage) | Shapeshift | Can't cast spells; No fall damage | 1 |
Wild Shape: Dire Wolf | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
Wild Shape: Dire Wolf (variant 2) | Shapeshift | Can't cast spells | 1 |
Wild Shape: Earth Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
Wild Shape: Fire Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 3 |
Wild Shape: Fire Myrmidon (variant 2) | Shapeshift | Darkvision 18 m; Can't cast spells | 1 |
Wild Shape: Giant Spider | Shapeshift | Darkvision 24 m; Can't be Enwebbed | 2 |
Wild Shape: Grey Bear | Shapeshift | Can't cast spells | 1 |
Wild Shape: Owlbear | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Panther | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Polar Bear | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
Wild Shape: Polar Bear (variant 2) | Shapeshift | Can't cast spells | 1 |
Wild Shape: Sabre-Toothed Tiger | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
Wild Shape: Water Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
Wild Shape: Wolf | Shapeshift | Can't cast spells | 1 |
Witch BoltThe spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage. | Effect | — | 4 |
Writhing TideYour swarm is protecting you from surface effects. | Buff | Grants Writhing Tide: Fly | 2 |