Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Sword of Night and Flame, 615).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
535
5
12.4
0.43 s
R1 2Standard
101
540
5
12.4
0.43 s
R1 3Standard
102
546
5
12.4
0.43 s
R1 4Standard
103
551
5
12.4
0.37 s
R1 5Standard
110
588
10
12.4
0.60 s
R2Pierce
125
669
10
20.6
—
Charged R2Pierce
160
856
30
30.9
1.17 s
R2 2Standard
125
669
10
20.6
—
Charged R2 2Standard
160
856
30
30.9
1.33 s
Running R1Standard
105
562
5
15.5
0.57 s
Running R2Standard
120
642
10
20.6
0.63 s
Rolling R1Pierce
90
481
5
10.3
0.37 s
Backstep R1Standard
90
481
5
10.3
0.53 s
Jumping R1Standard
107
572
7.5
10.3
0.37 s
Jumping R2Standard
127
679
20
20.6
0.50 s
Guard counterStandard
125
669
30
20.6
0.60 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
103
567
6.5
15.5
0.50 s
R1 2Standard
104
573
6.5
15.5
0.43 s
R1 3Standard
105
578
6.5
15.5
0.47 s
R1 4Standard
106
584
6.5
15.5
0.40 s
R1 5Standard
113
622
13
15.5
0.60 s
R2Standard
130
716
11
24.7
—
Charged R2Standard
165
909
33
37.1
1.27 s
R2 2Standard
130
716
11
24.7
—
Charged R2 2Standard
165
909
33
37.1
1.20 s
Running R1Standard
110
606
6.5
18.5
0.60 s
Running R2Standard
125
689
11
24.7
0.67 s
Rolling R1Pierce
95
523
6.5
13.4
0.37 s
Backstep R1Standard
95
523
6.5
13.4
0.50 s
Jumping R1Standard
112
617
9.8
12.4
0.40 s
Jumping R2Standard
132
727
22
24.7
0.50 s
Guard counterStandard
130
716
33
24.7
0.77 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
1,231
0
17.5
0.50 s
RipostePierce
345
1,846
0
17.5
0.83 s
Skill: Darkness1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillStandard
own base
—
20
30.9
1.97 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Holy
Cost
+0
203
101
102
—
+1
234
116
118
Somber Smithing Stone [1] × 1
+2
266
132
134
Somber Smithing Stone [2] × 1
+3
298
148
150
Somber Smithing Stone [3] × 1
+4
331
164
167
Somber Smithing Stone [4] × 1
+5
363
180
183
Somber Smithing Stone [5] × 1
+6
397
197
200
Somber Smithing Stone [6] × 1
+7
430
213
217
Somber Smithing Stone [7] × 1
+8
465
230
235
Somber Smithing Stone [8] × 1
+9
499
247
252
Somber Smithing Stone [9] × 1
+10
534
264
270
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Video: Sword of Darkness
How to Solve the Ruins of Unte (Furnace Golem) and Get Sword of Darkness and Giant Golden Arc · Meta Game Guides · Watch on YouTube