Golden Epitaph
With its requirements met (Str 12 · Dex 10 · Fai 14), Golden Epitaph reaches 485 attack rating at +10.
Pickup · Capital Outskirts
- Attack rating (+10)
- 485
- Scaling (+10)
- Str D · Dex D · Fai C
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 12 · Dex 10 · Fai 14
- Skill
- Last Rites · FP 25
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 12 · Dex 10 · Int 10 · Fai 14 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 184 | 485 +10 | Physical 238Holy 247 | Str DDex DInt –Fai CArc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Faith
- Strength
- Dexterity
Show the numbers
| Stat level | Faith | Strength | Dexterity |
|---|---|---|---|
| 10 | – | – | 485 |
| 12 | – | 485 | – |
| 13 | – | – | 490 |
| 14 | 485 | – | – |
| 15 | – | 490 | – |
| 16 | – | – | 496 |
| 17 | 494 | – | – |
| 18 | – | 496 | – |
| 19 | – | – | 501 |
| 20 | 503 | – | – |
| 21 | – | 501 | – |
| 22 | – | – | 506 |
| 23 | 508 | – | – |
| 24 | – | 505 | – |
| 25 | – | – | 511 |
| 26 | 514 | – | – |
| 27 | – | 510 | – |
| 28 | – | – | 515 |
| 29 | 520 | – | – |
| 30 | – | 515 | – |
| 31 | – | – | 520 |
| 32 | 526 | – | – |
| 33 | – | 519 | – |
| 34 | – | – | 524 |
| 35 | 531 | – | – |
| 36 | – | 523 | – |
| 37 | – | – | 528 |
| 38 | 537 | – | – |
| 39 | – | 528 | – |
| 40 | – | – | 533 |
| 41 | 543 | – | – |
| 42 | – | 532 | – |
| 43 | – | – | 537 |
| 44 | 548 | – | – |
| 45 | – | 536 | – |
| 46 | – | – | 541 |
| 47 | 554 | – | – |
| 48 | – | 540 | – |
| 49 | – | – | 545 |
| 50 | 560 | – | – |
| 51 | – | 543 | – |
| 52 | – | – | 548 |
| 53 | 562 | – | – |
| 54 | – | 547 | – |
| 55 | – | – | 551 |
| 56 | 564 | – | – |
| 57 | – | 550 | – |
| 58 | – | – | 554 |
| 59 | 566 | – | – |
| 60 | – | 552 | – |
| 61 | – | – | 557 |
| 62 | 568 | – | – |
| 63 | – | 555 | – |
| 64 | – | – | 559 |
| 65 | 570 | – | – |
| 66 | – | 557 | – |
| 67 | – | – | 562 |
| 68 | 573 | – | – |
| 69 | – | 560 | – |
| 70 | – | – | 564 |
| 71 | 575 | – | – |
| 72 | – | 562 | – |
| 73 | – | – | 567 |
| 74 | 577 | – | – |
| 75 | – | 565 | – |
| 76 | – | – | 569 |
| 77 | 579 | – | – |
| 78 | – | 567 | – |
| 79 | – | – | 572 |
| 80 | 581 | – | – |
| 81 | – | 569 | – |
| 82 | – | – | 573 |
| 83 | 582 | – | – |
| 84 | – | 570 | – |
| 85 | – | – | 574 |
| 86 | 583 | – | – |
| 87 | – | 571 | – |
| 88 | – | – | 575 |
| 89 | 584 | – | – |
| 90 | – | 572 | – |
| 91 | – | – | 576 |
| 92 | 586 | – | – |
| 93 | – | 573 | – |
| 94 | – | – | 577 |
| 95 | 587 | – | – |
| 96 | – | 574 | – |
| 97 | – | – | 578 |
| 98 | 588 | – | – |
| 99 | 588 | 575 | 579 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Faith | 20, 50, 80 | 14–20: +3 · 20–50: +1.9 · 50–80: +0.7 · 80–99: +0.37 | 588 from 485 |
| Strength | 18, 60, 80 | 12–18: +1.83 · 18–60: +1.33 · 60–80: +0.85 · 80–99: +0.32 | 575 from 485 |
| Dexterity | 18, 60, 80 | 10–18: +1.88 · 18–60: +1.33 · 60–80: +0.85 · 80–99: +0.32 | 579 from 485 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 184 |
| 1 | 213 |
| 2 | 241 |
| 3 | 270 |
| 4 | 300 |
| 5 | 329 |
| 6 | 360 |
| 7 | 391 |
| 8 | 421 |
| 9 | 452 |
| 10 | 485 |
#6 of 23 straight sword weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 485 | 5 | 12 | 0.43 s |
| R1 2Standard | 101 | 490 | 5 | 12 | 0.43 s |
| R1 3Standard | 102 | 494 | 5 | 12 | 0.43 s |
| R1 4Standard | 103 | 499 | 5 | 12 | 0.37 s |
| R1 5Standard | 110 | 533 | 10 | 12 | 0.60 s |
| R2Pierce | 125 | 606 | 10 | 20 | — |
| Charged R2Pierce | 160 | 776 | 30 | 30 | 1.17 s |
| R2 2Standard | 125 | 606 | 10 | 20 | — |
| Charged R2 2Standard | 160 | 776 | 30 | 30 | 1.33 s |
| Running R1Standard | 105 | 509 | 5 | 15 | 0.57 s |
| Running R2Standard | 120 | 582 | 10 | 20 | 0.63 s |
| Rolling R1Pierce | 90 | 436 | 5 | 10 | 0.37 s |
| Backstep R1Standard | 90 | 436 | 5 | 10 | 0.53 s |
| Jumping R1Standard | 107 | 519 | 7.5 | 10 | 0.37 s |
| Jumping R2Standard | 127 | 616 | 20 | 20 | 0.50 s |
| Guard counterStandard | 125 | 606 | 30 | 20 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 511 | 6.5 | 15 | 0.50 s |
| R1 2Standard | 104 | 516 | 6.5 | 15 | 0.43 s |
| R1 3Standard | 105 | 521 | 6.5 | 15 | 0.47 s |
| R1 4Standard | 106 | 526 | 6.5 | 15 | 0.40 s |
| R1 5Standard | 113 | 561 | 13 | 15 | 0.60 s |
| R2Standard | 130 | 645 | 11 | 24 | — |
| Charged R2Standard | 165 | 819 | 33 | 36 | 1.27 s |
| R2 2Standard | 130 | 645 | 11 | 24 | — |
| Charged R2 2Standard | 165 | 819 | 33 | 36 | 1.20 s |
| Running R1Standard | 110 | 546 | 6.5 | 18 | 0.60 s |
| Running R2Standard | 125 | 620 | 11 | 24 | 0.67 s |
| Rolling R1Pierce | 95 | 471 | 6.5 | 13 | 0.37 s |
| Backstep R1Standard | 95 | 471 | 6.5 | 13 | 0.50 s |
| Jumping R1Standard | 112 | 556 | 9.8 | 12 | 0.40 s |
| Jumping R2Standard | 132 | 655 | 22 | 24 | 0.50 s |
| Guard counterStandard | 130 | 645 | 33 | 24 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 1,116 | 0 | 17 | 0.50 s |
| RipostePierce | 345 | 1,674 | 0 | 17 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Holy | Cost |
|---|---|---|---|---|
| +0 | 184 | 91 | 93 | — |
| +1 | 213 | 105 | 108 | Somber Smithing Stone [1] × 1 |
| +2 | 241 | 119 | 122 | Somber Smithing Stone [2] × 1 |
| +3 | 270 | 133 | 137 | Somber Smithing Stone [3] × 1 |
| +4 | 300 | 148 | 152 | Somber Smithing Stone [4] × 1 |
| +5 | 329 | 162 | 167 | Somber Smithing Stone [5] × 1 |
| +6 | 360 | 177 | 183 | Somber Smithing Stone [6] × 1 |
| +7 | 391 | 192 | 199 | Somber Smithing Stone [7] × 1 |
| +8 | 421 | 207 | 214 | Somber Smithing Stone [8] × 1 |
| +9 | 452 | 222 | 230 | Somber Smithing Stone [9] × 1 |
| +10 | 485 | 238 | 247 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Golden Epitaph
Placed in the world 1
- Capital Outskirts · Auriza Hero's Grave
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 12 · Dex 10 · Fai 14
- Affinities
- Standard
- Game ID
2070000