Coded Sword
With its requirements met (Fai 20), Coded Sword reaches 350 attack rating at +10.
Chest · Leyndell, Royal Capital
- Attack rating (+10)
- 350
- Scaling (+10)
- Fai A
- Class
- Straight Sword
- Weight
- 2.5
- Requires
- Fai 20
- Skill
- Unblockable Blade · FP 18
- Upgrades with
- Somber Smithing Stones (+10)
Attack rating by affinity 1
At Str 10 · Dex 10 · Int 10 · Fai 20 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 117 | 350 +10 | Holy 350 | Str –Dex –Int –Fai AArc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 20 | 350 |
| 23 | 364 |
| 26 | 379 |
| 29 | 393 |
| 32 | 407 |
| 35 | 421 |
| 38 | 436 |
| 41 | 450 |
| 44 | 464 |
| 47 | 478 |
| 50 | 493 |
| 53 | 498 |
| 56 | 503 |
| 59 | 509 |
| 62 | 514 |
| 65 | 519 |
| 68 | 525 |
| 71 | 530 |
| 74 | 535 |
| 77 | 541 |
| 80 | 546 |
| 83 | 549 |
| 86 | 552 |
| 89 | 554 |
| 92 | 557 |
| 95 | 560 |
| 98 | 563 |
| 99 | 564 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Faith | 50, 80 | 20–50: +4.77 · 50–80: +1.77 · 80–99: +0.95 | 564 from 350 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 117 |
| 1 | 137 |
| 2 | 157 |
| 3 | 179 |
| 4 | 201 |
| 5 | 224 |
| 6 | 248 |
| 7 | 272 |
| 8 | 298 |
| 9 | 323 |
| 10 | 350 |
#13 of 23 straight sword weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 350 | 5 | 11.8 | 0.43 s |
| R1 2Standard | 101 | 354 | 5 | 11.8 | 0.43 s |
| R1 3Standard | 102 | 357 | 5 | 11.8 | 0.43 s |
| R1 4Standard | 103 | 361 | 5 | 11.8 | 0.37 s |
| R1 5Standard | 110 | 385 | 10 | 11.8 | 0.60 s |
| R2Pierce | 125 | 438 | 10 | 19.6 | — |
| Charged R2Pierce | 160 | 561 | 30 | 29.4 | 1.17 s |
| R2 2Standard | 125 | 438 | 10 | 19.6 | — |
| Charged R2 2Standard | 160 | 561 | 30 | 29.4 | 1.33 s |
| Running R1Standard | 105 | 368 | 5 | 14.7 | 0.57 s |
| Running R2Standard | 120 | 420 | 10 | 19.6 | 0.63 s |
| Rolling R1Pierce | 90 | 315 | 5 | 9.8 | 0.37 s |
| Backstep R1Standard | 90 | 315 | 5 | 9.8 | 0.53 s |
| Jumping R1Standard | 107 | 375 | 7.5 | 9.8 | 0.37 s |
| Jumping R2Standard | 127 | 445 | 20 | 19.6 | 0.50 s |
| Guard counterStandard | 125 | 438 | 30 | 19.6 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 361 | 6.5 | 14.7 | 0.50 s |
| R1 2Standard | 104 | 364 | 6.5 | 14.7 | 0.43 s |
| R1 3Standard | 105 | 368 | 6.5 | 14.7 | 0.47 s |
| R1 4Standard | 106 | 371 | 6.5 | 14.7 | 0.40 s |
| R1 5Standard | 113 | 396 | 13 | 14.7 | 0.60 s |
| R2Standard | 130 | 455 | 11 | 23.5 | — |
| Charged R2Standard | 165 | 578 | 33 | 35.3 | 1.27 s |
| R2 2Standard | 130 | 455 | 11 | 23.5 | — |
| Charged R2 2Standard | 165 | 578 | 33 | 35.3 | 1.20 s |
| Running R1Standard | 110 | 385 | 6.5 | 17.6 | 0.60 s |
| Running R2Standard | 125 | 438 | 11 | 23.5 | 0.67 s |
| Rolling R1Pierce | 95 | 333 | 6.5 | 12.7 | 0.37 s |
| Backstep R1Standard | 95 | 333 | 6.5 | 12.7 | 0.50 s |
| Jumping R1Standard | 112 | 392 | 9.8 | 11.8 | 0.40 s |
| Jumping R2Standard | 132 | 462 | 22 | 23.5 | 0.50 s |
| Guard counterStandard | 130 | 455 | 33 | 23.5 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 806 | 0 | 16.7 | 0.50 s |
| RipostePierce | 345 | 1,209 | 0 | 16.7 | 0.83 s |
Skill: Unblockable Blade1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStandard | 250 | 876 | 30 | 29.4 | 1.70 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Holy | Cost |
|---|---|---|---|
| +0 | 117 | 117 | — |
| +1 | 137 | 137 | Somber Smithing Stone [1] × 1 |
| +2 | 157 | 157 | Somber Smithing Stone [2] × 1 |
| +3 | 179 | 179 | Somber Smithing Stone [3] × 1 |
| +4 | 201 | 201 | Somber Smithing Stone [4] × 1 |
| +5 | 224 | 224 | Somber Smithing Stone [5] × 1 |
| +6 | 248 | 248 | Somber Smithing Stone [6] × 1 |
| +7 | 272 | 272 | Somber Smithing Stone [7] × 1 |
| +8 | 298 | 298 | Somber Smithing Stone [8] × 1 |
| +9 | 323 | 323 | Somber Smithing Stone [9] × 1 |
| +10 | 350 | 350 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Coded Sword
Placed in the world 1
- Leyndell, Royal Capital · Fortified Manor, First Floor
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 2.5
- Requires
- Fai 20
- Affinities
- Standard
- Game ID
2110000