Short Sword
With its requirements met (Str 8 · Dex 10), Short Sword reaches 287 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 432.
Merchant: Twin Maiden Husks, 600 runes · Roundtable Hold
Also dropped by enemies placed all over (no markers): Drop: Soldier (4%) · Liurnia of the Lakes, Bellum Highway, Caelid and 11 more; Drop: Highwayman (4%) · Limgrave
- Attack rating (+25)
- 287
- Scaling (+25)
- Str D · Dex C
- Class
- Straight Sword
- Weight
- 3
- Requires
- Str 8 · Dex 10
- Skill
- Kick
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 112 | 287 +25 | Physical 287 | Str DDex CInt –Fai –Arc – |
| Heavy | 103 | 270 +25 | Physical 270 | Str BDex –Int –Fai –Arc – |
| Keen | 105 | 264 +25 | Physical 264 | Str EDex AInt –Fai –Arc – |
| Quality | 100 | 255 +25 | Physical 255 | Str BDex BInt –Fai –Arc – |
| Fire | 166 | 370 +25 | Physical 181Fire 189 | Str CDex EInt –Fai –Arc – |
| Flame Art | 172 | 432 +25 | Physical 200Fire 232 | Str EDex EInt –Fai BArc – |
| Lightning | 166 | 378 +25 | Physical 185Lightning 193 | Str EDex CInt –Fai –Arc – |
| Sacred | 153 | 432 +25 | Physical 200Holy 232 | Str EDex EInt –Fai BArc – |
| Magic | 152 | 430 +25 | Physical 197Magic 233 | Str EDex EInt BFai –Arc – |
| Cold | 160 | 365 +25 | Physical 203Magic 162 | Str CDex CInt CFai –Arc – |
| Poison | 93 | 256 +25 | Physical 256 | Str CDex CInt –Fai –Arc D |
| Blood | 93 | 256 +25 | Physical 256 | Str CDex CInt –Fai –Arc D |
| Occult | 99 | 274 +25 | Physical 274 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | 287 | 287 |
| 13 | 295 | 293 |
| 16 | 304 | 300 |
| 19 | 313 | 307 |
| 22 | 321 | 313 |
| 25 | 328 | 319 |
| 28 | 336 | 324 |
| 31 | 343 | 330 |
| 34 | 350 | 335 |
| 37 | 357 | 341 |
| 40 | 364 | 346 |
| 43 | 370 | 351 |
| 46 | 376 | 356 |
| 49 | 382 | 360 |
| 52 | 388 | 365 |
| 55 | 394 | 369 |
| 58 | 398 | 373 |
| 61 | 402 | 375 |
| 64 | 406 | 379 |
| 67 | 410 | 382 |
| 70 | 414 | 385 |
| 73 | 418 | 388 |
| 76 | 422 | 391 |
| 79 | 426 | 394 |
| 82 | 429 | 396 |
| 85 | 430 | 397 |
| 88 | 432 | 398 |
| 91 | 433 | 400 |
| 94 | 435 | 401 |
| 97 | 436 | 402 |
| 99 | 437 | 403 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 10–18: +3 · 18–60: +2.14 · 60–80: +1.3 · 80–99: +0.53 | 437 from 287 |
| Strength | 18, 60, 80 | 10–18: +2.25 · 18–60: +1.64 · 60–80: +1.05 · 80–99: +0.42 | 403 from 287 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 112 | 172 | 153 | 152 |
| 1 | 118 | 183 | 163 | 162 |
| 2 | 125 | 192 | 174 | 173 |
| 3 | 132 | 202 | 185 | 184 |
| 4 | 139 | 213 | 196 | 195 |
| 5 | 145 | 223 | 207 | 206 |
| 6 | 152 | 233 | 218 | 217 |
| 7 | 159 | 244 | 229 | 228 |
| 8 | 166 | 254 | 240 | 239 |
| 9 | 173 | 265 | 251 | 250 |
| 10 | 180 | 275 | 263 | 262 |
| 11 | 187 | 285 | 274 | 273 |
| 12 | 194 | 296 | 285 | 284 |
| 13 | 201 | 307 | 296 | 294 |
| 14 | 208 | 316 | 307 | 305 |
| 15 | 215 | 327 | 319 | 317 |
| 16 | 222 | 338 | 330 | 328 |
| 17 | 229 | 348 | 341 | 339 |
| 18 | 236 | 359 | 353 | 351 |
| 19 | 243 | 370 | 365 | 362 |
| 20 | 250 | 381 | 377 | 374 |
| 21 | 258 | 391 | 388 | 385 |
| 22 | 265 | 401 | 399 | 396 |
| 23 | 272 | 412 | 410 | 408 |
| 24 | 279 | 422 | 421 | 419 |
| 25 | 287 | 432 | 432 | 430 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#19 of 23 straight sword weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 287 | 5 | 11.2 | 0.43 s |
| R1 2Standard | 101 | 289 | 5 | 11.2 | 0.43 s |
| R1 3Standard | 102 | 292 | 5 | 11.2 | 0.43 s |
| R1 4Standard | 103 | 295 | 5 | 11.2 | 0.37 s |
| R1 5Standard | 110 | 315 | 10 | 11.2 | 0.60 s |
| R2Pierce | 125 | 358 | 10 | 18.6 | — |
| Charged R2Pierce | 160 | 459 | 30 | 27.9 | 1.13 s |
| R2 2Pierce | 125 | 358 | 10 | 18.6 | — |
| Charged R2 2Pierce | 160 | 459 | 30 | 27.9 | 1.17 s |
| Running R1Standard | 105 | 301 | 5 | 14 | 0.57 s |
| Running R2Standard | 120 | 344 | 10 | 18.6 | 0.63 s |
| Rolling R1Pierce | 90 | 258 | 5 | 9.3 | 0.37 s |
| Backstep R1Standard | 90 | 258 | 5 | 9.3 | 0.53 s |
| Jumping R1Standard | 107 | 307 | 7.5 | 9.3 | 0.37 s |
| Jumping R2Standard | 127 | 364 | 20 | 18.6 | 0.50 s |
| Guard counterStandard | 125 | 358 | 30 | 18.6 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 307 | 6.5 | 14 | 0.50 s |
| R1 2Standard | 104 | 310 | 6.5 | 14 | 0.43 s |
| R1 3Standard | 105 | 313 | 6.5 | 14 | 0.47 s |
| R1 4Standard | 106 | 316 | 6.5 | 14 | 0.40 s |
| R1 5Standard | 113 | 337 | 13 | 14 | 0.60 s |
| R2Pierce | 130 | 387 | 11 | 22.3 | — |
| Charged R2Pierce | 165 | 492 | 33 | 33.5 | 1.13 s |
| R2 2Pierce | 130 | 387 | 11 | 22.3 | — |
| Charged R2 2Pierce | 165 | 492 | 33 | 33.5 | 1.17 s |
| Running R1Standard | 110 | 328 | 6.5 | 16.7 | 0.60 s |
| Running R2Standard | 125 | 372 | 11 | 22.3 | 0.67 s |
| Rolling R1Pierce | 95 | 283 | 6.5 | 12.1 | 0.37 s |
| Backstep R1Standard | 95 | 283 | 6.5 | 12.1 | 0.50 s |
| Jumping R1Standard | 112 | 334 | 9.8 | 11.2 | 0.40 s |
| Jumping R2Standard | 132 | 393 | 22 | 22.3 | 0.50 s |
| Guard counterStandard | 130 | 387 | 33 | 22.3 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 660 | 0 | 15.8 | 0.50 s |
| RipostePierce | 345 | 990 | 0 | 15.8 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 112 | 112 | — |
| +1 | 118 | 118 | Smithing Stone [1] × 2 |
| +2 | 125 | 125 | Smithing Stone [1] × 4 |
| +3 | 132 | 132 | Smithing Stone [1] × 6 |
| +4 | 139 | 139 | Smithing Stone [2] × 2 |
| +5 | 145 | 145 | Smithing Stone [2] × 4 |
| +6 | 152 | 152 | Smithing Stone [2] × 6 |
| +7 | 159 | 159 | Smithing Stone [3] × 2 |
| +8 | 166 | 166 | Smithing Stone [3] × 4 |
| +9 | 173 | 173 | Smithing Stone [3] × 6 |
| +10 | 180 | 180 | Smithing Stone [4] × 2 |
| +11 | 187 | 187 | Smithing Stone [4] × 4 |
| +12 | 194 | 194 | Smithing Stone [4] × 6 |
| +13 | 201 | 201 | Smithing Stone [5] × 2 |
| +14 | 208 | 208 | Smithing Stone [5] × 4 |
| +15 | 215 | 215 | Smithing Stone [5] × 6 |
| +16 | 222 | 222 | Smithing Stone [6] × 2 |
| +17 | 229 | 229 | Smithing Stone [6] × 4 |
| +18 | 236 | 236 | Smithing Stone [6] × 6 |
| +19 | 243 | 243 | Smithing Stone [7] × 2 |
| +20 | 250 | 250 | Smithing Stone [7] × 4 |
| +21 | 258 | 258 | Smithing Stone [7] × 6 |
| +22 | 265 | 265 | Smithing Stone [8] × 2 |
| +23 | 272 | 272 | Smithing Stone [8] × 4 |
| +24 | 279 | 279 | Smithing Stone [8] × 6 |
| +25 | 287 | 287 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Short Sword
Dropped by 1
- Enemies the game gives no name, up to 4% per kill · Stormhill, Bellum Highway, Capital Outskirts, Altus Plateau, Leyndell, Royal Capital, Mt. Gelmir, Caelid, Greyoll's Dragonbarrow, Consecrated Snowfield, Gravesite Plain, Castle Ensis, Scadu Altus and 1 more
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Sold by 1
- A merchant · 600 runes · stock 1
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 3
- Requires
- Str 8 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
2010000