Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Sword of Night and Flame, 615).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
269
5
11
0.43 s
R1 2Standard
101
271
5
11
0.43 s
R1 3Standard
102
274
5
11
0.43 s
R1 4Standard
103
277
5
11
0.37 s
R1 5Standard
110
295
10
11
0.60 s
R2Standard
120
322
10
18.3
—
Charged R2Standard
155
417
30
27.5
1.37 s
R2 2Standard
120
322
10
18.3
—
Charged R2 2Standard
155
417
30
27.5
1.33 s
Running R1Standard
105
282
5
13.7
0.57 s
Running R2Standard
120
322
10
18.3
0.63 s
Rolling R1Standard
90
242
5
9.2
0.30 s
Backstep R1Standard
90
242
5
9.2
0.53 s
Jumping R1Standard
107
287
7.5
9.2
0.37 s
Jumping R2Standard
127
341
20
18.3
0.50 s
Guard counterStandard
125
336
30
18.3
0.60 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
103
283
6.5
13.7
0.50 s
R1 2Standard
104
285
6.5
13.7
0.43 s
R1 3Standard
105
288
6.5
13.7
0.47 s
R1 4Standard
106
291
6.5
13.7
0.40 s
R1 5Standard
113
310
13
13.7
0.60 s
R2Standard
130
357
11
22
—
Charged R2Standard
165
453
33
32.9
1.27 s
R2 2Standard
130
357
11
22
—
Charged R2 2Standard
165
453
33
32.9
1.20 s
Running R1Standard
110
302
6.5
16.5
0.60 s
Running R2Standard
125
343
11
22
0.67 s
Rolling R1Standard
93
255
6.5
11.9
0.30 s
Backstep R1Standard
95
261
6.5
11.9
0.50 s
Jumping R1Standard
112
307
9.8
11
0.40 s
Jumping R2Standard
132
362
22
22
0.50 s
Guard counterStandard
130
357
33
22
0.77 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
618
0
15.6
0.50 s
RipostePierce
345
928
0
15.6
0.83 s
Skill: Square Off2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
Skill → R1Standard
200
538
30
22
0.50 s
Skill → R2Pierce
240
645
40
36.6
0.80 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
105
105
—
+1
111
111
Smithing Stone [1] × 2
+2
117
117
Smithing Stone [1] × 4
+3
124
124
Smithing Stone [1] × 6
+4
130
130
Smithing Stone [2] × 2
+5
136
136
Smithing Stone [2] × 4
+6
143
143
Smithing Stone [2] × 6
+7
149
149
Smithing Stone [3] × 2
+8
156
156
Smithing Stone [3] × 4
+9
162
162
Smithing Stone [3] × 6
+10
169
169
Smithing Stone [4] × 2
+11
175
175
Smithing Stone [4] × 4
+12
182
182
Smithing Stone [4] × 6
+13
188
188
Smithing Stone [5] × 2
+14
195
195
Smithing Stone [5] × 4
+15
201
201
Smithing Stone [5] × 6
+16
208
208
Smithing Stone [6] × 2
+17
215
215
Smithing Stone [6] × 4
+18
221
221
Smithing Stone [6] × 6
+19
228
228
Smithing Stone [7] × 2
+20
235
235
Smithing Stone [7] × 4
+21
241
241
Smithing Stone [7] × 6
+22
248
248
Smithing Stone [8] × 2
+23
255
255
Smithing Stone [8] × 4
+24
262
262
Smithing Stone [8] × 6
+25
269
269
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Cane Sword
Placed in the world 2
Leyndell, Royal Capital · West Capital Rampart
Leyndell, Ashen Capital · Erdtree Sanctuary
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.