Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Sword of Night and Flame, 615).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Strike
100
286
5
12.9
0.43 s
R1 2Strike
101
289
5
12.9
0.43 s
R1 3Strike
102
292
5
12.9
0.43 s
R1 4Strike
103
295
5
12.9
0.37 s
R1 5Strike
110
315
10
12.9
0.60 s
R2Standard
120
343
10
21.5
—
Charged R2Standard
155
444
30
32.3
1.37 s
R2 2Standard
120
343
10
21.5
—
Charged R2 2Standard
155
444
30
32.3
1.33 s
Running R1Strike
105
300
5
16.1
0.57 s
Running R2Strike
120
343
10
21.5
0.63 s
Rolling R1Standard
90
257
5
10.8
0.30 s
Backstep R1Strike
90
257
5
10.8
0.53 s
Jumping R1Strike
107
306
7.5
10.8
0.37 s
Jumping R2Strike
127
364
20
21.5
0.50 s
Guard counterStrike
125
358
30
21.5
0.60 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Strike
103
326
6.5
16.1
0.50 s
R1 2Strike
104
329
6.5
16.1
0.43 s
R1 3Strike
105
332
6.5
16.1
0.47 s
R1 4Strike
106
336
6.5
16.1
0.40 s
R1 5Strike
113
358
13
16.1
0.60 s
R2Strike
130
412
11
25.8
—
Charged R2Strike
165
523
33
38.7
1.27 s
R2 2Strike
130
412
11
25.8
—
Charged R2 2Strike
165
523
33
38.7
1.20 s
Running R1Strike
110
348
6.5
19.3
0.60 s
Running R2Strike
125
396
11
25.8
0.67 s
Rolling R1Standard
93
294
6.5
14
0.30 s
Backstep R1Strike
95
301
6.5
14
0.50 s
Jumping R1Strike
112
355
9.8
12.9
0.40 s
Jumping R2Strike
132
418
22
25.8
0.50 s
Guard counterStrike
130
412
33
25.8
0.77 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabStrike
230
659
0
18.3
0.50 s
RiposteStrike
345
988
0
18.3
0.83 s
Skill: Square Off2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
Skill → R1Strike
200
573
30
25.8
0.50 s
Skill → R2Strike
240
687
40
43
0.80 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
104
104
—
+1
121
121
Somber Smithing Stone [1] × 1
+2
138
138
Somber Smithing Stone [2] × 1
+3
155
155
Somber Smithing Stone [3] × 1
+4
173
173
Somber Smithing Stone [4] × 1
+5
191
191
Somber Smithing Stone [5] × 1
+6
209
209
Somber Smithing Stone [6] × 1
+7
228
228
Somber Smithing Stone [7] × 1
+8
247
247
Somber Smithing Stone [8] × 1
+9
266
266
Somber Smithing Stone [9] × 1
+10
286
286
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.