Lazuli Glintstone Sword
With its requirements met (Str 8 · Dex 9 · Int 13), Lazuli Glintstone Sword reaches 476 attack rating at +10.
The Lands Between: 3 →The Realm of Shadow: 2 →
- Farm: Sorcerer (2%) Academy of Raya Lucaria, Greyoll's Dragonbarrow, Liurnia of the Lakes
- Farm: Glintstone Sorcerer (2%) Castle Ensis, Gravesite Plain · The Realm of Shadow
Also dropped by enemies placed all over (no markers): Drop: Sorcerer (2%) · Academy of Raya Lucaria, Liurnia of the Lakes, Greyoll's Dragonbarrow; Drop: Glintstone Sorcerer (2%) · Gravesite Plain, Castle Ensis
- Attack rating (+10)
- 476
- Scaling (+10)
- Str C · Dex D · Int D
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 8 · Dex 9 · Int 13
- Skill
- Glintstone Pebble · FP 4
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 10 · Dex 10 · Int 13 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 184 | 476 +10 | Physical 215Magic 261 | Str CDex DInt DFai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Strength
- Intelligence
- Dexterity
Show the numbers
| Stat level | Strength | Intelligence | Dexterity |
|---|---|---|---|
| 10 | 476 | – | 476 |
| 13 | 482 | 476 | 478 |
| 16 | 489 | 484 | 481 |
| 19 | 495 | 492 | 483 |
| 22 | 501 | 498 | 486 |
| 25 | 506 | 503 | 488 |
| 28 | 512 | 508 | 490 |
| 31 | 517 | 513 | 492 |
| 34 | 522 | 518 | 494 |
| 37 | 527 | 523 | 496 |
| 40 | 532 | 528 | 498 |
| 43 | 537 | 533 | 500 |
| 46 | 542 | 538 | 502 |
| 49 | 546 | 543 | 503 |
| 52 | 550 | 546 | 505 |
| 55 | 554 | 547 | 507 |
| 58 | 558 | 549 | 508 |
| 61 | 560 | 551 | 509 |
| 64 | 563 | 553 | 510 |
| 67 | 566 | 555 | 511 |
| 70 | 569 | 557 | 513 |
| 73 | 572 | 559 | 514 |
| 76 | 575 | 560 | 515 |
| 79 | 578 | 562 | 516 |
| 82 | 580 | 564 | 517 |
| 85 | 581 | 565 | 517 |
| 88 | 582 | 566 | 518 |
| 91 | 583 | 567 | 518 |
| 94 | 585 | 568 | 519 |
| 97 | 586 | 569 | 519 |
| 99 | 586 | 569 | 519 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +2.13 · 18–60: +1.57 · 60–80: +1 · 80–99: +0.37 | 586 from 476 |
| Intelligence | 20, 50, 80 | 13–20: +2.71 · 20–50: +1.63 · 50–80: +0.63 · 80–99: +0.32 | 569 from 476 |
| Dexterity | 18, 60, 80 | 10–18: +0.88 · 18–60: +0.62 · 60–80: +0.4 · 80–99: +0.11 | 519 from 476 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 184 |
| 1 | 212 |
| 2 | 240 |
| 3 | 269 |
| 4 | 297 |
| 5 | 327 |
| 6 | 356 |
| 7 | 385 |
| 8 | 415 |
| 9 | 445 |
| 10 | 476 |
#9 of 23 straight sword weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 476 | 5 | 11.5 | 0.43 s |
| R1 2Standard | 101 | 481 | 5 | 11.5 | 0.43 s |
| R1 3Standard | 102 | 486 | 5 | 11.5 | 0.43 s |
| R1 4Standard | 103 | 491 | 5 | 11.5 | 0.37 s |
| R1 5Standard | 110 | 524 | 10 | 11.5 | 0.60 s |
| R2Standard | 120 | 572 | 10 | 19.2 | — |
| Charged R2Standard | 150 | 715 | 15 | 28.8 | 1.73 s |
| R2 2Standard | 120 | 572 | 10 | 19.2 | — |
| Charged R2 2Standard | 150 | 715 | 15 | 28.8 | 1.27 s |
| Running R1Standard | 105 | 500 | 5 | 14.4 | 0.57 s |
| Running R2Standard | 120 | 572 | 10 | 19.2 | 0.63 s |
| Rolling R1Pierce | 90 | 429 | 5 | 9.6 | 0.37 s |
| Backstep R1Standard | 90 | 429 | 5 | 9.6 | 0.53 s |
| Jumping R1Standard | 107 | 510 | 7.5 | 9.6 | 0.37 s |
| Jumping R2Standard | 127 | 605 | 20 | 19.2 | 0.50 s |
| Guard counterStandard | 125 | 595 | 30 | 19.2 | 0.60 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 502 | 6.5 | 14.4 | 0.50 s |
| R1 2Standard | 104 | 507 | 6.5 | 14.4 | 0.43 s |
| R1 3Standard | 105 | 511 | 6.5 | 14.4 | 0.47 s |
| R1 4Standard | 106 | 516 | 6.5 | 14.4 | 0.40 s |
| R1 5Standard | 113 | 550 | 13 | 14.4 | 0.60 s |
| R2Standard | 125 | 609 | 11 | 23 | — |
| Charged R2Standard | 155 | 755 | 17.5 | 34.6 | 1.73 s |
| R2 2Standard | 125 | 609 | 11 | 23 | — |
| Charged R2 2Standard | 155 | 755 | 17.5 | 34.6 | 1.27 s |
| Running R1Standard | 110 | 536 | 6.5 | 17.3 | 0.60 s |
| Running R2Standard | 125 | 609 | 11 | 23 | 0.67 s |
| Rolling R1Pierce | 95 | 463 | 6.5 | 12.5 | 0.37 s |
| Backstep R1Standard | 95 | 463 | 6.5 | 12.5 | 0.50 s |
| Jumping R1Standard | 112 | 546 | 9.8 | 11.5 | 0.40 s |
| Jumping R2Standard | 132 | 643 | 22 | 23 | 0.50 s |
| Guard counterStandard | 130 | 633 | 33 | 23 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 230 | 1,096 | 0 | 16.3 | 0.50 s |
| RipostePierce | 345 | 1,644 | 0 | 16.3 | 0.83 s |
Skill: Glintstone Pebble2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStandard | own base | — | 3 | 9.6 | 0.80 s |
| Skill follow-upPierce | 160 | 762 | 20 | 28.8 | 0.67 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
| Level | AR | Physical | Magic | Cost |
|---|---|---|---|---|
| +0 | 184 | 83 | 101 | — |
| +1 | 212 | 96 | 116 | Somber Smithing Stone [1] × 1 |
| +2 | 240 | 109 | 131 | Somber Smithing Stone [2] × 1 |
| +3 | 269 | 122 | 147 | Somber Smithing Stone [3] × 1 |
| +4 | 297 | 134 | 163 | Somber Smithing Stone [4] × 1 |
| +5 | 327 | 148 | 179 | Somber Smithing Stone [5] × 1 |
| +6 | 356 | 161 | 195 | Somber Smithing Stone [6] × 1 |
| +7 | 385 | 174 | 211 | Somber Smithing Stone [7] × 1 |
| +8 | 415 | 187 | 228 | Somber Smithing Stone [8] × 1 |
| +9 | 445 | 201 | 244 | Somber Smithing Stone [9] × 1 |
| +10 | 476 | 215 | 261 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Lazuli Glintstone Sword
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Liurnia of the Lakes, Academy of Raya Lucaria, Greyoll's Dragonbarrow, Gravesite Plain
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other straight swords with similar AR
Overview
- Class
- Straight Sword
- Weight
- 3.5
- Requires
- Str 8 · Dex 9 · Int 13
- Affinities
- Standard
- Game ID
2250000