Sacrificial Axe
With its requirements met (Str 16 · Dex 10), Sacrificial Axe reaches 392 attack rating at +25; the strongest affinity at those stats is Magic at 559.
Drop: Bird · Weeping Peninsula
- Attack rating (+25)
- 392
- Scaling (+25)
- Str C · Dex D
- Class
- Axe
- Weight
- 5.5
- Requires
- Str 16 · Dex 10
- Skill
- Wild Strikes · FP 10 / 15
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 16 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 151 | 392 +25 | Physical 392 | Str CDex DInt –Fai –Arc – |
| Heavy | 148 | 404 +25 | Physical 404 | Str BDex –Int –Fai –Arc – |
| Keen | 134 | 355 +25 | Physical 355 | Str EDex BInt –Fai –Arc – |
| Quality | 137 | 361 +25 | Physical 361 | Str BDex BInt –Fai –Arc – |
| Fire | 224 | 508 +25 | Physical 248Fire 260 | Str CDex EInt –Fai –Arc – |
| Flame Art | 225 | 558 +25 | Physical 266Fire 292 | Str EDex EInt –Fai CArc – |
| Lightning | 216 | 489 +25 | Physical 241Lightning 248 | Str EDex CInt –Fai –Arc – |
| Sacred | 198 | 558 +25 | Physical 266Holy 292 | Str EDex EInt –Fai CArc – |
| Magic | 199 | 559 +25 | Physical 266Magic 293 | Str EDex EInt CFai –Arc – |
| Cold | 211 | 486 +25 | Physical 281Magic 205 | Str CDex DInt CFai –Arc – |
| Poison | 124 | 349 +25 | Physical 349 | Str CDex DInt –Fai –Arc D |
| Blood | 124 | 349 +25 | Physical 349 | Str CDex DInt –Fai –Arc D |
| Occult | 130 | 361 +25 | Physical 361 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 392 |
| 13 | – | 399 |
| 16 | 392 | 407 |
| 19 | 403 | 415 |
| 22 | 413 | 422 |
| 25 | 422 | 428 |
| 28 | 431 | 435 |
| 31 | 440 | 441 |
| 34 | 449 | 447 |
| 37 | 458 | 453 |
| 40 | 466 | 459 |
| 43 | 474 | 465 |
| 46 | 482 | 470 |
| 49 | 490 | 475 |
| 52 | 497 | 480 |
| 55 | 503 | 485 |
| 58 | 509 | 489 |
| 61 | 514 | 492 |
| 64 | 519 | 496 |
| 67 | 524 | 499 |
| 70 | 529 | 503 |
| 73 | 534 | 506 |
| 76 | 539 | 510 |
| 79 | 544 | 513 |
| 82 | 547 | 515 |
| 85 | 549 | 517 |
| 88 | 551 | 518 |
| 91 | 553 | 519 |
| 94 | 555 | 521 |
| 97 | 557 | 522 |
| 99 | 558 | 523 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 16–18: +4 · 18–60: +2.67 · 60–80: +1.7 · 80–99: +0.63 | 558 from 392 |
| Dexterity | 18, 60, 80 | 10–18: +2.63 · 18–60: +1.86 · 60–80: +1.15 · 80–99: +0.47 | 523 from 392 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 151 | 199 | 225 | 198 |
| 1 | 160 | 212 | 237 | 212 |
| 2 | 169 | 227 | 250 | 227 |
| 3 | 178 | 241 | 263 | 240 |
| 4 | 187 | 254 | 276 | 254 |
| 5 | 197 | 269 | 289 | 269 |
| 6 | 206 | 283 | 303 | 282 |
| 7 | 216 | 298 | 316 | 297 |
| 8 | 225 | 312 | 329 | 312 |
| 9 | 234 | 326 | 342 | 325 |
| 10 | 244 | 341 | 357 | 340 |
| 11 | 254 | 356 | 370 | 355 |
| 12 | 263 | 369 | 383 | 369 |
| 13 | 273 | 384 | 396 | 383 |
| 14 | 283 | 399 | 410 | 398 |
| 15 | 292 | 413 | 423 | 413 |
| 16 | 302 | 427 | 437 | 427 |
| 17 | 312 | 442 | 450 | 441 |
| 18 | 322 | 457 | 464 | 456 |
| 19 | 332 | 471 | 478 | 471 |
| 20 | 342 | 486 | 491 | 486 |
| 21 | 352 | 501 | 505 | 500 |
| 22 | 362 | 516 | 518 | 514 |
| 23 | 372 | 529 | 531 | 529 |
| 24 | 382 | 544 | 544 | 544 |
| 25 | 392 | 559 | 558 | 558 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#5 of 17 axe weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 392 | 5 | 13.8 | 0.47 s |
| R1 2Standard | 101 | 396 | 5 | 13.8 | 0.53 s |
| R1 3Standard | 102 | 400 | 5 | 13.8 | 0.53 s |
| R1 4Standard | 103 | 404 | 5 | 13.8 | 0.50 s |
| R1 5Standard | 110 | 431 | 10 | 13.8 | 0.63 s |
| R2Standard | 130 | 510 | 10 | 21.2 | — |
| Charged R2Standard | 183 | 718 | 30 | 31.8 | 1.40 s |
| R2 2Standard | 130 | 510 | 10 | 26.5 | — |
| Charged R2 2Standard | 183 | 718 | 30 | 37.1 | 1.40 s |
| Running R1Standard | 105 | 412 | 5 | 15.9 | 0.53 s |
| Running R2Standard | 120 | 470 | 10 | 21.2 | 0.70 s |
| Rolling R1Standard | 90 | 353 | 5 | 15.9 | 0.40 s |
| Backstep R1Standard | 90 | 353 | 5 | 15.9 | 0.57 s |
| Jumping R1Standard | 107 | 419 | 7.5 | 15.9 | 0.47 s |
| Jumping R2Standard | 127 | 498 | 20 | 21.2 | 0.50 s |
| Guard counterStandard | 125 | 490 | 30 | 21.2 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 431 | 6.5 | 17 | 0.50 s |
| R1 2Standard | 104 | 436 | 6.5 | 17 | 0.50 s |
| R1 3Standard | 105 | 440 | 6.5 | 17 | 0.53 s |
| R1 4Standard | 106 | 444 | 6.5 | 17 | 0.53 s |
| R1 5Standard | 112 | 469 | 13 | 17 | 0.60 s |
| R2Standard | 135 | 566 | 11 | 26.5 | — |
| Charged R2Standard | 185 | 775 | 33 | 39.2 | 1.43 s |
| R2 2Standard | 135 | 566 | 11 | 32.9 | — |
| Charged R2 2Standard | 185 | 775 | 33 | 45.6 | 1.40 s |
| Running R1Standard | 110 | 461 | 6.5 | 19.1 | 0.53 s |
| Running R2Standard | 125 | 524 | 11 | 26.5 | 0.67 s |
| Rolling R1Standard | 95 | 398 | 6.5 | 19.1 | 0.40 s |
| Backstep R1Standard | 95 | 398 | 6.5 | 19.1 | 0.53 s |
| Jumping R1Standard | 112 | 469 | 9.8 | 19.1 | 0.47 s |
| Jumping R2Standard | 132 | 553 | 22 | 26.5 | 0.50 s |
| Guard counterStandard | 130 | 545 | 33 | 26.5 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 192 | 969 | 0 | 19.1 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 303 | 1,404 | 0 | 19.1 | 0.97 s |
Skill: Wild Strikes4move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Standard · 2 hits | 126 + 119 | 961 | 10 | 12.7 | 0.17 s |
| Skill (held, end)Standard | 126 | 494 | 5 | 6.4 | 0.17 s |
| Skill → R1Standard · 2 hits | 52 + 183 | 922 | 25 | 21.2 | 0.17 s |
| Skill → R2Standard · 2 hits | 52 + 243 | 1,157 | 35 | 31.8 | 0.10 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 151 | 151 | — |
| +1 | 160 | 160 | Smithing Stone [1] × 2 |
| +2 | 169 | 169 | Smithing Stone [1] × 4 |
| +3 | 178 | 178 | Smithing Stone [1] × 6 |
| +4 | 187 | 187 | Smithing Stone [2] × 2 |
| +5 | 197 | 197 | Smithing Stone [2] × 4 |
| +6 | 206 | 206 | Smithing Stone [2] × 6 |
| +7 | 216 | 216 | Smithing Stone [3] × 2 |
| +8 | 225 | 225 | Smithing Stone [3] × 4 |
| +9 | 234 | 234 | Smithing Stone [3] × 6 |
| +10 | 244 | 244 | Smithing Stone [4] × 2 |
| +11 | 254 | 254 | Smithing Stone [4] × 4 |
| +12 | 263 | 263 | Smithing Stone [4] × 6 |
| +13 | 273 | 273 | Smithing Stone [5] × 2 |
| +14 | 283 | 283 | Smithing Stone [5] × 4 |
| +15 | 292 | 292 | Smithing Stone [5] × 6 |
| +16 | 302 | 302 | Smithing Stone [6] × 2 |
| +17 | 312 | 312 | Smithing Stone [6] × 4 |
| +18 | 322 | 322 | Smithing Stone [6] × 6 |
| +19 | 332 | 332 | Smithing Stone [7] × 2 |
| +20 | 342 | 342 | Smithing Stone [7] × 4 |
| +21 | 352 | 352 | Smithing Stone [7] × 6 |
| +22 | 362 | 362 | Smithing Stone [8] × 2 |
| +23 | 372 | 372 | Smithing Stone [8] × 4 |
| +24 | 382 | 382 | Smithing Stone [8] × 6 |
| +25 | 392 | 392 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Sacrificial Axe
Rewards
- Event reward · Weeping Peninsula
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 500 in 1.02.1 → 533 in 1.17.1, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
- Physical attack128→133Standard
- Physical attack122→127HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack122→127FireFlame Art
- Lightning attack122→127Lightning
- Holy attack122→127Sacred
- Magic attack122→127Magic
- Magic attack98→102Cold
- 1.09from 1.08.1
- Strength scaling43→46Standard
- Dexterity scaling30→32Standard
- Strength scaling45→48Heavy
- Dexterity scaling40→42Keen
- Strength scaling50→53Quality
- Dexterity scaling50→53Quality
- Strength scaling29→31Fire
- Strength scaling8→9Flame ArtSacred
- Faith scaling32→35Flame ArtSacred
- Dexterity scaling29→31Lightning
- Strength scaling12→13Magic
- Intelligence scaling32→35Magic
- Strength scaling38→41ColdPoisonBlood
- Dexterity scaling27→28ColdPoisonBlood
- Intelligence scaling29→31Cold
- Strength scaling17→18Occult
- Arcane scaling62→66Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 50 75 +25+50%
Other axes with similar AR
- Messmer Soldier's Axe 385
- Smithscript Axe 385
- Iron Cleaver 383
- Jawbone Axe 382
- Ripple Blade 366
- Battle Axe 365
- Highland Axe 362
- Icerind Hatchet 360
Overview
- Class
- Axe
- Weight
- 5.5
- Requires
- Str 16 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
14110000