Iron Cleaver
With its requirements met (Str 15 · Dex 7), Iron Cleaver reaches 383 attack rating at +25; the strongest affinity at those stats is Magic at 544.
Dropped by enemies placed all over (no markers): Drop: Misbegotten (2%) · Weeping Peninsula, Altus Plateau, Scadu Altus and 5 more
- Attack rating (+25)
- 383
- Scaling (+25)
- Str B · Dex D
- Class
- Axe
- Weight
- 6
- Requires
- Str 15 · Dex 7
- Skill
- Wild Strikes · FP 10 / 15
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 15 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 145 | 383 +25 | Physical 383 | Str BDex DInt –Fai –Arc – |
| Heavy | 140 | 378 +25 | Physical 378 | Str SDex –Int –Fai –Arc – |
| Keen | 129 | 346 +25 | Physical 346 | Str EDex AInt –Fai –Arc – |
| Quality | 131 | 346 +25 | Physical 346 | Str BDex BInt –Fai –Arc – |
| Fire | 214 | 486 +25 | Physical 237Fire 249 | Str CDex EInt –Fai –Arc – |
| Flame Art | 213 | 536 +25 | Physical 254Fire 282 | Str DDex EInt –Fai BArc – |
| Lightning | 206 | 469 +25 | Physical 231Lightning 238 | Str EDex CInt –Fai –Arc – |
| Sacred | 189 | 536 +25 | Physical 254Holy 282 | Str DDex EInt –Fai BArc – |
| Magic | 190 | 544 +25 | Physical 255Magic 289 | Str DDex EInt BFai –Arc – |
| Cold | 203 | 470 +25 | Physical 277Magic 193 | Str BDex DInt CFai –Arc – |
| Poison | 121 | 348 +25 | Physical 348 | Str BDex DInt –Fai –Arc D |
| Blood | 121 | 348 +25 | Physical 348 | Str BDex DInt –Fai –Arc D |
| Occult | 126 | 356 +25 | Physical 356 | Str DDex EInt –Fai –Arc A |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 383 |
| 13 | – | 387 |
| 15 | 383 | – |
| 16 | – | 391 |
| 18 | 400 | – |
| 19 | – | 395 |
| 21 | 415 | – |
| 22 | – | 398 |
| 24 | 429 | – |
| 25 | – | 402 |
| 27 | 443 | – |
| 28 | – | 405 |
| 30 | 457 | – |
| 31 | – | 409 |
| 33 | 470 | – |
| 34 | – | 412 |
| 36 | 483 | – |
| 37 | – | 415 |
| 39 | 496 | – |
| 40 | – | 418 |
| 42 | 509 | – |
| 43 | – | 421 |
| 45 | 521 | – |
| 46 | – | 424 |
| 48 | 533 | – |
| 49 | – | 427 |
| 51 | 544 | – |
| 52 | – | 429 |
| 54 | 554 | – |
| 55 | – | 432 |
| 57 | 563 | – |
| 58 | – | 434 |
| 60 | 570 | – |
| 61 | – | 436 |
| 63 | 578 | – |
| 64 | – | 438 |
| 66 | 586 | – |
| 67 | – | 439 |
| 69 | 593 | – |
| 70 | – | 441 |
| 72 | 601 | – |
| 73 | – | 443 |
| 75 | 609 | – |
| 76 | – | 445 |
| 78 | 616 | – |
| 79 | – | 447 |
| 81 | 622 | – |
| 82 | – | 448 |
| 84 | 625 | – |
| 85 | – | 449 |
| 87 | 628 | – |
| 88 | – | 449 |
| 90 | 631 | – |
| 91 | – | 450 |
| 93 | 634 | – |
| 94 | – | 451 |
| 96 | 637 | – |
| 97 | – | 452 |
| 99 | 640 | 452 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 15–18: +5.67 · 18–60: +4.05 · 60–80: +2.55 · 80–99: +1 | 640 from 383 |
| Dexterity | 18, 60, 80 | 10–18: +1.38 · 18–60: +0.98 · 60–80: +0.6 · 80–99: +0.26 | 452 from 383 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 145 | 190 | 213 | 189 |
| 1 | 154 | 203 | 226 | 202 |
| 2 | 163 | 218 | 239 | 216 |
| 3 | 172 | 231 | 251 | 230 |
| 4 | 181 | 245 | 264 | 243 |
| 5 | 190 | 259 | 277 | 256 |
| 6 | 200 | 273 | 290 | 270 |
| 7 | 209 | 287 | 302 | 284 |
| 8 | 218 | 301 | 315 | 298 |
| 9 | 227 | 315 | 328 | 312 |
| 10 | 237 | 330 | 341 | 326 |
| 11 | 246 | 343 | 354 | 340 |
| 12 | 256 | 357 | 367 | 353 |
| 13 | 265 | 372 | 380 | 368 |
| 14 | 275 | 385 | 393 | 381 |
| 15 | 284 | 400 | 406 | 396 |
| 16 | 294 | 414 | 419 | 409 |
| 17 | 303 | 429 | 433 | 424 |
| 18 | 313 | 443 | 446 | 438 |
| 19 | 323 | 457 | 459 | 453 |
| 20 | 333 | 472 | 472 | 466 |
| 21 | 343 | 486 | 485 | 481 |
| 22 | 353 | 500 | 498 | 494 |
| 23 | 363 | 515 | 511 | 509 |
| 24 | 373 | 529 | 524 | 522 |
| 25 | 383 | 544 | 536 | 536 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#8 of 17 axe weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 383 | 5 | 12.4 | 0.53 s |
| R1 2Standard | 101 | 387 | 5 | 12.4 | 0.60 s |
| R1 3Standard | 102 | 390 | 5 | 12.4 | 0.53 s |
| R1 4Standard | 103 | 394 | 5 | 12.4 | 0.60 s |
| R1 5Standard | 110 | 421 | 10 | 12.4 | 0.67 s |
| R2Standard | 130 | 498 | 10 | 20.3 | — |
| Charged R2Standard | 168 | 643 | 25 | 31.6 | 1.13 s |
| R2 2Standard | 130 | 498 | 10 | 26 | — |
| Charged R2 2Standard | 168 | 643 | 30 | 36.2 | 1.40 s |
| Running R1Standard | 105 | 402 | 5 | 17 | 0.53 s |
| Running R2Standard | 120 | 459 | 10 | 22.6 | 0.70 s |
| Rolling R1Standard | 90 | 344 | 5 | 17 | 0.40 s |
| Backstep R1Standard | 90 | 344 | 5 | 14.7 | 0.57 s |
| Jumping R1Standard | 107 | 410 | 7.5 | 17 | 0.47 s |
| Jumping R2Standard | 127 | 486 | 20 | 22.6 | 0.50 s |
| Guard counterStandard | 125 | 479 | 30 | 22.6 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 432 | 6.5 | 15.8 | 0.53 s |
| R1 2Standard | 104 | 436 | 6.5 | 15.8 | 0.60 s |
| R1 3Standard | 105 | 441 | 6.5 | 15.8 | 0.53 s |
| R1 4Standard | 106 | 445 | 6.5 | 15.8 | 0.60 s |
| R1 5Standard | 113 | 474 | 13 | 15.8 | 0.70 s |
| R2Standard | 135 | 567 | 11 | 26 | — |
| Charged R2Standard | 172 | 722 | 33 | 39.6 | 1.13 s |
| R2 2Standard | 135 | 567 | 11 | 32.8 | — |
| Charged R2 2Standard | 172 | 722 | 33 | 46.3 | 1.37 s |
| Running R1Standard | 110 | 462 | 6.5 | 20.3 | 0.53 s |
| Running R2Standard | 125 | 525 | 11 | 28.2 | 0.67 s |
| Rolling R1Standard | 95 | 399 | 6.5 | 20.3 | 0.40 s |
| Backstep R1Standard | 95 | 399 | 6.5 | 20.3 | 0.53 s |
| Jumping R1Standard | 112 | 470 | 9.8 | 20.3 | 0.47 s |
| Jumping R2Standard | 132 | 554 | 22 | 28.2 | 0.50 s |
| Guard counterStandard | 130 | 546 | 33 | 28.2 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 192 | 946 | 0 | 20.3 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 303 | 1,371 | 0 | 20.3 | 0.97 s |
Skill: Wild Strikes4move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Standard · 2 hits | 126 + 119 | 938 | 10 | 13.6 | 0.17 s |
| Skill (held, end)Standard | 126 | 482 | 5 | 6.8 | 0.17 s |
| Skill → R1Standard · 2 hits | 52 + 183 | 900 | 25 | 22.6 | 0.17 s |
| Skill → R2Standard · 2 hits | 52 + 243 | 1,130 | 35 | 33.9 | 0.10 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 145 | 145 | — |
| +1 | 154 | 154 | Smithing Stone [1] × 2 |
| +2 | 163 | 163 | Smithing Stone [1] × 4 |
| +3 | 172 | 172 | Smithing Stone [1] × 6 |
| +4 | 181 | 181 | Smithing Stone [2] × 2 |
| +5 | 190 | 190 | Smithing Stone [2] × 4 |
| +6 | 200 | 200 | Smithing Stone [2] × 6 |
| +7 | 209 | 209 | Smithing Stone [3] × 2 |
| +8 | 218 | 218 | Smithing Stone [3] × 4 |
| +9 | 227 | 227 | Smithing Stone [3] × 6 |
| +10 | 237 | 237 | Smithing Stone [4] × 2 |
| +11 | 246 | 246 | Smithing Stone [4] × 4 |
| +12 | 256 | 256 | Smithing Stone [4] × 6 |
| +13 | 265 | 265 | Smithing Stone [5] × 2 |
| +14 | 275 | 275 | Smithing Stone [5] × 4 |
| +15 | 284 | 284 | Smithing Stone [5] × 6 |
| +16 | 294 | 294 | Smithing Stone [6] × 2 |
| +17 | 303 | 303 | Smithing Stone [6] × 4 |
| +18 | 313 | 313 | Smithing Stone [6] × 6 |
| +19 | 323 | 323 | Smithing Stone [7] × 2 |
| +20 | 333 | 333 | Smithing Stone [7] × 4 |
| +21 | 343 | 343 | Smithing Stone [7] × 6 |
| +22 | 353 | 353 | Smithing Stone [8] × 2 |
| +23 | 363 | 363 | Smithing Stone [8] × 4 |
| +24 | 373 | 373 | Smithing Stone [8] × 6 |
| +25 | 383 | 383 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Iron Cleaver
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Weeping Peninsula, Altus Plateau, Leyndell, Royal Capital, Miquella's Haligtree, Castle Ensis, Rauh Base, Scadu Altus
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 505 in 1.02.1 → 536 in 1.17.1, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
- Physical attack120→125Standard
- Physical attack115→120HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack115→120FireFlame Art
- Lightning attack115→120Lightning
- Holy attack115→120Sacred
- Magic attack115→120Magic
- Magic attack92→96Cold
- 1.09from 1.08.1
- Strength scaling70→74Standard
- Strength scaling66→69Heavy
- Strength scaling8→9KeenLightning
- Dexterity scaling48→50Keen
- Strength scaling57→59Quality
- Dexterity scaling57→59Quality
- Strength scaling35→36Fire
- Dexterity scaling8→9Fire
- Faith scaling39→41Flame ArtSacred
- Dexterity scaling35→36Lightning
- Strength scaling21→22Magic
- Intelligence scaling44→46Magic
- Strength scaling63→66Cold
- Intelligence scaling30→32Cold
- Strength scaling66→70PoisonBlood
- Strength scaling28→29Occult
- Arcane scaling74→78Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 50 75 +25+50%
Other axes with similar AR
- Jawbone Axe 382
- Messmer Soldier's Axe 385
- Smithscript Axe 385
- Sacrificial Axe 392
- Ripple Blade 366
- Battle Axe 365
- Highland Axe 362
- Icerind Hatchet 360
Overview
- Class
- Axe
- Weight
- 6
- Requires
- Str 15 · Dex 7
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
14040000