Icerind Hatchet
With its requirements met (Str 11 · Dex 16), Icerind Hatchet reaches 360 attack rating at +10.
Chest · Liurnia of the Lakes
- Attack rating (+10)
- 360
- Scaling (+10)
- Str D · Dex B
- Class
- Axe
- Weight
- 3
- Requires
- Str 11 · Dex 16
- Skill
- Hoarfrost Stomp · FP 10
- Passive
- Causes frost buildup (65)
- Upgrades with
- Somber Smithing Stones (+10)
Attack rating by affinity 1
At Str 11 · Dex 16 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 132 | 360 +10 | Physical 360 | Str DDex BInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 11 | – | 360 |
| 14 | – | 365 |
| 16 | 360 | – |
| 17 | – | 370 |
| 19 | 375 | – |
| 20 | – | 375 |
| 22 | 388 | – |
| 23 | – | 379 |
| 25 | 401 | – |
| 26 | – | 383 |
| 28 | 413 | – |
| 29 | – | 388 |
| 31 | 425 | – |
| 32 | – | 392 |
| 34 | 437 | – |
| 35 | – | 396 |
| 37 | 449 | – |
| 38 | – | 399 |
| 40 | 460 | – |
| 41 | – | 403 |
| 43 | 471 | – |
| 44 | – | 407 |
| 46 | 482 | – |
| 47 | – | 410 |
| 49 | 492 | – |
| 50 | – | 414 |
| 52 | 502 | – |
| 53 | – | 417 |
| 55 | 511 | – |
| 56 | – | 420 |
| 58 | 519 | – |
| 59 | – | 422 |
| 61 | 525 | – |
| 62 | – | 424 |
| 64 | 532 | – |
| 65 | – | 427 |
| 67 | 539 | – |
| 68 | – | 429 |
| 70 | 546 | – |
| 71 | – | 431 |
| 73 | 553 | – |
| 74 | – | 433 |
| 76 | 559 | – |
| 77 | – | 436 |
| 79 | 566 | – |
| 80 | – | 438 |
| 82 | 570 | – |
| 83 | – | 439 |
| 85 | 573 | – |
| 86 | – | 440 |
| 88 | 575 | – |
| 89 | – | 441 |
| 91 | 578 | – |
| 92 | – | 441 |
| 94 | 581 | – |
| 95 | – | 442 |
| 97 | 583 | – |
| 98 | – | 443 |
| 99 | 585 | 444 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 16–18: +5.5 · 18–60: +3.62 · 60–80: +2.3 · 80–99: +0.84 | 585 from 360 |
| Strength | 18, 60, 80 | 11–18: +1.71 · 18–60: +1.21 · 60–80: +0.75 · 80–99: +0.32 | 444 from 360 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 132 |
| 1 | 153 |
| 2 | 175 |
| 3 | 196 |
| 4 | 219 |
| 5 | 241 |
| 6 | 264 |
| 7 | 287 |
| 8 | 311 |
| 9 | 335 |
| 10 | 360 |
Frost 65 per hit at every upgrade level (Standard).
#13 of 17 axe weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 360 | 5 | 12.7 | 0.50 s |
| R1 2Standard | 101 | 364 | 5 | 12.7 | 0.43 s |
| R1 3Standard | 102 | 367 | 5 | 12.7 | 0.47 s |
| R1 4Standard | 103 | 371 | 5 | 12.7 | 0.33 s |
| R1 5Standard | 110* | 396 | 10 | 12.7 | 0.57 s |
| R2Standard | 130 | 468 | 10 | 19.6 | — |
| Charged R2Standard | 183 | 659 | 30 | 29.4 | 1.40 s |
| R2 2Standard | 130 | 468 | 10 | 24.5 | — |
| Charged R2 2Standard | 183 | 659 | 30 | 34.3 | 1.40 s |
| Running R1Standard | 105 | 378 | 5 | 14.7 | 0.53 s |
| Running R2Standard | 120 | 432 | 10 | 19.6 | 0.70 s |
| Rolling R1Standard | 90 | 324 | 5 | 14.7 | 0.40 s |
| Backstep R1Standard | 90 | 324 | 5 | 14.7 | 0.57 s |
| Jumping R1Standard | 107 | 385 | 7.5 | 14.7 | 0.47 s |
| Jumping R2Standard | 127 | 457 | 20 | 19.6 | 0.50 s |
| Guard counterStandard | 125 | 450 | 30 | 19.6 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 105 | 387 | 6.5 | 13.7 | 0.47 s |
| R1 2Standard | 106 | 391 | 6.5 | 13.7 | 0.43 s |
| R1 3Standard | 107 | 394 | 6.5 | 13.7 | 0.47 s |
| R1 4Standard | 108 | 398 | 6.5 | 13.7 | 0.33 s |
| R1 5Standard | 115* | 424 | 13 | 13.7 | 0.57 s |
| R2Standard | 135 | 498 | 11 | 24.5 | — |
| Charged R2Standard | 185 | 682 | 33 | 36.3 | 1.43 s |
| R2 2Standard | 135 | 498 | 11 | 30.4 | — |
| Charged R2 2Standard | 185 | 682 | 33 | 42.1 | 1.40 s |
| Running R1Standard | 110 | 405 | 6.5 | 17.6 | 0.53 s |
| Running R2Standard | 125 | 461 | 11 | 24.5 | 0.67 s |
| Rolling R1Standard | 95 | 350 | 6.5 | 17.6 | 0.40 s |
| Backstep R1Standard | 95 | 350 | 6.5 | 17.6 | 0.53 s |
| Jumping R1Standard | 112 | 413 | 9.8 | 17.6 | 0.47 s |
| Jumping R2Standard | 132 | 487 | 22 | 24.5 | 0.50 s |
| Guard counterStandard | 130 | 479 | 33 | 24.5 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 192 | 890 | 0 | 17.6 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 303 | 1,291 | 0 | 17.6 | 0.97 s |
Skill: Hoarfrost Stomp1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStandard · 2 hits | own base | — | 0 | 29.4 | 0.70 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 132 | 132 | — |
| +1 | 153 | 153 | Somber Smithing Stone [1] × 1 |
| +2 | 175 | 175 | Somber Smithing Stone [2] × 1 |
| +3 | 196 | 196 | Somber Smithing Stone [3] × 1 |
| +4 | 219 | 219 | Somber Smithing Stone [4] × 1 |
| +5 | 241 | 241 | Somber Smithing Stone [5] × 1 |
| +6 | 264 | 264 | Somber Smithing Stone [6] × 1 |
| +7 | 287 | 287 | Somber Smithing Stone [7] × 1 |
| +8 | 311 | 311 | Somber Smithing Stone [8] × 1 |
| +9 | 335 | 335 | Somber Smithing Stone [9] × 1 |
| +10 | 360 | 360 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Icerind Hatchet
Placed in the world 1
- Liurnia of the Lakes · Temple Quarter
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 471 in 1.02.1 → 502 in 1.17.1, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Other axes with similar AR
- Highland Axe 362
- Forked-Tongue Hatchet 357
- Celebrant's Cleaver 356
- Battle Axe 365
- Ripple Blade 366
- Jawbone Axe 382
- Iron Cleaver 383
- Forked Hatchet 336
Overview
- Class
- Axe
- Weight
- 3
- Requires
- Str 11 · Dex 16
- Affinities
- Standard
- Game ID
14080000