Sourcemined
Elden Ring
AxeChanged in 3 patchesVerified on build 25080141
Icerind Hatchet

Icerind Hatchet

With its requirements met (Str 11 · Dex 16), Icerind Hatchet reaches 360 attack rating at +10.

Attack rating (+10)
360
Scaling (+10)
Str D · Dex B
Class
Axe
Weight
3
Requires
Str 11 · Dex 16
Skill
Hoarfrost Stomp · FP 10
Passive
Causes frost buildup (65)
Upgrades with
Somber Smithing Stones (+10)

Attack rating by affinity 1

At Str 11 · Dex 16 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard132360 +10Physical 360Str DDex BInt –Fai –Arc –

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +10)

300400500600112040608099Stat level186080
  • Dexterity
  • Strength
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Dexterity's soft caps.
Show the numbers
Stat levelDexterityStrength
11–360
14–365
16360–
17–370
19375–
20–375
22388–
23–379
25401–
26–383
28413–
29–388
31425–
32–392
34437–
35–396
37449–
38–399
40460–
41–403
43471–
44–407
46482–
47–410
49492–
50–414
52502–
53–417
55511–
56–420
58519–
59–422
61525–
62–424
64532–
65–427
67539–
68–429
70546–
71–431
73553–
74–433
76559–
77–436
79566–
80–438
82570–
83–439
85573–
86–440
88575–
89–441
91578–
92–441
94581–
95–442
97583–
98–443
99585444
StatSoft capsAR per point, by stretchAt 99
Dexterity18, 60, 8016–18: +5.5 · 18–60: +3.62 · 60–80: +2.3 · 80–99: +0.84585 from 360
Strength18, 60, 8011–18: +1.71 · 18–60: +1.21 · 60–80: +0.75 · 80–99: +0.32444 from 360

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade

01002003004000246810Upgrade level
At the weapon's requirements (Standard).
Show the numbers
Upgrade levelAttack rating
0132
1153
2175
3196
4219
5241
6264
7287
8311
9335
10360

Frost 65 per hit at every upgrade level (Standard).

#13 of 17 axe weapons by attack rating

  1. Jawbone Axe382 +25
  2. Ripple Blade366 +25
  3. Battle Axe365 +25
  4. Highland Axe362 +25
  5. Icerind Hatchet360 +10
  6. Forked-Tongue Hatchet357 +25
  7. Celebrant's Cleaver356 +25
  8. Forked Hatchet336 +25
  9. Hand Axe329 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Rosus' Axe, 575).

Moveset from the game files

Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Standard100360512.70.50 s
R1 2Standard101364512.70.43 s
R1 3Standard102367512.70.47 s
R1 4Standard103371512.70.33 s
R1 5Standard110*3961012.70.57 s
R2Standard1304681019.6—
Charged R2Standard1836593029.41.40 s
R2 2Standard1304681024.5—
Charged R2 2Standard1836593034.31.40 s
Running R1Standard105378514.70.53 s
Running R2Standard1204321019.60.70 s
Rolling R1Standard90324514.70.40 s
Backstep R1Standard90324514.70.57 s
Jumping R1Standard1073857.514.70.47 s
Jumping R2Standard1274572019.60.50 s
Guard counterStandard1254503019.60.67 s
Two-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Standard1053876.513.70.47 s
R1 2Standard1063916.513.70.43 s
R1 3Standard1073946.513.70.47 s
R1 4Standard1083986.513.70.33 s
R1 5Standard115*4241313.70.57 s
R2Standard1354981124.5—
Charged R2Standard1856823336.31.43 s
R2 2Standard1354981130.4—
Charged R2 2Standard1856823342.11.40 s
Running R1Standard1104056.517.60.53 s
Running R2Standard1254611124.50.67 s
Rolling R1Standard953506.517.60.40 s
Backstep R1Standard953506.517.60.53 s
Jumping R1Standard1124139.817.60.47 s
Jumping R2Standard1324872224.50.50 s
Guard counterStandard1304793324.50.67 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabStandard · 2 hits55 + 192890017.60.53 s
RiposteStandard · 2 hits55 + 3031,291017.60.97 s
Skill: Hoarfrost Stomp1move names inferred
MoveMVDamageStanceStamina1st hit
SkillStandard · 2 hitsown base—029.40.70 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.

By upgrade level (Standard)

LevelARPhysicalCost
+0132132—
+1153153Somber Smithing Stone [1] × 1
+2175175Somber Smithing Stone [2] × 1
+3196196Somber Smithing Stone [3] × 1
+4219219Somber Smithing Stone [4] × 1
+5241241Somber Smithing Stone [5] × 1
+6264264Somber Smithing Stone [6] × 1
+7287287Somber Smithing Stone [7] × 1
+8311311Somber Smithing Stone [8] × 1
+9335335Somber Smithing Stone [9] × 1
+10360360Somber Ancient Dragon Smithing Stone × 1

From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.

Where to find Icerind Hatchet

Placed in the world 1

  • Liurnia of the Lakes · Temple Quarter

Attack rating, patch by patch

At max upgrade, Standard affinity, every stat at 40: 471 in 1.02.1 → 502 in 1.17.1, changed by 2 patches.

5024711.08: 488 AR1.09: 502 AR1.02.11.17.1

Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.08from 1.07.1
    • Physical attack111→115
  2. 1.09from 1.08.1
    • Dexterity scaling55→60
  3. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      Damage Multiplier %: Type E1×1.1+0.1+10%
      Health, stamina and weight 1
      Weapon Regain HP Amount5075+25+50%

    Other axes with similar AR

    Overview

    Class
    Axe
    Weight
    3
    Requires
    Str 11 · Dex 16
    Affinities
    Standard
    Game ID
    14080000