Forked Hatchet
With its requirements met (Str 9 · Dex 14), Forked Hatchet reaches 336 attack rating at +25; the strongest affinity at those stats is Magic at 485.
Farm: Imp (2%) · Leyndell, Ashen Capital, Stranded Graveyard, Weeping Peninsula, Limgrave and 8 more regions
Also dropped by enemies placed all over (no markers): Drop: Imp (2%) · Forbidden Lands, Limgrave, Liurnia of the Lakes and 9 more
- Attack rating (+25)
- 336
- Scaling (+25)
- Str D · Dex B
- Class
- Axe
- Weight
- 2.5
- Requires
- Str 9 · Dex 14
- Skill
- Quickstep · FP 3
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 10 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 129 | 336 +25 | Physical 336 | Str DDex BInt –Fai –Arc – |
| Heavy | 115 | 303 +25 | Physical 303 | Str BDex –Int –Fai –Arc – |
| Keen | 125 | 326 +25 | Physical 326 | Str EDex AInt –Fai –Arc – |
| Quality | 116 | 304 +25 | Physical 304 | Str BDex BInt –Fai –Arc – |
| Fire | 184 | 411 +25 | Physical 202Fire 209 | Str CDex EInt –Fai –Arc – |
| Flame Art | 191 | 479 +25 | Physical 226Fire 253 | Str EDex EInt –Fai BArc – |
| Lightning | 190 | 440 +25 | Physical 215Lightning 225 | Str EDex CInt –Fai –Arc – |
| Sacred | 170 | 479 +25 | Physical 226Holy 253 | Str EDex EInt –Fai BArc – |
| Magic | 170 | 485 +25 | Physical 227Magic 258 | Str EDex EInt BFai –Arc – |
| Cold | 181 | 419 +25 | Physical 241Magic 178 | Str DDex BInt CFai –Arc – |
| Poison | 107 | 303 +25 | Physical 303 | Str DDex BInt –Fai –Arc D |
| Blood | 107 | 303 +25 | Physical 303 | Str DDex BInt –Fai –Arc D |
| Occult | 112 | 314 +25 | Physical 314 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 336 |
| 13 | – | 341 |
| 14 | 336 | – |
| 16 | – | 347 |
| 17 | 348 | – |
| 19 | – | 353 |
| 20 | 360 | – |
| 22 | – | 358 |
| 23 | 370 | – |
| 25 | – | 363 |
| 26 | 381 | – |
| 28 | – | 368 |
| 29 | 391 | – |
| 31 | – | 373 |
| 32 | 401 | – |
| 34 | – | 378 |
| 35 | 410 | – |
| 37 | – | 383 |
| 38 | 420 | – |
| 40 | – | 387 |
| 41 | 429 | – |
| 43 | – | 391 |
| 44 | 438 | – |
| 46 | – | 396 |
| 47 | 447 | – |
| 49 | – | 400 |
| 50 | 455 | – |
| 52 | – | 404 |
| 53 | 463 | – |
| 55 | – | 407 |
| 56 | 470 | – |
| 58 | – | 410 |
| 59 | 476 | – |
| 61 | – | 413 |
| 62 | 481 | – |
| 64 | – | 415 |
| 65 | 487 | – |
| 67 | – | 418 |
| 68 | 492 | – |
| 70 | – | 421 |
| 71 | 498 | – |
| 73 | – | 424 |
| 74 | 503 | – |
| 76 | – | 426 |
| 77 | 509 | – |
| 79 | – | 429 |
| 80 | 515 | – |
| 82 | – | 431 |
| 83 | 517 | – |
| 85 | – | 432 |
| 86 | 519 | – |
| 88 | – | 433 |
| 89 | 521 | – |
| 91 | – | 434 |
| 92 | 523 | – |
| 94 | – | 435 |
| 95 | 525 | – |
| 97 | – | 436 |
| 98 | 527 | – |
| 99 | 528 | 436 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 14–18: +4.25 · 18–60: +2.95 · 60–80: +1.9 · 80–99: +0.68 | 528 from 336 |
| Strength | 18, 60, 80 | 10–18: +2 · 18–60: +1.43 · 60–80: +0.9 · 80–99: +0.32 | 436 from 336 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 129 | 170 | 191 | 170 |
| 1 | 136 | 183 | 203 | 181 |
| 2 | 144 | 195 | 214 | 193 |
| 3 | 152 | 207 | 225 | 206 |
| 4 | 160 | 219 | 236 | 217 |
| 5 | 168 | 232 | 248 | 230 |
| 6 | 176 | 244 | 259 | 242 |
| 7 | 184 | 256 | 270 | 254 |
| 8 | 192 | 269 | 282 | 266 |
| 9 | 200 | 282 | 294 | 279 |
| 10 | 209 | 295 | 305 | 292 |
| 11 | 217 | 306 | 316 | 304 |
| 12 | 225 | 319 | 329 | 316 |
| 13 | 233 | 332 | 340 | 329 |
| 14 | 242 | 345 | 351 | 342 |
| 15 | 250 | 357 | 363 | 353 |
| 16 | 258 | 370 | 375 | 366 |
| 17 | 267 | 383 | 386 | 379 |
| 18 | 275 | 396 | 399 | 392 |
| 19 | 284 | 408 | 410 | 405 |
| 20 | 292 | 421 | 423 | 417 |
| 21 | 301 | 434 | 434 | 430 |
| 22 | 309 | 447 | 445 | 442 |
| 23 | 318 | 460 | 457 | 455 |
| 24 | 327 | 472 | 468 | 466 |
| 25 | 336 | 485 | 479 | 479 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 46 |
| 16 | 91 | 86 | 74 | 46 |
| 17 | 92 | 87 | 75 | 47 |
| 18 | 94 | 88 | 76 | 47 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#16 of 17 axe weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 336 | 5 | 11.7 | 0.50 s |
| R1 2Standard | 101 | 339 | 5 | 11.7 | 0.43 s |
| R1 3Standard | 102 | 342 | 5 | 11.7 | 0.47 s |
| R1 4Standard | 103 | 346 | 5 | 11.7 | 0.33 s |
| R1 5Standard | 110* | 369 | 10 | 11.7 | 0.57 s |
| R2Pierce | 130 | 436 | 10 | 18 | — |
| Charged R2Pierce | 183 | 614 | 30 | 27 | 1.40 s |
| R2 2Pierce | 130 | 436 | 10 | 22.5 | — |
| Charged R2 2Pierce | 183 | 614 | 30 | 31.5 | 1.40 s |
| Running R1Pierce | 105 | 352 | 5 | 13.5 | 0.53 s |
| Running R2Pierce | 120 | 403 | 10 | 18 | 0.70 s |
| Rolling R1Pierce | 90 | 302 | 5 | 13.5 | 0.40 s |
| Backstep R1Pierce | 90 | 302 | 5 | 13.5 | 0.57 s |
| Jumping R1Pierce | 107 | 359 | 7.5 | 13.5 | 0.47 s |
| Jumping R2Pierce | 127 | 426 | 20 | 18 | 0.50 s |
| Guard counterPierce | 125 | 420 | 30 | 18 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 105 | 363 | 6.5 | 12.6 | 0.47 s |
| R1 2Standard | 106 | 366 | 6.5 | 12.6 | 0.43 s |
| R1 3Standard | 107 | 370 | 6.5 | 12.6 | 0.47 s |
| R1 4Standard | 108 | 373 | 6.5 | 12.6 | 0.33 s |
| R1 5Standard | 115* | 397 | 13 | 12.6 | 0.57 s |
| R2Pierce | 135 | 466 | 11 | 22.5 | — |
| Charged R2Pierce | 185 | 639 | 33 | 33.3 | 1.43 s |
| R2 2Pierce | 135 | 466 | 11 | 27.9 | — |
| Charged R2 2Pierce | 185 | 639 | 33 | 38.7 | 1.40 s |
| Running R1Pierce | 110 | 380 | 6.5 | 16.2 | 0.53 s |
| Running R2Pierce | 125 | 432 | 11 | 22.5 | 0.67 s |
| Rolling R1Pierce | 95 | 328 | 6.5 | 16.2 | 0.40 s |
| Backstep R1Pierce | 95 | 328 | 6.5 | 16.2 | 0.53 s |
| Jumping R1Pierce | 112 | 387 | 9.8 | 16.2 | 0.47 s |
| Jumping R2Pierce | 132 | 456 | 22 | 22.5 | 0.50 s |
| Guard counterPierce | 130 | 449 | 33 | 22.5 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce · 2 hits | 55 + 192 | 829 | 0 | 16.2 | 0.53 s |
| RipostePierce · 2 hits | 55 + 303 | 1,202 | 0 | 16.2 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 129 | 129 | — |
| +1 | 136 | 136 | Smithing Stone [1] × 2 |
| +2 | 144 | 144 | Smithing Stone [1] × 4 |
| +3 | 152 | 152 | Smithing Stone [1] × 6 |
| +4 | 160 | 160 | Smithing Stone [2] × 2 |
| +5 | 168 | 168 | Smithing Stone [2] × 4 |
| +6 | 176 | 176 | Smithing Stone [2] × 6 |
| +7 | 184 | 184 | Smithing Stone [3] × 2 |
| +8 | 192 | 192 | Smithing Stone [3] × 4 |
| +9 | 200 | 200 | Smithing Stone [3] × 6 |
| +10 | 209 | 209 | Smithing Stone [4] × 2 |
| +11 | 217 | 217 | Smithing Stone [4] × 4 |
| +12 | 225 | 225 | Smithing Stone [4] × 6 |
| +13 | 233 | 233 | Smithing Stone [5] × 2 |
| +14 | 242 | 242 | Smithing Stone [5] × 4 |
| +15 | 250 | 250 | Smithing Stone [5] × 6 |
| +16 | 258 | 258 | Smithing Stone [6] × 2 |
| +17 | 267 | 267 | Smithing Stone [6] × 4 |
| +18 | 275 | 275 | Smithing Stone [6] × 6 |
| +19 | 284 | 284 | Smithing Stone [7] × 2 |
| +20 | 292 | 292 | Smithing Stone [7] × 4 |
| +21 | 301 | 301 | Smithing Stone [7] × 6 |
| +22 | 309 | 309 | Smithing Stone [8] × 2 |
| +23 | 318 | 318 | Smithing Stone [8] × 4 |
| +24 | 327 | 327 | Smithing Stone [8] × 6 |
| +25 | 336 | 336 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Forked Hatchet
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Stranded Graveyard, Limgrave, Weeping Peninsula, Liurnia of the Lakes, Altus Plateau, Capital Outskirts, Leyndell, Royal Capital, Subterranean Shunning-Grounds, Caelid, Consecrated Snowfield, Mt. Gelmir
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 417 in 1.02.1 → 478 in 1.17.1, changed by 3 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
- Physical attack101→106Standard
- Physical attack96→101HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack96→101FireFlame Art
- Lightning attack96→101Lightning
- Holy attack96→101Sacred
- Magic attack96→101Magic
- Magic attack77→81Cold
- 1.09from 1.08.1
- Strength scaling28→29Standard
- Dexterity scaling56→60Standard
- Strength scaling47→49Heavy
- Dexterity scaling62→65Keen
- Strength scaling54→57Quality
- Dexterity scaling54→57Quality
- Strength scaling33→35Fire
- Dexterity scaling11→12Flame ArtSacred
- Faith scaling37→40Flame ArtSacred
- Dexterity scaling33→35Lightning
- Dexterity scaling16→18Magic
- Intelligence scaling42→44Magic
- Strength scaling25→26Cold
- Dexterity scaling50→54Cold
- Intelligence scaling37→40Cold
- Strength scaling26→27PoisonBlood
- Dexterity scaling53→57PoisonBlood
- Dexterity scaling22→24Occult
- Arcane scaling71→75Occult
- 1.12.1from 1.10
- Physical attack106→113Standard
- Physical attack101→108HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack101→108FireFlame Art
- Lightning attack101→108Lightning
- Holy attack101→108Sacred
- Magic attack101→108Magic
- Magic attack81→86Cold
Every changed value (9)
Value Before to After Change Key changes 7 Physical attack 106 113 +7+6.6% Physical attack 101 108 +7+6.9% Fire attack 101 108 +7+6.9% Lightning attack 101 108 +7+6.9% Holy attack 101 108 +7+6.9% Magic attack 101 108 +7+6.9% Magic attack 81 86 +5+6.2% Health, stamina and weight 1 Weapon Regain HP Amount 50 75 +25+50% 1 technical value (sorting, effects, display)
Value Before to After Change Type Display: Thrust 0 1 changed
Other axes with similar AR
- Hand Axe 329
- Celebrant's Cleaver 356
- Forked-Tongue Hatchet 357
- Icerind Hatchet 360
- Highland Axe 362
- Battle Axe 365
- Ripple Blade 366
- Jawbone Axe 382
Overview
- Class
- Axe
- Weight
- 2.5
- Requires
- Str 9 · Dex 14
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
14010000