Curseblade Labirith
8,426 HP at Scadu Altus · Bonny Gaol, with the area's scaling applied. It takes the most damage from Slash and the least from Standard.
- HP (NG)
- 8,426
- HP in NG+7
- 17,273
- Stance
- 85
- Weakest to
- Slash -20%
- Resists most
- Standard 0%
- Nearest grace
- Bonny Gaol
How Curseblade Labirith fights
At Scadu Altus · Bonny Gaol, its toughest placement: 8,426 HP.
Phases by HP verified
- Its script checks its HP at 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (1)2 hits · first hit after 0.9 s | Yes | Yes | 452slash |
| 2-hit slash combo (2)2 hits · first hit after 1.2 s | Yes | Yes | 528slash |
| 12-hit slash combo12 hits · first hit after 1.0 s | Yes | Yes | 754slash |
| 3-hit combo3 hits · first hit after 0.5 s | Hits 1 and 3 | Yes | 679slash |
| Slash (1)1 hit · first hit after 1.2 s | Yes | Yes | 754slash |
| 5-hit combo5 hits · first hit after 1.4 s | No | Yes | 679strike |
| Grab (1)1 hit · first hit after 1.5 s | No | No | 679physical, if it catches you |
| 2-hit slash combo (3)2 hits · first hit after 1.4 s | Yes | Yes | 566slash |
| Projectile (1)1 hit · first hit after 0.6 s | No | Yes | 452holy |
| 2 projectiles2 hits · first hit after 1.1 s | No | Yes | 415pierce |
| 2-hit slash combo + projectile3 hits · first hit after 0.5 s | Hits 1 and 2 | Yes | 528slash |
| Projectile (2)1 hit · first hit after 1.6 s | No | Yes | 905holy |
| Projectile (3)1 hit · first hit after 2.0 s | No | Yes | 490physical |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (4)2 hits · first hit after 0.3 s · after 2-hit slash combo (1) and 3-hit combo or 1 more | Yes | Yes | 528slash |
| 2-hit slash combo (5)2 hits · first hit after 0.4 s · after 2-hit slash combo (4) | Yes | Yes | 566slash |
| 2-hit slash combo (6)2 hits · first hit after 0.5 s · after 2-hit slash combo (2) | Yes | Yes | 585slash |
| 2-hit slash combo (7)2 hits · first hit after 0.0 s | No | Yes | 868slash |
| Slash (2)1 hit · first hit after 1.3 s | No | Yes | 868slash |
| Slash (3)1 hit · first hit after 0.5 s · after Slash (1) | Yes | Yes | 792slash |
| Grab (2)1 hit · first hit after 1.5 s | No | No | 679physical, if it catches you |
| Slash (4)1 hit · first hit after 1.4 s | Yes | Yes | 490slash |
| 2-hit slash combo (8)2 hits · first hit after 0.9 s | No | Yes | 490slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- 2-hit slash combo (1)
- 2-hit slash combo (2)
- 12-hit slash combo
- 3-hit combo
- Slash (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | 2-hit slash combo (1) 14% · 2-hit slash combo (2) 14% · 3-hit combo 14% |
| under 2 m | 2-hit slash combo (1) 20% · 2-hit slash combo (2) 20% · 3-hit combo 20% |
| 2–3.5 m | 2-hit slash combo (1) 20% · 2-hit slash combo (2) 20% · 3-hit combo 20% |
| 2–3.5 m | 2-hit slash combo (1) 20% · 2-hit slash combo (2) 20% · 3-hit combo 20% |
| 3.5–5 m | 2-hit slash combo (1) 21% · 2-hit slash combo (2) 21% · 12-hit slash combo 21% |
| 3.5–5 m | 2-hit slash combo (1) 20% · 2-hit slash combo (2) 20% · 12-hit slash combo 20% |
| 5–7 m | Moving or other actions 17% · Slash (1) 17% · 2-hit slash combo (1) 13% |
| 5–10 m | Slash (1) 21% · 2-hit slash combo (1) 16% · 2-hit slash combo (2) 16% |
| 7 m + | Grab (1) 27% · Projectile (1) 27% · 5-hit combo 23% |
| 10 m + | 2-hit slash combo (3) 32% · Grab (1) 27% · 5-hit combo 23% |
- Attacks
- 22
- With a cooldown
- 14 1–30 s
- Walk in before attacking
- 8 from up to 15 m
What hurts it most
- Slash-20% +20%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 295 | 1,364 | 75,338 buildup |
| Frost | 295 | 873 | 108,884 buildup |
| Poison | 295 | 1,161 | 86,520 buildup |
| Scarlet Rot | 295 | 2,715 | 41,792 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Scadu Altus · Bonny Gaol | 8,426 | 85 | ×10.031 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 295 | 337 | 435 | 725 |
| Scarlet Rot | 295 | 337 | 435 | 725 |
| Bleed | 295 | 337 | 435 | 725 |
| Frost | 295 | 337 | 435 | 725 |
| Sleep | 166 | 187 | 215 | 257 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scadu Altus · Bonny Gaol: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 8,426 | 12,338 | 13,572 | 14,189 | 14,806 | 16,039 | 16,656 | 17,273 |