Black Knight Edredd
19,584 HP at Scadu Altus · Behind the Fort of Reprimand, with the area's scaling applied. It takes the most damage from Lightning and the least from Slash.
- HP (NG)
- 19,584
- HP in NG+7
- 35,130
- Stance
- 65
- Weakest to
- Lightning -40%
- Resists most
- Slash 40%
- Nearest grace
- Behind the Fort of Reprimand
How Black Knight Edredd fights
At Scadu Altus · Behind the Fort of Reprimand, its toughest placement: 19,584 HP.
Phases by HP verified
- Its script checks its HP at 50% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (1)1 hit · first hit after 1.0 s | Yes | Yes | 1,023strike |
| Strike + projectile (1)2 hits · first hit after 1.5 s | Hit 1 | Yes | 1,5531,061 strike · 492 holy |
| Strike + projectile (2)2 hits · first hit after 2.2 s | Hit 1 | Yes | 1,8181,250 strike · 568 holy |
| Strike (2)1 hit · first hit after 1.4 s | Yes | Yes | 1,023strike |
| 2-hit strike combo2 hits · first hit after 1.0 s | No | Yes | 985strike |
| Single hit1 hit · first hit after 1.4 s | No | Yes | 947physical |
4 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (3)1 hit · first hit after 1.0 s | Yes | Yes | 1,023strike |
| Strike (4)1 hit · first hit after 1.2 s | Yes | Yes | 1,061strike |
| Strike (5)1 hit · first hit after 0.9 s | No | Yes | 871strike |
| Strike + projectile (3)2 hits · first hit after 1.1 s | No | Yes | 1,326strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
- Attacks
- 10
- With a cooldown
- 16 1–30 s
- Walk in before attacking
- 4 from up to 3010 m
What hurts it most
- Lightning-40% +75%
- Pierce0% +25%
- Standard20%
- Strike20% ±0
- Magic20% ±0
- Fire20% ±0
- Holy20% ±0
- Slash40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 417 | 3,038 | 76,785 buildup |
| Frost | 417 | 1,988 | 1010,571 buildup |
| Poison | 303 | 1,864 | 1110,154 buildup |
| Scarlet Rot | 303 | 4,523 | 53,014 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Scadu Altus · Behind the Fort of Reprimand | 19,584 | 65 | ×22.906 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 303 | 345 | 443 | 733 |
| Scarlet Rot | 303 | 345 | 443 | 733 |
| Bleed | 417 | 515 | 805 | 1,262 |
| Frost | 417 | 515 | 805 | 1,262 |
| Sleep | 303 | 345 | 443 | 733 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scadu Altus · Behind the Fort of Reprimand: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 19,584 | 25,093 | 27,602 | 28,857 | 30,111 | 32,621 | 33,875 | 35,130 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.13.1from 1.12.4
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [15] 5,262 -1 changed