Fearful
- Kind
- Condition
- Lasts
- 1–10 turns, by source
- Saving throw (game tooltip)
- Wisdom
Affected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear, and can't take any additional actions.
What it does
- Disadvantage on ability checks
- Disadvantage on attack rolls
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 6 sources
- 3 turns · 2 sources
- 1 turn · 1 source
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 3
These replace or block each other rather than adding up.
What applies it 10
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 2
Fear · 2 turns
Immolating Gaze · 3 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Fear · 2 turns
Creature and other abilities 7
- Enrage · 1 turn
- Eyebite: Panicked · 10 turns
- Fear · 2 turns
- Frightful Presence · 2 turns
- Immolating Gaze · 3 turns
- Piercing Growl · 2 turns
- Terrifying Howl · 2 turns
What removes it 7
Spells and actions 4
Hand Me My Leech · removes frightened effects
Hand Me My Saw · removes frightened effects
Hand Me My Syringe · removes frightened effects
Hand Me My Trepan · removes frightened effects
Class features, feats and races 1
Monk · level 7 · removes frightened effects
Other conditions 1
- Noblestalk · removes frightened effects
Creature and other abilities 1
- Stillness of Mind · removes frightened effects
What prevents it 24
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Cerebral Citadel Armour · while equipped · through Frightened Immunity
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Sarevok's Horned Helmet · while equipped · through Dauntless
Class features, feats and races 1
Circle of the Land · level 10 · through Nature's Ward
Other conditions 19
Aura of Courage
Aura of Courage (variant 2)
Calmed
Downed- Emboldened Bravery
Form of Dread
Frenzied
Heroism- Hope of the House
Mating Frenzy
Protection from Evil and Good
Psionic Ward- Psionic Ward Aura
Shadow-Cursed Undead
Shadow-Cursed Undead (variant 2)
Spore Servant
Thoroughly Stuffed
Welcome Spectre- Welcome Spectre